Duck Dealer is a game of involved, complex planning, set against a background of intergalactic trade. It is a game about recognizing routes, and developing profitable infrastructures; but above all, it's a game of racing your opponent to that one great opportunity you both see-- or do they have a different plan?
The object of the game is to amass riches by buying plastic beads, yellow rubber ducks, blue paint, and other innovative high-tech materials and then selling them to hapless consumers across the universe.
Players take turns. Most turns will be very quick as players focus on collecting enough energy to realize their plans. From time to time, a player will burst into action, fly around the universe, and, hopefully, gain more money than his opponents…
Over the course of the game, players improve their spaceship, adding extra gear and cargo space. As they explore the galaxy, new centers of production rise to prominence, trade routes are changed, and money is made by different tricks…
- Considered cool and beautiful by the speaker.
- Enjoyed as a guilty pleasure.
- Almost ruined and sent the company out of business.
- Not a pretty game.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I think that if your relationships are crumbling I think that if your finances are in a bad position I think that if you're uh ugly without makeup your health is terrible whatever it is I think that should have an impact on you
- I'm not an actor I'm not and I've never been pretending to be anything other than exactly who I am a guy with a fancy camera that likes board games and tried and is trying his very best to make a good reasonable sustainable business out of making high quality content that I would want to watch
- I don't think it's a matter of discrediting their opinions or or not thinking the content they put out is fantastic it's just a matter of my taste still a line
- I also think because people have that idea of me and they have that label just going to be kind of how people view view things from this point on
- The board game content creator space overall has never been a very collaborative helping space
- I don't know how to distance real life from the camera and in many ways I have no desire to distance real life from the camera
References (from this video)
- Awesome gameplay
- Fun gameplay
- Brilliant game
- Big fan of Splotter games
- Might be competitive for my top 20
- Never turned on the top camera for the recording
- Never edited it never published it
- Spend an hour sitting looking at the table
- Ruins your entire project
- Scores tons of points and you're back at Ground Zero
- Spent 5 minutes just sitting here staring at the board trying to figure out exactly how I'm going to make the perfect run happen
- Universally not loved
- Core mechanic is passing your turn
- Risk a couple hour game experience
- Procrastinating action
- Splotter
- Indonesia
- Bus
- Duck Dealer
Mechanics (from transcript analysis)
- action selection — Procrastinating your action, passing your turn.
- Passing turn — The core mechanic is passing your turn.
- Resource Management — You spend 5 minutes just sitting here staring at the board trying to figure out exactly how I'm going to make the perfect run happen.
Video topics + discussion points
Quotes (from this video)
- one of the most incredible pieces of artwork I've ever seen
- one of the most ridiculously compelling Euro style hand management action selection style board games I've ever experienced
- if you're willing to sit through the 2-hour teach with notes sitting in front of your section to learn how to use like the 17 cards that are in front of you and the multitude of actions you can take with them this is worth it
- don't do like I did and immediately rush out and buy everything for it
- Mark Swanson is one brilliant two ridiculous three has made a a beautiful wonderful incredible game that I'm still going to continue to own
- you got to punch like 700 chits and then get them all organized you got to figure out a tub or a container to organize them on
- whole economy system a whole blind space exploration a AA control combat style head-to-head Skirmish
- masterpiece where the economy of your ships get leveled up technology gets added
- I had one friend who fell in love with this who had a copy for himself who taught me how to play it who made me love it
- I point at that game and I said that game's amazing one of my favorites of all time and then I clarify and I say I'm not teaching it to you no we can't open it
- hold on to that board game that you have high hopes for it's not hurting anyone hopefully
- it's not just getting them to the table sometimes it's looking at them and thinking about what it'll be like when you do get it to the table or what it was like when you did