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Cosmic Encounter Duel box art

Cosmic Encounter Duel

Game ID: GID0076513
Game Info
Year
2020
Collection
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Description

The Cosmic Citizenship Council has announced it will allow two new alien species to join its ranks, but they forgot to make two copies of the filing form — which means that only one species can join! Now, the two candidates must battle for control of the planets to determine who deserves the right to become a Certified Civilization.

Cosmic Encounter Duel is a competitive standalone two-player game in the Cosmic Encounter universe in which you and your closest frenemy race to be the first to control five planets. Each of twenty-seven alien species comes equipped with its own unique abilities that play with the game mechanisms in some way, offering you an edge in the fight, e.g., the Cheater, who can reserve an additional tactic that they can put toward any fight in the game — as long as their opponent doesn't call out how they're trying to "cheat". How your game of Cosmic Encounter Duel plays out will inevitably be affected by which powers each dueling species has and how they play off of one another.

In addition to your unique species and its ability, you have twenty spaceships to traverse the cosmos and maintain control over the five planets you need to become a Certified Civilization. As long as you have a ship on a planet, you have control of it, even if your opponent also has ships there and you must share control. You can deploy these ships to fight in duels, use them to act as reinforcements, or draw them back for a tactful retreat. Just don't lose them to the Warp or let them be claimed by the black void between the stars and end up lost in space forever!

To play, players draw and resolve Destiny cards, which come in three types: Discovery cards, Event cards, and Refresh cards. Discovery cards have you and your opponent discover a planet and duel for control, while Event cards ask you both to test your mettle against a variety of challenges and cosmic calamities, and Refresh cards offer a respite in which you can recover ships, gather allies, and ultimately prepare for another clash.

At the start of a duel, you and your opponent secretly decide how many ships to send to the planet, and once they have been deployed, you can call upon any befriended envoys. To plan your attack, you secretly choose a card from your hand and a standing tactic from your collection to either guard your ships or blast your opponent's ships, then you fight, sending ships to face-off for control of the planet until the winner claims their prize while the loser retreats. After you and your opponent resolve a Destiny card, you check the icon on the bottom of the card to determine which deck to draw from next, then the race continues.

—description from the publisher

Description

The Cosmic Citizenship Council has announced it will allow two new alien species to join its ranks, but they forgot to make two copies of the filing form — which means that only one species can join! Now, the two candidates must battle for control of the planets to determine who deserves the right to become a Certified Civilization.

Cosmic Encounter Duel is a competitive standalone two-player game in the Cosmic Encounter universe in which you and your closest frenemy race to be the first to control five planets. Each of twenty-seven alien species comes equipped with its own unique abilities that play with the game mechanisms in some way, offering you an edge in the fight, e.g., the Cheater, who can reserve an additional tactic that they can put toward any fight in the game — as long as their opponent doesn't call out how they're trying to "cheat". How your game of Cosmic Encounter Duel plays out will inevitably be affected by which powers each dueling species has and how they play off of one another.

In addition to your unique species and its ability, you have twenty spaceships to traverse the cosmos and maintain control over the five planets you need to become a Certified Civilization. As long as you have a ship on a planet, you have control of it, even if your opponent also has ships there and you must share control. You can deploy these ships to fight in duels, use them to act as reinforcements, or draw them back for a tactful retreat. Just don't lose them to the Warp or let them be claimed by the black void between the stars and end up lost in space forever!

To play, players draw and resolve Destiny cards, which come in three types: Discovery cards, Event cards, and Refresh cards. Discovery cards have you and your opponent discover a planet and duel for control, while Event cards ask you both to test your mettle against a variety of challenges and cosmic calamities, and Refresh cards offer a respite in which you can recover ships, gather allies, and ultimately prepare for another clash.

