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Chrono Corsairs

Game ID: GID0067666
Game Info
Year
2020
Players
2-5
Age
14+
Playtime
75 min
Complexity
2/5
Collection
Your Tier
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Description

A time-loop pirate exploration game where players repeat the same day over and over to explore a cursed island and collect treasure before the time storm subsides.

Description

A time-loop pirate exploration game where players repeat the same day over and over to explore a cursed island and collect treasure before the time storm subsides.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 2 · mix 2 · neu 0 · neg 1
Mentions per page
Showing 1–5 of 5
Video 7hzJK99Hkms Getting Games Top 23 List at 7:42 sentiment: positive
video_pk 91377 · mention_pk 245220
Getting Games - Chrono Corsairs video thumbnail
Click to watch at 7:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • time loop / time storm
  • pirate era with time-related twist
  • thematic loop-based adventure
Comparison games
none
Mechanics (from transcript analysis)
  • loop-based programming — players program actions to perform within loops
  • time gems / upgrading crew — treasure collection and crew upgrades influence scoring over time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a fast-paced dungeon tile game where you end up to three fronts must explore a dangerous and ever-changing maze to win
  • threading a string through one of the grommets either going up or going down
  • it's a pinball game
  • this is a loop based game where you're gonna keep playing the same thing over and over again
References (from this video)
No references stored for this video.
Video bNO-1ubZ2N0 Nights Around a Table Rules Teach at 0:01 sentiment: positive
video_pk 91179 · mention_pk 244433
Nights Around a Table - Chrono Corsairs video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Modular board setup
  • Interesting thematic integration with time storm and island exploration
Cons
  • Rulebook ambiguity regarding unplayed plan cards
  • Potential for identical turns due to simultaneous plan selection
Thematic elements
  • Collecting treasure and outmaneuvering rival pirates in a time loop
  • a mysterious island in the middle of a time storm
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players select plan cards to determine their actions for each time period.
  • Area Control — Players compete for majority control of island sections to gain prizes.
  • event cards — Anomaly cards and event tiles modify gameplay rules and introduce challenges or benefits.
  • Modular Board — The island is constructed with modular tiles, varying setup between games.
  • Programmed movement — Players program ship actions that dictate pirate movement across the island.
  • Set Collection — Players collect treasure (coins, time gems) and artifact cards.
  • Variable player powers — Ship upgrades and artifact cards can provide unique advantages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It be the dread pirate Ryan from Nights Around a Table, and this is Chrono Corsairs, an area control, programmatic movement game for 2-5 players.
  • You and your merry band of brigands have washed up on the shores of a mysterious island in the middle of a time storm.
  • The island is packed with treasure, but every day, you wash back up on the shore again, and your booty disappears, like when i use the treadmill.
  • The game clock runs across these nine spaces on the vortex track.
  • The time loop has four sections: dawn, daytime, evening, and dusk.
  • If one or more players played an unstable plan, you move the vortex tracker ahead exactly one space.
  • The plans mostly let you to move your pirates to an adjacent island space of a certain type.
  • The island has four different terrain types: beaches, jungles, volcanoes, and caves.
  • Event tiles can be either good or bad.
  • This way, you and your opponents uncover areas of the island that are either desirable or dangerous depending on how the sun hits em.
  • It even goes beyond 3rd place: if 4 different crews were competing for this space and the storm was collapsing, the first place player would get 5 time gems, s1econd place would get 3 gems, third place would get 2 coins, and 4th place would get one coin.
  • The poorest player gets to put his or her flag anywhere on the turn order track for next round, and then the next poorest player decides, and so on.
  • Because you're stuck in a time storm, the coins you collected are going to disappear, so it's use it or lose it.
  • After outfitting your ship, if the storm is in collapse, the game ends.
  • To set up the game, randomly place the tiles on the board to build the island.
  • And now, you're ready to play Chrono Corsairs!
References (from this video)
No references stored for this video.
