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Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
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Video QH98VLf7w_Q
Board Games UnLocked Review at 0:18 sentiment: positive
video_pk 112855 · mention_pk 324522
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Really like this expansion.
- Duration cards are a really nice addition.
- Reserve cards are really cool too.
- Traveler cards are really neat.
- Events are good.
- It's a really good expansion.
- Enjoyed it a lot.
Cons
- Can be a lot if you're just coming from base Dominion.
- Hinterlands didn't have anything as unique.
- If you just had every Dominion expansion and a randomizer, it might be annoying.
- Could be a wrinkle if you happen to have something that messes with these tokens.
Thematic elements
- D&D party ask theme
Comparison games
- Dominion
- Hinterlands
Mechanics (from transcript analysis)
- Duration cards — Cards that provide benefits both when played and at the start of the next turn.
- Events — Cards that can be activated by paying, offering benefits now but potentially hindering later.
- reserve cards — Cards played to the tavern mat that can be called later for their ability, allowing players to store abilities for future turns.
- Traveler cards — Cards that upgrade and can be exchanged for more powerful versions, eventually being placed on the tavern mat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I really like this expansion.
- But, with the duration and reserve cards, they give you steps for future turns, and I think that that's really cool.
- This expansion does really change Dominion on its head.
- Adventures really If you've played Dominion a ton and you're bored with base Dominion, I really think this is going to be a great one to throw in just because it really changes up the game a whole lot.
- On a scale of 1 to 10, I'm going to give Adventures on its own, I'm going to give it a nine.
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