At the start of a duel, you and your opponent secretly decide how many ships to send to the planet, and once they have been deployed, you can call upon any befriended envoys. To plan your attack, you secretly choose a card from your hand and a standing tactic from your collection to either guard your ships or blast your opponent's ships, then you fight, sending ships to face-off for control of the planet until the winner claims their prize while the loser retreats. After you and your opponent resolve a Destiny card, you check the icon on the bottom of the card to determine which deck to draw from next, then the race continues.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 2 · mix 2 · neu 0 · neg 2
Mentions per page
Showing 1–6 of 6
Video n2dIUT7ZvFg Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 115807 · mention_pk 328286
Board Games UnLocked - Cosmic Encounter Duel video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The art for the monsters is cool.
  • The 'Pinch' ability can be used quite a bit.
  • The 'Mirror Universe' card is a cute concept, though frustrating when lost to twice.
Cons
  • The 'Pinch' ability is very irritating.
  • The game can feel soul-crushing when losing.
  • Card draws can be horrendous.
  • The 'Mirror Universe' card can be frustrating when lost to twice.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Absorb — When plans are discarded, for each player who had any ships destroyed, you take either your opponent's plan or the top card of your opponent's deck.
  • Cosmic Quest — A specific type of card or event that involves a contest for envoy favor.
  • Envoys — These are components that can be allied with or have friendship levels adjusted.
  • Faded Prize — The loser gets to look at the top three cards of any Destiny deck, place two on the bottom, and resolve the remaining card.
  • hand limit — There is a hand limit of six cards.
  • Pinch — When plans are chosen, if each player has at least two cards in hand, you look at two random cards from your opponent's hand, set them aside, give your opponent two cards from your hand, and then take the set-aside cards into your hand.
  • reinforcements — Players can gain reinforcements, which seem to be additional ships or other game elements.
  • Reveal Dials — Players secretly choose a number for combat.
  • Ship Advantage — This is a bonus that is awarded and impacts combat.
  • Tactics and Plans — Players choose tactics and plans for combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am crabby.
  • The Krabby are almost as salty from unsatisfactory traits as they are about being covered in sodium chloride.
  • Maximum squeeze when the total number of cards in the opponent's hand, deck and discard pile combined is fewer than six I win the game.
  • The worst part about interacting with the sponge is their constant insults.
  • God they just really just jacked off some puns into that.
  • Man this game sucks I don't hate my life.
  • This sucks I can't really plan ahead with this.
  • Crabby you suck.
  • God he's creepy.
  • This is such [ __ ].
  • All right okay so during the game if any player would win the game the first player would uh to win the game loses the game instead.
  • This is it was cute.
  • Second time's not so cute I agree.
References (from this video)
No references stored for this video.
Video cG4pEXeU-Rc Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 115808 · mention_pk 328287
Board Games UnLocked - Cosmic Encounter Duel video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good tactful 1v1 gameplay.
  • Interesting mix of strategy and randomness.
  • Layers of strategy in combat.
  • Concise and understandable alien abilities.
  • Rewards losers, unlike the original.
  • Fun envoy cards that supplement negotiation.
  • Good alternative for a 2-player Cosmic Encounter experience.
Cons
  • The original Cosmic Encounter is preferred.
  • Some cards can be situational and lead to unexpected losses (e.g., Mirror Universe).
  • Loses the negotiation aspect of the original.
Thematic elements
  • 1v1 combat
Comparison games
  • Cosmic Encounter
  • Seven Wonders Duel
Mechanics (from transcript analysis)
  • alien abilities — Players have two alien abilities that influence gameplay.
  • Combat Layers — Combat is determined by ship count, ship ante, and tactics.
  • Envoys — Special envoy cards can be used, offering unique abilities or effects during the game, such as preventing loss or swapping hands.
  • Plan Cards — Players have plan cards that influence the outcome of combat.
  • Reinforcement Cards — Reinforcement cards can be played to influence combat.
  • tactic cards — Players use tactic cards during combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I would much rather play Cosmic Encounter because of the the wildly different i mean you have the the special abilities here but it's only ever going to be two abilities right versus four or five nonsense it's crazy.
