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Emberleaf box art

Emberleaf

Game ID: GID0112545
Game Info
Year
2025
Players
1-5
Age
14+
Playtime
120 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Emberleaf is a competitive card-dancing and tile-placement board game for 1-5 players.

As a brave Emberling, your mission is to rebuild your home in the heart of an ancient forest. To succeed, you'll explore the wilderness, gather resources, clear dangerous areas, and construct new homes for your kin. Along the way, you'll recruit heroes into your fellowship, each bringing unique skills that will help empower your team. But beware - space in the forest is limited, and other Emberlings have their own plans.

The game features:

Card Dancing: Place hero cards within your moving grid to activate skills and enhance your fellowship. Slide cards to trigger powerful combinations and charge them at the perfect moment for even greater effects.
Tile Placement: Build vibrant villages to address the diverse needs of your villagers.
Engine Building: Recruit heroes to acquire new skills and empower your existing fellowship.
Resource Management: Navigate the forest, clear dangerous areas, and collect essential resources.

Every decision you make shapes the destiny of your people. Can you rise to the challenge, guide your village to prosperity, and win the heart of your fellow Emberlings?

—description from the publisher

Description

Emberleaf is a competitive card-dancing and tile-placement board game for 1-5 players.

As a brave Emberling, your mission is to rebuild your home in the heart of an ancient forest. To succeed, you'll explore the wilderness, gather resources, clear dangerous areas, and construct new homes for your kin. Along the way, you'll recruit heroes into your fellowship, each bringing unique skills that will help empower your team. But beware - space in the forest is limited, and other Emberlings have their own plans.

The game features:

Card Dancing: Place hero cards within your moving grid to activate skills and enhance your fellowship. Slide cards to trigger powerful combinations and charge them at the perfect moment for even greater effects.
Tile Placement: Build vibrant villages to address the diverse needs of your villagers.
Engine Building: Recruit heroes to acquire new skills and empower your existing fellowship.
Resource Management: Navigate the forest, clear dangerous areas, and collect essential resources.

Every decision you make shapes the destiny of your people. Can you rise to the challenge, guide your village to prosperity, and win the heart of your fellow Emberlings?

