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Control

Game ID: GID0075436
Game Info
Year
2016
Players
2-4
Age
13+
Playtime
10 min
Complexity
1.3/5
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

A fast head to head card game where players battle for territorial control using combo driven combat cards

Description

A fast head to head card game where players battle for territorial control using combo driven combat cards

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video 5Wwcex5YCyc Getting Games Top 24 List at 6:09 sentiment: positive
video_pk 91083 · mention_pk 244106
Getting Games - Control video thumbnail
Click to watch at 6:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • neat visual and physical presentation; easy to teach
  • compact playtime
Cons
none
Thematic elements
  • territory control
  • abstract, spatial arena with blocks and flags
  • abstract
Comparison games
Mechanics (from transcript analysis)
  • Area Control — placing blocks and flags to control zones
  • scoring by open faces — points based on exposed block faces
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love rondelle's as a mechanism in general
  • wandering around an island in a hot-air balloon and the whims of the wind
  • endless variability or replayability
References (from this video)
No references stored for this video.
Video el-0TjmX6p8 All You Can Board Top 10 List at 1:22 sentiment: positive
video_pk 89624 · mention_pk 238349
All You Can Board - Control video thumbnail
Click to watch at 1:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very quick to play (5-15 minutes)
  • simple and approachable
  • could be a good filler game when ordering for shipping
Cons
  • not necessarily a buy-worthy title
Thematic elements
Comparison games
  • Air Land and Sea
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video ILwdc0Z3Q_Q Good Time Society Discussion at 3:52 sentiment: positive
video_pk 80713 · mention_pk 197490
Good Time Society - Control video thumbnail
Click to watch at 3:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Player beat the boss in the demo, which only 50% of people did.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Boss battles — Player beat a boss in the demo.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It synced up with the end of the song and I didn't even do it on purpose.
  • Friends, welcome on in to your weekly dose of board games, beverages, and shenanigans. This is Good Morning Society, episode 104.
  • I really like it. Especially because it's right there in front of you. It's here. I'm in charge of the squirt bottle now.
  • I don't want to brag, but only 50% of people beat the boss in that demo. And I'm one of those 50% up.
  • It was great. It was so fun. I got to see a lot of very cool games.
  • I think it is such a It's such an improvement on some of uh previous gaming conventions that I've been to.
  • No offense to everyone watching, but I think the thing that makes it good is the public's not allowed there.
  • I'm a little nervous about Gen Con. I'm going to be honest. Everyone keeps telling me how huge it is and I get a little overwhelmed at big conventions.
  • It's a Forex game for folks looking to get into the genre uh through cozy building of a universe.
  • They're going to get to they're getting to the X's at this point in the video that are going to be a little hard to make cozy.
  • Exploit is not real.
  • Penguins are like the cats of birds rule.
  • The vibes are north.
  • It looks like they're sort of inspired by the art of Mary Blair with what they've been what they're doing in this trailer. Like it's so like watercolor but defined lines.
  • So, you're going to go to the different lands. There are two lands and you travel and sometimes you'll pick up your fellow dragons andor humans to help you gather more resources. And the object of the game, of course, is to hoard the most gold
  • The way the dragons slot into that track, the way they attach to each other, it seems so satisfying to play.
  • It's really simple to learn, but I mean, it's such a cliche. It's difficult to master.
  • This game made me so angry and I loved it.
  • Now, that's the way to uh sell a game. This game pissed me off so much, I want to play it again.
References (from this video)
No references stored for this video.
Video 7l3Cbl64hCc Might I Suggest A Game Review at 0:23 sentiment: positive
video_pk 1629 · mention_pk 4705
Might I Suggest A Game - Control video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent spatial reasoning puzzle
  • Tactile element with colorful connectable blocks
  • Perfect number of blocks to make each placement feel meaningful
  • Short game length that doesn't overstay its welcome
  • Plays best at 2 players with interesting bluffing variant
  • Colorful and visually appealing
  • Easy to learn but tricky to master
  • Unique gameplay compared to similar games
Cons
  • Blocks can be tricky to connect and may fall off during play
  • Requires fine motor skills to handle components
  • Blocks may disrupt game flow if they disconnect
Thematic elements
  • Spatial territory control
  • Abstract 3D cube battlefield
  • Abstract puzzle game with no narrative
Comparison games
  • Santorini
  • Blokus
Mechanics (from transcript analysis)
  • Area Control — Players place blocks on a 3D cube to control the most visible area on the board
  • Betting and Bluffing — In 2-player games, players choose two colors - one real scoring color and one decoy color for bluffing
  • Block Placement — Players place three blocks per turn following strict adjacency and straight path rules
  • Bluffing (2-player variant) — In 2-player games, players choose two colors - one real scoring color and one decoy color for bluffing
  • Flag Placement — Players place a flag on their blocks to block opponents and prevent their blocks from counting at game end
  • Territory control — Players place blocks on a 3D cube to control the most visible area on the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Look at me I'm the captain now
  • If you really liked Legos growing up, I was more of a Bionicle guy myself, magnificent, and you love building things that require fine motor skills then you should check out Control
  • If you're some sort of spatial reasoning savant and the inside of your brain looks like one of those 3D models of the Death Star then you should definitely get this game
  • Thanks so much for everyone that supported this channel so far, please don't forget to like, comment and subscribe so I can keep growing this channel and keep helping you find your perfect board game
References (from this video)
No references stored for this video.
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