  • I can't negotiate with you we're dueling.
  • The crux of my victory came with mirror universe and that has to be the earth that has to be the only one yeah like there's nothing really there.
  • It's not one of those games where it's like well there's really i don't i don't plan at all because there's 17 things that are just going to [__] everything up.
  • It's pure coincidental the fact that it's like oh this is the fifth one that I'll win and then you even mentioned it before I even read it you're like oh unless it's that card that causes me to lose if I win.
  • So here you don't go into like a beer in pretzels mode like regular cosmetic counter here it's like okay well let me really try to think but also not get too butthurt if if a if a reinfor like a refresh card aids your opponent more than it does you that's just kind of the strategy.
  • So the envoys are fun they give you also quite a bit.
  • This game is fun.
  • In terms of what Cosmic Encounter actually is this game does not scratch that same itch.
  • So I think it's too terrible and I think because like you had a red alien faction and I actually had a yellow.
References (from this video)
No references stored for this video.
Video kseeLneW4s4 Shelfside Review at 0:00 sentiment: negative
video_pk 90693 · mention_pk 242561
Shelfside - Cosmic Encounter Duel video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • High-quality components and thoughtful storage solutions (bags, crevice-like stand, stackable ship pieces)
  • Beautiful and coherent graphic design; easily readable reinforcement and alien cards
  • A rich, highly asymmetric alien/ally ecosystem that echoes the original Cosmic Encounter
  • Envoys provide nostalgic flavor while introducing new twists and possibilities
  • The setting and humor align with Cosmic Encounter’s spirit, offering a playful experience
Cons
  • Tactic tokens are flimsy and topple easily, compromising hidden-information gameplay
  • Too complex for casual players; a lot of mechanics are crammed into a relatively short session
  • Destiny decks introduce heavy randomness, causing significant swings and reducing player agency
  • Combat system can feel clunky or less elegant than the original, especially in two-player form
  • Some alternate win conditions are hard to achieve and slow down the game
Thematic elements
  • political intrigue, backstabbing, and alien powers
  • Space, interstellar diplomacy and planet-conquest duels
  • humorous, zany, tongue-in-cheek
Comparison games
  • Cosmic Encounter (original)
Mechanics (from transcript analysis)
  • Aliens and envoys — 27 asymmetric aliens plus envoys with new effects create varied playstyles and strategic choices.
  • Clout-based combat resolution — The side with the higher clout after card/tactic boosts wins the duel and keeps their ships on the planet.
  • Combat: Deck/Hand — Each player selects a tactic card and a supporting card from their hand to boost strength and influence ships.
  • Deck Building — Each player starts with a 17-card deck; reinforcement and drawn cards modify future turns; decks are dynamic.
  • deck-building elements — Each player starts with a 17-card deck; reinforcement and drawn cards modify future turns; decks are dynamic.
  • Destiny decks and random twists — Three destiny decks (including event and refresh decks) drive non-combat events that reshape the fight and resources.
  • End conditions and alternate paths — Win condition is five planets; alternate win conditions via envoys add strategic variance.
  • Envoy befriending and one-time use — Envoys are face-down until befriended and can be revealed mid-duel for surprising bonuses.
  • Loser bonuses and loser strategies — Each fight grants a loser bonus from the discovery card, affecting subsequent turns and options.
  • Planet duels with hidden ship commitment — Players secretly choose how many ships (1-4) to commit to a planet, then reveal and compare to determine control.
  • Resource and reinforcement cycling — Refresh and reinforcement cards provide resources and ongoing deck-building interactions.
  • Tactics and hand cards — Each player selects a tactic card and a supporting card from their hand to boost strength and influence ships.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 3 out of 10 is being on the generous side here
  • a 5 out of 10 from us
  • the chaos is never too insane that it'll just straight up hand defeated players
  • the combat system is clunky in a way that the original isn't
References (from this video)
No references stored for this video.
Video HOZQIMPwXwI Shelfside Review at 34:13 sentiment: mixed
video_pk 60573 · mention_pk 152964
Shelfside - Cosmic Encounter Duel video thumbnail
Click to watch at 34:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Condensed experience preserving core alien feel for two players
