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Dominion: Adventures box art

Dominion: Adventures

Game ID: GID0450089
Game Info
Collection
Ratings
Creator Score
Expansions & Family
Dominion Dominion (Second Edition) DOMINION: INTRIGUE (SECOND EDITION)
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video QH98VLf7w_Q Board Games UnLocked Review at 0:18 sentiment: positive
video_pk 112855 · mention_pk 324522
Board Games UnLocked - Dominion: Adventures video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really like this expansion.
  • Duration cards are a really nice addition.
  • Reserve cards are really cool too.
  • Traveler cards are really neat.
  • Events are good.
  • It's a really good expansion.
  • Enjoyed it a lot.
Cons
  • Can be a lot if you're just coming from base Dominion.
  • Hinterlands didn't have anything as unique.
  • If you just had every Dominion expansion and a randomizer, it might be annoying.
  • Could be a wrinkle if you happen to have something that messes with these tokens.
Thematic elements
  • D&D party ask theme
Comparison games
  • Dominion
  • Hinterlands
Mechanics (from transcript analysis)
  • Duration cards — Cards that provide benefits both when played and at the start of the next turn.
  • Events — Cards that can be activated by paying, offering benefits now but potentially hindering later.
  • reserve cards — Cards played to the tavern mat that can be called later for their ability, allowing players to store abilities for future turns.
  • Traveler cards — Cards that upgrade and can be exchanged for more powerful versions, eventually being placed on the tavern mat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like this expansion.
  • But, with the duration and reserve cards, they give you steps for future turns, and I think that that's really cool.
  • This expansion does really change Dominion on its head.
  • Adventures really If you've played Dominion a ton and you're bored with base Dominion, I really think this is going to be a great one to throw in just because it really changes up the game a whole lot.
  • On a scale of 1 to 10, I'm going to give Adventures on its own, I'm going to give it a nine.
References (from this video)
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