The Dark Souls board game is a brutally hard exploration miniatures game for 1-4 players. Prepare to die.
The game features a "fast set-up, long reveal" mechanism that gets you into the game quickly and builds the location as you explore. The sense of danger is palpable as you discover new locations and the monsters that inhabit these dark places. The core combat mechanism and enemy behavior system forces deep strategic play and clever management of stamina to survive.
Dark Souls includes numerous boss and mini-boss encounters — including one against the Dragon Slayer Ornstein and Executioner Smough — and utilizes an innovative behavior mechanism so that no two encounters are ever the same, thus giving the game near infinite replayability.
—description from the publisher
- interesting boss battles
- boss battles, horror-themed exploration
- board game adaptation of the video game Dark Souls
- two-part play with minions and boss battles
Mechanics (from transcript analysis)
- boss battle focus — major encounters with boss decks and unique boss actions
- Boss Battler — major encounters with boss decks and unique boss actions
- Combat: Dice — roll dice to determine damage in combat
- Dice-based combat — roll dice to determine damage in combat
Video topics + discussion points
Quotes (from this video)
- Gen Con is only two weeks away and this is my first time going
- it's just fun like learning new things and using more professional products
References (from this video)
- world interconnectedness and exploration without guides
- epic, memorable boss fights
- great sense of accomplishment after beating it
- infuriatingly hard; demanding in many ways
- unyielding challenge, exploration, and discovery
- Interconnected dark fantasy world
- environmental storytelling without explicit tutorials
- Kingdom Death Monster
- Tainted Grail
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this is one of those ones that I think of fondly and nostalgia has a big impact
- it's hard for me not to separate nostalgia from video games
- I think this is a phenomenal game and I would recommend it to anyone
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- One of the most important points that I've I've often talked about this which is um and this is probably sort of like Point number one is understand what the emotional response of the video game is
- Decisions in games must have consequences
- We look to recreate memories from the video game we create memories from the video
- The authentic voice comes from someone who consumed the media as an fan first then they can go back and play the heck out of it
- Easter eggs are cool
- not every player of our board game is going to know the original Ip so the game must be a game for people who don't know the IP
- A bad ball game will ruin an IP
References (from this video)
- Heard that was okay
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Horizon Zero Dawn board game? Yes.
- No, but not but not good. Not for me.
- I did the allin of street masters from uh ninja ninja or what was the name of that?
- Black Studios. Yeah. And that was like um they're the ones that blacklist blacklist and then they're the ones that did it's two five four or five feet of boxes of street masters or they they flat out like that's the one that like they they ran out of money and there's a bunch of their stuff they haven't completed that was like that the miniatures company that like way oversold like way over overpromised.
- I can't find your Dark Souls card game review. Is it on BG?
- That's I have some hope that there's a Dark Souls game that is good. Worth a damn out there. So, I heard that was okay. Maybe in a couple of years.
- 14,467 comments on the Stellaris Infinite Legacy board game.
- Oh my god.
- It's just it's three years late.
- Adventures in Neverland by Blackbox Games.
- I hate those guys.
- Never never made a damn thing.
- the whole Peterson games thing going on which is just insanity with
- that that that that post of oh we thought we could make our games in the US. We didn't listen to anybody.
- Oh god. It was just Yeah. You know, it's just he was talking about like, oh, we we all of a sudden realized that oh, the manufacturing cost for everything was five times greater at the very least as what like Chinese manufacturers would do.
- The tonedeafness of this post is mind-boggling, blaming everyone and everything else but the people running the business.
- Why would you buy a warehouse and machinery without comparing it to the cost to manufacture in China?
- I'm not even close to being an entrepreneur, but that would be my first step before I sunk my money into something like this.
- what's your game with Madera? I mean just flat out lying like through multiple things like making fabricated pictures of production lines and things like that of games being made. Seriously?
- And then they then they finally realized that they they didn't have like anything
- Um we finally rechieved the the level of quality we're looking for and coordinating with our various suppliers we've approved the production samples and the games are being made and assembly will be completed in the middle of June 2022 and then like a year and a half later says So, here are the We're still working on getting the rulebook files together and it's just like what, you know, just
- So, one day ago on the Dire Alliance horror, which I back just for the miniatures because the miniatures look [ __ ] cool.
- But he says, 'Before confidence in your company and future campaigns can be secured, can you address these genuine concerns? Number One, the Saddler brothers said you use you use the name Max Lei, an anagram of Alex Lim, while claiming to be an intern at Blacklist Games. If not you, who is that? And what was his role in the company? If so, why did you hide your involvement?'
- Number two, EasyHip called you out for lying to Dan Spisano when you said they were unable to ship his contract, claiming he hadn't provided his full address. Easy Ship said it was because you had failed to pay their warehouse fees. Is this true? You also claimed in an update that 75% of the Contra games had shipped. They hadn't, as confirmed by later updates. Yet, to date, only one person I know has said they received theirs. Why did you claim they even shipped when you had outstanding warehouse fees?'
- 'Four, why did you walk away from your previous company, Artistic Justice Games, and the unfulfilled fairy tale games miniatures campaign without a word? Here's a link to that campaign. The comment section is very telling. Since you're here to make things right, does that include the fairy tale campaign.'
- 'Six. Is it true that Kickstarter forcibly cancelled your myth and goal Kickstarter due to the you having too many unfulfilled projects open? If so, is your suggested name change for blacklist attempt to get around that restriction?'
- And then in your January update, you claimed you would be making monthly updates from there on out. It is now April and you have we've had no further updates. Are you willing to concede that this we're just never getting these games?'
- And then they did the basically the Fantasy Miniatures 2, which raised 1.4 million, and then they they put together, but they never delivered on the first one before when they launched that second.
- I don't think it's one in 10. It's probably Yeah, it's probably less than that. But it's like what I could pick. Just like the ones that basically just don't deliver anything. Like just take the money.
References (from this video)
- licensed IP appeal for video game fans
- high-quality miniatures and presentation
- approachability for players familiar with video games while introducing wargame concepts
- potentially dense for complete newcomers to wargaming
- licensing dependencies can affect accessibility or perception
- grim atmosphere, survival, perilous encounters
- Dark Souls universe; grimdark fantasy setting with dungeon-style exploration
- scenario-driven with narrative cues (e.g., a box lid saying 'you died') and a micro-skirmish feel
- Zombicide
- Axis & Allies
Mechanics (from transcript analysis)
- miniature-based skirmish on a board — combat on a mapped board with detailed miniatures and terrain
- packaged as a board-game with large component count — heavy box, immersive presentation intended to emulate video-game feel
- Scenario / Mission / Campaign Game — missions guide play and provide narrative progression
- scenario-based objectives — missions guide play and provide narrative progression
Video topics + discussion points
Quotes (from this video)
- gateway game is the game that acts as a gateway into getting people safe from board gaming and introducing them to tabletop wargaming
- you died
- I love the concept of gateway games double gateway games maybe doubly so
- these types of games can really help us to sort of get to that area and get more people involved in tabletop more gaming
- it's meditative