  • Maintains the thematic negotiation flavor in a shorter play session
Cons
  • Loses the table-wide interaction and multi-player politics that define the base game
  • Feels less varied due to the narrower player count
Thematic elements
  • Array
  • Space
  • Compact duel-focused expansion/variant analysis
Comparison games
  • Cosmic Encounter
  • Cosmic Encounter Duel
Mechanics (from transcript analysis)
  • Hand management in duel — Players manage a hand of cards including flares and artifacts used within a duel context.
  • two-player duel variant — A streamlined form that translates many core mechanics of Cosmic Encounter into a two-player framework.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 50 included aliens. 50 aliens. Like, this is insane.
  • No two games are the same, but that could also mean that you have an awesome game with it that you may struggle to recreate in your next match.
  • Cosmic Encounter is a high conflict party game for really four to five players. It can take up to two plus hours or it could be done in 30 minutes and someone is probably going to get backstabbed.
  • Unpredictability is good, but maybe this sounds like too much, but actually when you take a closer look at the numbers inside the deck, the outcomes are actually mathable.
  • This hyperspace gate is memorable and visually dominates the table; it helps convey where the action is happening.
  • There are many prisoner’s dilemmas every turn as you add up and alliances shift around the table.
  • No two games are the same, but that could also mean you have an awesome game with it that you may struggle to recreate in your next match.
References (from this video)
No references stored for this video.
Video TvyV-MJzzqM Board Gaming Ramblings Discussion at 3:11 sentiment: negative
video_pk 42293 · mention_pk 128304
Board Gaming Ramblings - Cosmic Encounter Duel video thumbnail
Click to watch at 3:11 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • chaotic, fun powers when it works for two players
  • interesting social dynamic and diplomacy
Cons
  • not a good fit for the two-player format for them
  • can be messy and frustrating
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • negotiation and alliance formation — Players form and break temporary alliances with two-sided combat via variable powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so tight like if you play this with five players it would be probably horrible so three or four players is the best
  • this week we played 22 games and three of those were not for the talents we played and then 19 games for this challenge
  • i'm having fun so far
  • this is basically the same designer so it has a lot of the same element
  • the weirdest thing that has ever happened in a board game
References (from this video)
No references stored for this video.
Video Am3yIKLEQ64 Rolling Dice & Taking Names Interview at 1:56:30 sentiment: positive
video_pk 5340 · mention_pk 15881
Rolling Dice & Taking Names - Cosmic Encounter Duel video thumbnail
Click to watch at 1:56:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Condensed two-player Cosmic Encounter with deep strategic options
  • Thematic and visually appealing miniatures/figures and artwork
  • High replayability via varied aliens and destiny-style cards
Cons
  • Lacks full negotiation depth of the multi-player base game
  • Relying on card-draw luck can affect balance in some games
Thematic elements
  • alien powers and shifting alliances with a focus on direct conflict
  • alien negotiation and conquest in a two-player variant of Cosmic Encounter
  • fast-paced, player-versus-player with thematic aliens
Comparison games
  • Cosmic Encounter (base game)
  • Seven Wonders Duel (two-player drafting with tactical depth)
Mechanics (from transcript analysis)
  • Ambush-like interactions and special powers — Unique powers and events break or bend standard rules, mirroring Cosmic Encounter's chaos.
  • Card-based combat with bidding-style tactics — Players select cards to resolve battles on planets with tactic cards adding depth.
  • Center-zone battles with tactic counters — Pre- and post-battle phases rely on activation of tactics and ship/attack resolution.
  • Planet control and reinforcements — Control planets through a combination of ships, tactics, and reinforcements from decks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ascension tactics… live on Kickstarter
  • the core tension of your game… every expansion has to add to that tension
  • we brought in the best of deck-building and the best of tactical miniatures
  • the snowball effect in miniatures games… we fixed that with territory control and points
  • Kickstarter is about co-creating happiness with players
References (from this video)
No references stored for this video.
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