Video FIussN5InOM Nights Around a Table Unboxing at 0:01 sentiment: mixed
video_pk 91214 · mention_pk 244536
Nights Around a Table - Chrono Corsairs video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Intriguing and exciting concept ('Groundhog Day with pirates').
  • Gorgeous artwork on the main game board.
  • Unique and adorable pirate meeples.
  • Satisfying puzzle-piece fitting for some cardboard components.
  • Plasticized finish on player mats makes them feel sturdier.
  • Components look better up close than on the box.
Cons
  • Naming issue: 'Chrono Corsairs' is a synonym for 'Time Pirates' which is already a game name.
  • Poor marketing of the core concept on the back of the box.
  • Graphics on the back of the box are muddy and unappealing.
  • A significant spelling mistake ('IT'S' for 'ITS') on the box raises concerns about quality control.
  • Player mats are thin.
  • No special insert in the box.
  • Artwork style, potentially based on stock 3D models, might not be original.
  • Box may have a 'back-of-the-box problem' that deters potential buyers.
Thematic elements
  • Time Pirates / Groundhog Day with pirates / time loop
  • a mysterious island
Comparison games
  • Tiny Towns
  • Zen Garden
  • Crash (movie)
  • Traffic (movie)
Mechanics (from transcript analysis)
  • Modular Board — The board appears to have a modular setup, with components fitting together.
  • Set Collection — Players are finding treasures, implying a set collection element.
  • time loop — The core mechanic is a time loop, similar to Groundhog Day, where players reset and retain knowledge from previous loops to find treasures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is Groundhog Day with pirates.
  • If I were designing the back of this box, I would put in gigantic 89 point font 'GROUNDHOG DAY WITH PIRATES.'
  • It's the worst. There's a spelling mistake on the back of the box.
  • Whenever I see a spelling mistake on the back of a board game box, well I think 'How particular were they about the quality control on the rest of the board game?'
  • It's an instant no-buy from me, and it would take a lot to convince me that this is really something that's worth my time investment.
References (from this video)
No references stored for this video.
Video f8bkjRKqk7Q Nights Around a Table Analysis at 21:29 sentiment: negative
video_pk 90433 · mention_pk 241690
Nights Around a Table - Chrono Corsairs video thumbnail
Click to watch at 21:29 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Has a killer elevator pitch: 'time traveling pirates in a time storm'.
Cons
  • Both reviewer and Rahdo were not super impressed.
  • Theme feels 'painted on' with very little piratey substance.
  • Only pirate elements are the pawns and the island setting.
Thematic elements
  • piracy (limited)
  • an island
Comparison games
  • Jamaica
  • Merchants & Marauders
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you want to play liar's dice, you just go buy a bunch of dice.
  • It's a drinking game, if you're into that. Gambling game, if you're into that. It's probably a whoring and a murder game, if you're into those things. This is why pirates played it.
  • Well, i think it's fair to say that Dead Reckoning owes a lot to Merchants & Marauders.
  • if you want to play a theme first game where everything else takes backseat to making you feel like you're captaining a ship through golden age of piracy Caribbean Sea, then Piratoons is the game for you. Oh God, no! i mean Merchants & Marauders!
  • if you want a master class in the integration of theme and mechanics...
References (from this video)
No references stored for this video.
Video NvfKV3DYha4 UndeadVikingVideos Discussion at 1:11:56 sentiment: mixed
video_pk 87260 · mention_pk 227633
UndeadVikingVideos - Chrono Corsairs video thumbnail
Click to watch at 1:11:56 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • fun experience working on it
Cons
  • they tried to sell it
  • they B that game like 75% out of the way and then tried to sell it
Thematic elements
Comparison games
  • Embark
  • Jab
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's really good it's stupid simple.
  • you have to play with an AI player with two players and the AI players like it's like yeah this guy not it doesn't feel like a great AI it's not a good Ai.
  • I enjoyed the game though I want to play it again without the a player because I agree I think with the real people it'd be good but I I enjoyed it I thought it was good
  • It's it's wild I gotta go I go bathroom can you hold on a second
  • Yolanda is my assistant she know she does a good job
  • You're addicted to porn
  • It is so good it's like it's like eight or nine issues bouncing around different things but super good
References (from this video)
No references stored for this video.
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