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Dominion box art

Dominion

Game ID: GID0099258
Game Info
Year
2008
Players
2-4
Age
14+
Playtime
30 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

"You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.

But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted."

—description from the back of the box

In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end.

Dominion is not a Collectible Card Game (CCG), but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 25 Kingdom card types to include in any given play—leading to immense variety.

—user summary

Part of the Dominion series.

Description

"You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.

But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted."

—description from the back of the box

In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end.

Dominion is not a Collectible Card Game (CCG), but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 25 Kingdom card types to include in any given play—leading to immense variety.

—user summary

Part of the Dominion series.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 260
This page: 10
Sentiment: pos 5 · mix 3 · neu 0 · neg 1
Mentions per page
Showing 251–260 of 260
Video HyfZjL2vicM BoardGameCo Discussion at 13:53 sentiment: other
video_pk 1834 · mention_pk 128836
BoardGameCo - Dominion video thumbnail
Click to watch at 13:53 · YouTube ↗
Overall sentiment (raw)
noted_but_unplayed
Pros
  • Unplayed but referenced for context in shelf
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative / exploration — Adventure exploration with survival elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I will not be going through campaign games in this.
  • I want to be more cutthroat than I ever have before.
  • Quad Heroes is going. I hate it. I hate it so much.
  • Monumental. If Monumental is still here in a year and hasn't been played, if next year's Purge, if I haven't played Monumental, it's going to go.
  • Last Light can go. I'm not thinking off the shelf.
References (from this video)
No references stored for this video.
Video lxe76oCFL00 Rolls in the Family Discussion at 3:19 sentiment: positive
video_pk 1403 · mention_pk 4078
Rolls in the Family - Dominion video thumbnail
Click to watch at 3:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • replayability
  • family-friendly with deep strategy over time
Cons
  • can have a learning curve for new players
  • may feel repetitive to some
Thematic elements
  • engine-building through card drafting
  • fantasy-themed deck-building competition
  • abstract/economic
Comparison games
  • Small World
Mechanics (from transcript analysis)
  • Deck Building — players construct their decks during play to optimize actions
  • deck-building — players construct their decks during play to optimize actions
  • set collection / engine optimization — acquire a variety of card types to generate more efficient turns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the longer the better is kind of my uh my bias for board game memories
  • Deluxe components in games worth a higher price point
  • the qua chip qua of quber chips is the biggest example of like this is an upgrade that was so worth it for us
  • we don't really have any links in the description ... we want no engagement do not engage on this video
  • Shelf of Shame tends to be less of unplayed games and more of man we haven't gotten those to the table in a while
  • Animal crackers ... they are clean
References (from this video)
No references stored for this video.
Video Hk-K17hUl38 BoardGameWarriors Discussion at 0:24 sentiment: positive
video_pk 1135 · mention_pk 3272
BoardGameWarriors - Dominion video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast play (roughly 20–30 minutes in typical sessions)
  • clear turn structure with immediate decision points
  • potential for deep strategic planning via card combinations
  • strong ecosystem through expansions
Cons
  • theme is relatively abstract for some players
  • can feel solitaire-like unless tailored with more interaction
Thematic elements
  • deck-building resource management and engine-building
  • medieval/fantasy market-deck-building setting, abstract euro-style
  • abstract
Comparison games
  • Magic: The Gathering
  • Thunderstone
Mechanics (from transcript analysis)
  • action/buy phases — Turn structure includes playing actions, possibly using treasures, and buying cards from a supply.
  • deck-building — Players start with a small deck, draw five cards, and iteratively add new cards to their deck via purchases.
  • End condition and scoring — Game ends when key decks deplete (e.g., provinces) or certain kingdom decks are exhausted; victory points determine the winner.
  • kingdom card set selection — Each game uses a random subset of 10 kingdom cards drawn from a larger pool.
  • mixed interaction — Interaction is present but can be minimal unless players include attack/defense cards or targeted strategies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's not like Magic; it's a Solitaire-like experience unless you tailor the Attack cards.
