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Dynasties: Heirate & Herrsche box art

Dynasties: Heirate & Herrsche

Game ID: GID0108787
Game Info
Year
2016
Collection
Ratings
Creator Score
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Description

Renaissance Europe is coming together, and people have realized that even the most powerful dynasties can achieve more together, so members of those dynasties are marrying, trading and sharing with one another — but who will end with the biggest piece of the pie?

In Dynasties, players must make many compromises, whether acting on their own or reacting to the behavior of their fellow players. In addition to these tactical and strategic decisions, luck also plays something of a role as not every marriage brings the windfall expected. Perhaps then another marriage will bring more success and influence?

—description from the publisher

Description

Renaissance Europe is coming together, and people have realized that even the most powerful dynasties can achieve more together, so members of those dynasties are marrying, trading and sharing with one another — but who will end with the biggest piece of the pie?

In Dynasties, players must make many compromises, whether acting on their own or reacting to the behavior of their fellow players. In addition to these tactical and strategic decisions, luck also plays something of a role as not every marriage brings the windfall expected. Perhaps then another marriage will bring more success and influence?

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video 2Pxm3V2oGGw Getting Games Review at 0:02 sentiment: mixed
video_pk 92187 · mention_pk 369355
Getting Games - Dynasties: Heirate & Herrsche video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • I split you choose mechanisms... wonderful decision
  • I love the variety of actions that you can get from this
  • five different resources and the segregation helps track options
  • I really love the look of this game
  • looks great on the table and a great package
  • the components are vibrant and visually appealing
Cons
  • the card play mechanism feels clunky and unnecessary
  • the random card draw can be extremely swingy and frustrating
  • players can be knocked out of contention due to poor draws
  • there is a desire for more predictability and balance, possibly via house rules
Thematic elements
  • political power through dynastic marriages
  • Europe
Comparison games
  • Carcassonne
Mechanics (from transcript analysis)
  • Baby tokens — Babies can be placed to count toward area majority; they may be placed in cities where marriage participants are present, adding potential points.
  • Dice Placement — A Duchess (white rose) and a Prince (black sword) are placed in a city to trigger a marriage; marriage dice are rolled and split into two piles; the primary picks a pile to gain victory points and bricks, the secondary gets the remainder.
  • Duchess/Prince placement and marriage — A Duchess (white rose) and a Prince (black sword) are placed in a city to trigger a marriage; marriage dice are rolled and split into two piles; the primary picks a pile to gain victory points and bricks, the secondary gets the remainder.
  • End Game Bonuses — At round end players evaluate bonuses, draw bricks and cards, and set up the next round; scoring determines who leads.
  • End-game area majority and crowns — Final scoring awards points for area majority in each country and crowns provide bonus points when a player has presence in all crowns for a country.
  • End-of-round upkeep and bonuses — At round end players evaluate bonuses, draw bricks and cards, and set up the next round; scoring determines who leads.
  • Golden actions and York supporters — Gold bricks enable golden actions such as placing supporters into York or using abilities on certain personalities, providing powerful bonuses.
  • I Cut, You Choose — On marriages, the secondary figure splits three dice into two piles; the primary figure picks one of the piles, which determines scoring opportunities, crests, and bonus actions.
  • I split you choose — On marriages, the secondary figure splits three dice into two piles; the primary figure picks one of the piles, which determines scoring opportunities, crests, and bonus actions.
  • Personality tiles and activation — Blue personality tiles can be discarded or activated by spending blue bricks; activated tiles provide a variety of actions and are flipped after use.
  • Resource-color brick system — Five colors of bricks correspond to different actions: pink affects turn order, white places duchesses, blue activates personalities, black places princes, and other colors contribute to various actions.
  • Trading ships — Bricks are placed on boats with four to five resources; players split bricks between piles; the primary chooses first; the secondary takes the remainder; this balances resource distribution.
  • Yellow scoring cards and end-of-round scoring — Scoring cards (yellow) are drawn and used to gain points; some scoring occurs at the end of rounds and maps to various conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I split you choose mechanisms that are in two main parts
  • I love the look of this game
  • I really love their integration into the game
  • I really wish I could fix it
  • the random card draw soured the game for a couple of my friends
References (from this video)
No references stored for this video.
Video A0gfUv_kFd4 Getting Games Discussion at 10:21 sentiment: positive
video_pk 92204 · mention_pk 369320
Getting Games - Dynasties: Heirate & Herrsche video thumbnail
Click to watch at 10:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • midrange weight with tactical depth
  • interesting card/dice interaction
  • engaging when played with multiple players
Cons
none
Thematic elements
  • midrange Euro with simple turns that yield deeper tactical play
Comparison games
  • Concordia
  • BR
Mechanics (from transcript analysis)
  • card-driven turn with single-card-per-turn — on your turn you play one card; there are no bonus actions or multiple-card plays
  • IIT choose mechanism (splitting/dice interaction) — whenever you have a marriage, the dice are rolled and must be split into two piles; the chooser picks a pile and the splitter takes the other
  • resource tokens and set-up to build an engine — resources are represented by colored bricks; balancing and adaptation as marriages occur
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a really great worker placement game that came out of the blue for me.
  • I think it's a very goofy theme and it's a beautiful looking game.
  • This is a neat little game where you have a bunch of simple decisions that have really complex results.
  • There are a ton of neat stuff going on here and I've been impressed with the game.
References (from this video)
No references stored for this video.
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