Game Info
Year
2025
Players
2-6
Collection
Your Tier
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Description
Re-live your favorite old school action game in a battle royale where you’ll race around the board in your flying saucer grabbing Crewmembers, Energy, and Boosters while avoiding – or crashing into – other saucers. You'll use all of these types of movement to navigate the board: programmed, hidden, and tactical combo movement. Use the Energy you’ve collected to buy Upgrades for your ship so you can build your strategy around them. The first player to get a Pilot, Engineer, Doctor, and Scientist wins!
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video aqwQPn_40Wg
Ryan and Bethany Board Game Reviews Review at 0:08 sentiment: positive
video_pk 84533 · mention_pk 214879
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Players can't steal your own color pieces, allowing for a focused strategy.
- You can get your color back when bumping into people.
- Power-ups make the game much more interesting and are vital.
- Customizable ways to make your ship behave differently through power-ups.
- Only having a few pieces out at a time keeps the game dynamic.
- Random placement of new crew members prevents players from setting themselves up to run away with the game.
- Scales well from 2 to 6 players.
- The rotational dice in multiplayer keeps player order in flux and prevents targeting.
- Quirky, silly fun that doesn't overstay its welcome.
- Provides great moments of pulling off crazy moves.
- Has a 'controlled chaos' feel.
Cons
none
Thematic elements
- Aliens crash-landing and collecting crew members to escape Earth's atmosphere
- Earth
Comparison games
- Mario Kart (battle mode)
Mechanics (from transcript analysis)
- Action Point Allowance — Players use 'energy' to buy upgrade cards and 'boost tokens' provide extra movement beyond regular programmed movement.
- board scaling — The game board size and insert pieces change based on the number of players to accommodate scaling from 2 to 6 players.
- Dice Rolling — Dice are rolled to determine where new crew members are placed on the board, adding an element of randomness.
- Player Elimination (implied) — While not explicitly stated as elimination, stealing opponent's pieces is a core mechanic that reduces their ability to win.
- Programmed movement — Players program their movement, choosing between a controlled number (2 or 3) or a more flexible card (0-5).
- Set Collection — Players need to collect specific crew members ('positions'/'people') to fill their spacecraft to escape.
- Take That — Players can steal opponent's pieces ('crew members') by crashing into them.
- Turn order manipulation — A rotational dice is used in games with more than two players to determine player order (clockwise or counterclockwise) each round.
- Variable player powers — Players can acquire upgrade power-up cards that provide permanent special abilities for the rest of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's just space bumper cars.
- This is silly fun controlled chaos.
- It has that type of like um I don't know kind of like a an arena video game feel to it.
References (from this video)
No references stored for this video.
Video zi7IkhY6ZYI
Brains On Games Review at 0:07 sentiment: positive
video_pk 30153 · mention_pk 88610
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- High-energy, chaotic, and fun gameplay that leads to lots of laughs
- Powerful upgrade cards create dynamic, shifting strategies
- Silly, thematic art and design add charm
- Rotation die adds unpredictable turn order and excitement
- Clever storage solution (matchbox) for components
Cons
- Extreme chaos can overwhelm strategic planning
- Upgrade cards can dominate, making other movement choices less attractive
- Not a deeply strategic game; more of a party/edgy game
Thematic elements
- Space derby with crew collection and upgrades
- Modular, space-themed arena where bumper cars crash around a UFO-styled map
- Cartoonish, chaotic, lighthearted
Comparison games
none
Mechanics (from transcript analysis)
- Collision/bumper interactions — Crashing into other ships can steal crew or upgrade cubes, creating direct player interaction.
- Crew collection objective — Players aim to collect crew members from four locations around the board.
- Hidden Movement — Players secretly select a movement card to determine how far and in which direction to move; turns resolved in a chaotic sequence.
- Hidden/simultaneous movement — Players secretly select a movement card to determine how far and in which direction to move; turns resolved in a chaotic sequence.
- Modular Board — Tiles are laid out modularly to create a varying board; starting ship positions are determined by a location die.
- Modular board and random setup — Tiles are laid out modularly to create a varying board; starting ship positions are determined by a location die.
- Movement boosts and tokens — Tokens can grant extra moves or enhancements; using them strategically shifts momentum.
- Turn-order rotation die — A die determines whether order progresses clockwise or counterclockwise, adding uncertainty to timing.
- Upgrade tokens and upgrade cards — Collect upgrade cubes and draw upgrade cards that grant powerful abilities, influencing options each turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Crash and Grab is a light action programming game where you're trying to win by collecting crew members in each of the four locations around the sides of your UFO.
- The rotation die adds chaos to the game because you might be going clockwise, you might be going counterclockwise.
- There is no limit to the number of upgrades you can have on your ship.
- The upgrades are so powerful that almost never were we choosing this other movement card.
- I loved this rotation die.
- The artwork is silly.
- This is Kickstarter preview, so things might change, rules might change, components might change.
- We had a lot of laughs playing this game.
References (from this video)
No references stored for this video.
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