  • There is almost no downtime in Dominion; you lay out your hand and go.
  • Thunderstone is clunkier and slower than Dominion.
  • The art stock on Thunderstone is nice; Dominion stock is fragile and shiny.
References (from this video)
No references stored for this video.
Video cKisxyc3rPg Adam in Wales - Board Game Design Discussion at 13:47 sentiment: mixed
video_pk 1090 · mention_pk 3160
Adam in Wales - Board Game Design - Dominion video thumbnail
Click to watch at 13:47 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Pioneering deck-building game; highly influential
Cons
  • Themed iterations can feel gimmicky; may deter purists
Thematic elements
  • Resource and card acquisition
  • Deck-building fantasy
  • Mechanics-first
Comparison games
  • Legendary: Buffy the Vampire Slayer
Mechanics (from transcript analysis)
  • deck-building — Acquire cards to improve your deck and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so silly isn't it it's so light it's so humorous
  • let me show you how it works in flick up
  • we're taking different themes we're mashing them together to create these games
  • pandemic the cure is the best
  • takenoko chibies is really good
  • it's going to look fantastic
  • Buffy the Vampire Slayer themed version of legendary would be all over it
  • Dominion was the pure deck builder
References (from this video)
No references stored for this video.
Video Fs5vhTYPM7M Adam in Wales - Board Game Design Top List at 0:22 sentiment: positive
video_pk 755 · mention_pk 2205
Adam in Wales - Board Game Design - Dominion video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High variety with different card sets each game
  • Quick to play at 2-3 players
  • Satisfying engine building progression
  • Many expansions available
  • Pivotal game for introducing players to hobby gaming
Cons
none
Thematic elements
  • Kingdom Building
  • Medieval/Fantasy
  • Abstract
Comparison games
  • Other deck building games
Mechanics (from transcript analysis)
  • Deck Building — Players start with a small deck and buy cards to improve it over time
  • Unique Player Powers — Different cards available each game create varied strategies
  • Variable player powers — Different cards available each game create varied strategies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are the games that connect with me that I have a real emotional reaction to
  • I've had really great experiences with although I could highly recommend any of the games on this top 10 for anybody to pick up and purchase
  • dominion was one that was really pivotal in me getting into the hobby
  • I'm just amazed at how well Alan Moon has managed to create such a simple rule set and yet such a substantial experience
  • it's a bunch of mechanisms that mesh together just work for me so well
  • I think I'll be playing it for a long time to come
  • if you're looking for something that's a little bit more substantial got a bit more going on you can get your teeth stuck into then agricola is a great next step
References (from this video)
No references stored for this video.
Video t9Wf2Bs6bGU Beyond Solitaire Top List at 13:41 sentiment: positive
video_pk 842 · mention_pk 2408
Beyond Solitaire - Dominion video thumbnail
Click to watch at 13:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep engine-building with lots of replayability
  • taught entire concept of deck-building to a wide audience
  • iconic for the genre
Cons
  • can be overwhelming for new players due to many cards
  • an always-evolving meta may require house rules
Thematic elements
  • economic engine; deck-building
  • Medieval/Renaissance kingdoms building a dominion
  • progressive upgrade of empire via cards
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building — players construct a deck from a shared supply of kingdom cards.
  • dynamic market/variable setup — card pool changes each game with different kingdom cards.
  • set collection / engine optimization — planning combos through card buys and buys order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game puts me right into the Palace of Ivor every time I play it
  • I'm going to Portugal with my parents this summer and you know I had a choice between getting a Lonely Planet guide or picking up Alhambra, and I really just felt like Alhambra was better prep
  • Foundations of Rome truly an incredible representation of architectural growth in a major ancient city
  • I am history or nothing if it's not historically immersive it's not on my shelf
References (from this video)
No references stored for this video.
Video wIvVHCnNJ8k The Dice Tower Top List at 41:53 sentiment: mixed
video_pk 511 · mention_pk 1523
The Dice Tower - Dominion video thumbnail
Click to watch at 41:53 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Original and influential deck-building design
  • High enduring player base and presence in lists
Cons
  • Overexposure may dull novelty
  • Expansion cycles can complicate balance
Thematic elements
  • deck-building foundation; pioneering drafting
Comparison games
