Game Info
Year
2020
Players
2-5
Age
14+
Playtime
75 min
Complexity
2/5
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
A time-loop pirate exploration game where players repeat the same day over and over to explore a cursed island and collect treasure before the time storm subsides.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 2 ·
mix 1 ·
neu 0 ·
neg 1
Showing 1–4 of 4
Video 7hzJK99Hkms
Getting Games Top 23 List at 7:42 sentiment: positive
video_pk 91377 · mention_pk 245220
Click to watch at 7:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- time loop / time storm
- pirate era with time-related twist
- thematic loop-based adventure
Comparison games
none
Mechanics (from transcript analysis)
- loop-based programming — players program actions to perform within loops
- time gems / upgrading crew — treasure collection and crew upgrades influence scoring over time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a fast-paced dungeon tile game where you end up to three fronts must explore a dangerous and ever-changing maze to win
- threading a string through one of the grommets either going up or going down
- it's a pinball game
- this is a loop based game where you're gonna keep playing the same thing over and over again
References (from this video)
No references stored for this video.
Video bNO-1ubZ2N0
Nights Around a Table Rules Teach at 0:01 sentiment: positive
video_pk 91179 · mention_pk 244433
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Modular board setup
- Interesting thematic integration with time storm and island exploration
Cons
- Rulebook ambiguity regarding unplayed plan cards
- Potential for identical turns due to simultaneous plan selection
Thematic elements
- Collecting treasure and outmaneuvering rival pirates in a time loop
- a mysterious island in the middle of a time storm
Comparison games
none
Mechanics (from transcript analysis)
- action selection — Players select plan cards to determine their actions for each time period.
- Area Control — Players compete for majority control of island sections to gain prizes.
- event cards — Anomaly cards and event tiles modify gameplay rules and introduce challenges or benefits.
- Modular Board — The island is constructed with modular tiles, varying setup between games.
- Programmed movement — Players program ship actions that dictate pirate movement across the island.
- Set Collection — Players collect treasure (coins, time gems) and artifact cards.
- Variable player powers — Ship upgrades and artifact cards can provide unique advantages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It be the dread pirate Ryan from Nights Around a Table, and this is Chrono Corsairs, an area control, programmatic movement game for 2-5 players.
- You and your merry band of brigands have washed up on the shores of a mysterious island in the middle of a time storm.
- The island is packed with treasure, but every day, you wash back up on the shore again, and your booty disappears, like when i use the treadmill.
- The game clock runs across these nine spaces on the vortex track.
- The time loop has four sections: dawn, daytime, evening, and dusk.
- If one or more players played an unstable plan, you move the vortex tracker ahead exactly one space.
- The plans mostly let you to move your pirates to an adjacent island space of a certain type.
- The island has four different terrain types: beaches, jungles, volcanoes, and caves.
- Event tiles can be either good or bad.
- This way, you and your opponents uncover areas of the island that are either desirable or dangerous depending on how the sun hits em.
- It even goes beyond 3rd place: if 4 different crews were competing for this space and the storm was collapsing, the first place player would get 5 time gems, s1econd place would get 3 gems, third place would get 2 coins, and 4th place would get one coin.
- The poorest player gets to put his or her flag anywhere on the turn order track for next round, and then the next poorest player decides, and so on.
- Because you're stuck in a time storm, the coins you collected are going to disappear, so it's use it or lose it.
- After outfitting your ship, if the storm is in collapse, the game ends.
- To set up the game, randomly place the tiles on the board to build the island.
- And now, you're ready to play Chrono Corsairs!
References (from this video)
No references stored for this video.
Video FIussN5InOM
Nights Around a Table Unboxing at 0:01 sentiment: mixed
video_pk 91214 · mention_pk 244536
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Intriguing and exciting concept ('Groundhog Day with pirates').
- Gorgeous artwork on the main game board.
- Unique and adorable pirate meeples.
- Satisfying puzzle-piece fitting for some cardboard components.
- Plasticized finish on player mats makes them feel sturdier.
- Components look better up close than on the box.
Cons
- Naming issue: 'Chrono Corsairs' is a synonym for 'Time Pirates' which is already a game name.
- Poor marketing of the core concept on the back of the box.
- Graphics on the back of the box are muddy and unappealing.
- A significant spelling mistake ('IT'S' for 'ITS') on the box raises concerns about quality control.
- Player mats are thin.
- No special insert in the box.
- Artwork style, potentially based on stock 3D models, might not be original.
- Box may have a 'back-of-the-box problem' that deters potential buyers.
Thematic elements
- Time Pirates / Groundhog Day with pirates / time loop
- a mysterious island
Comparison games
- Tiny Towns
- Zen Garden
- Crash (movie)
- Traffic (movie)
Mechanics (from transcript analysis)
- Modular Board — The board appears to have a modular setup, with components fitting together.
- Set Collection — Players are finding treasures, implying a set collection element.
- time loop — The core mechanic is a time loop, similar to Groundhog Day, where players reset and retain knowledge from previous loops to find treasures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This game is Groundhog Day with pirates.
- If I were designing the back of this box, I would put in gigantic 89 point font 'GROUNDHOG DAY WITH PIRATES.'
- It's the worst. There's a spelling mistake on the back of the box.
- Whenever I see a spelling mistake on the back of a board game box, well I think 'How particular were they about the quality control on the rest of the board game?'
- It's an instant no-buy from me, and it would take a lot to convince me that this is really something that's worth my time investment.
References (from this video)
No references stored for this video.
Video f8bkjRKqk7Q
Nights Around a Table Analysis at 21:29 sentiment: negative
video_pk 90433 · mention_pk 241690
Click to watch at 21:29 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- Has a killer elevator pitch: 'time traveling pirates in a time storm'.
Cons
- Both reviewer and Rahdo were not super impressed.
- Theme feels 'painted on' with very little piratey substance.
- Only pirate elements are the pawns and the island setting.
Thematic elements
- piracy (limited)
- an island
Comparison games
- Jamaica
- Merchants & Marauders
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- If you want to play liar's dice, you just go buy a bunch of dice.
- It's a drinking game, if you're into that. Gambling game, if you're into that. It's probably a whoring and a murder game, if you're into those things. This is why pirates played it.
- Well, i think it's fair to say that Dead Reckoning owes a lot to Merchants & Marauders.
- if you want to play a theme first game where everything else takes backseat to making you feel like you're captaining a ship through golden age of piracy Caribbean Sea, then Piratoons is the game for you. Oh God, no! i mean Merchants & Marauders!
- if you want a master class in the integration of theme and mechanics...
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4