  • Aeon's End
  • Space Base (dice-rolling economy analogs)
Mechanics (from transcript analysis)
  • deck-building — Players gain and then discard cards to improve their deck over time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The goodest of morning to you all. I'm Tom Vassel.
  • Two body parts. Well, I handed an elbow to take pieces out of the pool.
  • This is Duel for Cardia. Simultaneous selection, simultaneous reveal kind of game with that brilliant little fun mechanism.
  • It's the top of the bottom. No, top of the bottom is what I said.
  • The mind of a genius, I tell you.
References (from this video)
No references stored for this video.
Video -9ysZucjv-o Going Analog Discussion at 24:16 sentiment: mixed
video_pk 366 · mention_pk 1113
Going Analog - Dominion video thumbnail
Click to watch at 24:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • popular and influential in the deck-building genre
  • easy to learn but deep in play
Cons
  • some dislike point-cards cluttering hands
  • not as elegant as later deck-builders in some players' eyes
Thematic elements
  • card drafting and engine building
  • deck-building within a single box
  • building a powerful deck throughout a session
Comparison games
  • Ascension
  • Thunderstone
Mechanics (from transcript analysis)
  • deck-building — Players acquire cards to build a stronger deck during the game
  • in-game card acquisition without boosters — No booster packs; players expand their deck within the session
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm a board game sommelier right
  • it's not a zombie game it's a survival game that has zombies
  • Dead of Winter is a brilliant game and I really like the first time I played it at a convention
  • Mansions of Madness second edition is a cooperative game where you play investigators and you choose a mystery and you're trying to solve it
  • Nyctophobia is all experience I think for sure
  • Pandemic Legacy Season One it's like playing a movie and all these twists and turns in the narrative were really really great
  • Tales of Arabian Nights is a board game experience
  • Dominion was really the one that made that genre super popular
  • Too Many Bones is a game and it it's about playing these weird gnome type people and it felt like a chore
  • Summoner Wars which on a map and these cards represent different units so it's sort of like you're moving them a few steps at time
  • Tales of Arabian Nights is a board game experience is a cool game that evokes different experiences
References (from this video)
No references stored for this video.
Video z7_s7KdrtpA Adam in Wales - Board Game Design Analysis at 2:51 sentiment: positive
video_pk 223 · mention_pk 619
Adam in Wales - Board Game Design - Dominion video thumbnail
Click to watch at 2:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • well-balanced for a wide range of players
  • clear catch-up dynamic via deck construction
Cons
  • some players may feel ‘drag’ as leaders are held back by the mechanism
  • the deck-building meta can be opaque to newcomers
Thematic elements
  • milestone progression via card acquisition
  • deck-building card game with evolving options
  • elegant, mechanical
Comparison games
  • Isle of Skye
Mechanics (from transcript analysis)
  • buying high-value cards vs. clogging the deck — leaders slow themselves by purchasing valuable cards that may not give immediate payoff
  • deck-building — players buy cards to improve their deck, enhancing future turns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's brilliantly incorporated into this.
  • the final sprint is at the end of the game and the wind can change everything.
  • these are old games like Monopoly and Risk.
  • hidden information is always wonderful … so games like Ticket to Ride stay involving while you don't know who the leader is.
  • Power Grid has that brilliant turn order mechanism whereby the player who's furthest back gets the advantageous positions in turn order.
References (from this video)
No references stored for this video.
Video Ttpw1MBgVjc Adam in Wales - Board Game Design Analysis at 4:41 sentiment: negative
video_pk 133 · mention_pk 374
Adam in Wales - Board Game Design - Dominion video thumbnail
Click to watch at 4:41 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Too many colors and visual chaos
  • Central avatars look bored
  • Dominion logo gets lost in busyness
  • Poor example of game's artwork style
Thematic elements
  • Intrigue/conspiracy
  • Fantasy
  • Abstract
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building — Card game about intrigue
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The box cover makes a promise to the customer
  • Every box cover tells me what I'm going to be doing and how I'm going to be feeling
  • This artist is one of the best board game artists working in the industry right now
  • This is how you do it
  • This cover is a mess
  • Striking iconic design
  • The box cover is not selling the game
References (from this video)
No references stored for this video.
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