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 63
This page: 13
Sentiment: pos 11 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 51–63 of 63
Video vCNCr9_acqA Stonemaier Games Analysis at 0:03 sentiment: positive
video_pk 11704 · mention_pk 34320
Stonemaier Games - Emberleaf video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Card dancing mechanic is clever and satisfying with a tactile, spatial feel
  • The progression system (villages and bandits) provides organic and tangible game advancement
  • The order-of-operations aspect adds a puzzle-like depth to turns
  • Art and character design contribute to intrinsic motivation and appeal
  • Two main paths to victory allow flexible strategy and player choice
Cons
  • No explicit cons were stated in the excerpt; potential complexity for new players may exist due to multiple interacting systems
Thematic elements
  • village rebuilding and bandit management through evolving player actions
  • fantasy village restoration on a cooperative-looking board featuring bandit threats and character crews
  • commentary-driven, first-person analysis with emphasis on mechanism and progression
Comparison games
none
Mechanics (from transcript analysis)
  • Bandit combat as shared progress — Fighting bandits advances a shared token on a track; six increments by players collectively trigger a trophy, adding collaborative pressure to progress.
  • Card dancing / dynamic card mat — Players hold six character cards on a mat; on their turn they either play a card for an instant ability or shift all cards to the left, triggering abilities when cards are slid off and later rejoin hand.
  • Cooperative Actions — Abilities trigger based on the order in which cards slide and actions occur, creating a spatial/operational puzzle as Garrick’s ability interacts with leftward shifts.
  • Dual-path scoring with balanced tension — Players can pursue villages for points or bandit-related progress, with both paths contributing to the end conditions and trophy opportunities.
  • Order-of-operations puzzle through card interactions — Abilities trigger based on the order in which cards slide and actions occur, creating a spatial/operational puzzle as Garrick’s ability interacts with leftward shifts.
  • Track Advancement — Players progress by completing villages or by fighting bandits, with a shared track that moves row by row and yields rewards as you reach trophy levels.
  • Trophy tokens with top/bottom benefits — When a trophy token is earned, players gain the top (most powerful) benefit, while other players gain the bottom benefit, creating evolving incentives for all players.
  • Turn-based progression without rounds — There is no fixed round structure; the game advances through player turns until the six trophy tiles are exhausted and the game ends.
  • Two progression tracks for endgame scoring — Players progress by completing villages or by fighting bandits, with a shared track that moves row by row and yields rewards as you reach trophy levels.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's no round structure in the game
  • the order of operations really does matter
  • I think my favorite mechanism in the game, even over the card dancing mechanism
  • I really like the organic nature of advancing the game here
References (from this video)
No references stored for this video.
Video 0yIV-Wv5TlA Stonemaier Games Top List at 16:22 sentiment: positive
video_pk 11179 · mention_pk 32863
Stonemaier Games - Emberleaf video thumbnail
Click to watch at 16:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative dancing-card mechanic that creates dynamic sequencing
  • Two-ability-per-card design expands strategic space
  • Open-handed play for family-friendly interaction
Cons
  • Complex for first-time players due to multiple interlocking effects
  • Subtlety of timing may require careful teaching
Thematic elements
  • growth, balance, and seasonal engine-building
  • tableau-building landscape with a nature-forward fantasy theme
  • mutating engine through dancing cards
Comparison games
  • Everddale Duo
  • Finsspan
Mechanics (from transcript analysis)
  • dance/shift mechanic — on your turn you can shift cards on your mat to re-activate abilities
  • Hand Management — position cards on your map to control activations and timing
  • hand-management with placement — position cards on your map to control activations and timing
  • Multi-Use Cards — each card often has two activation modes or recurring effects
  • Tableau Building — build and optimize a tableau with shifting cards for recurring abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In the world of Vantage, nobody cares that I'm trans. I'm merely a passer by chatting with the Denizens, playing games, and participating in trials.
  • Dispatch is eight scenarios. It's a little bit like a superhero animated TV show where you are making story choices.
  • Inkorn is a deck builder in the style of Slay the Spire, but it adds a lot of things that aren't in Slay the Spire without overly complicating the game.
  • Here Lies is a cooperative mystery solving game that does a brilliant thing with limited communication and limited information where one player has all the answers.
References (from this video)
No references stored for this video.
Video N3eoC2SgMrE Before You Play Playthrough
video_pk 10908 · mention_pk 166547
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ember Leaf is currently on Kickstarter
  • card dancing
  • the forest, ah yes, now like we're mentioning in this game we play as Ember Lings
  • two-player playthrough
References (from this video)
No references stored for this video.
Video N3eoC2SgMrE Before You Play Playthrough at 0:00 sentiment: positive
video_pk 10908 · mention_pk 84273
Before You Play - Emberleaf video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging card-dancing system that rewards sequencing and timing
  • Rich, thematic world with anthropomorphic characters and a forest-rebuilding arc
  • Strong two-player balance with meaningful choices each turn
  • High replay potential via diverse hero/villager combinations, factions, and favors
  • Clear endgame structure (trophies, war banner, favors) that supports tactical planning
Cons
  • Rules complexity and the card-dancing mechanism can be intimidating for new players
  • Significant bookkeeping in a heavy-thinking session; may feel lengthy for casual players
Thematic elements
  • rebuilding civilization, resource management, village and forest harmony
  • Forest habitat rebuilt by Ember Lings (anthropomorphic animals)
  • story-forward fantasy with nature-centric motifs and ritual scoring
Comparison games
none
Mechanics (from transcript analysis)
  • card dancing — Actions depend on rearranging and triggering skills on hero cards; onplay vs slide vs dropoff vs ongoing vs chargeable create combinatorial synergies.
  • combat and trophies — Attacking dangerous areas yields blue leaves and war banner track advancement; outcomes unlock bonuses and endgame scoring opportunities.
  • favor cards and endgame scoring — Favors are public scoring goals earned during the game; endgame scoring tallies remaining favors for additional points.
  • fellowship boards and asymmetric decks — Each player owns a personal board with slots; starting hero cards vary by player, shaping early engine trajectory.
  • hero/villager recruitment and synthesis — Gaining heroes and villagers expands capabilities; some heroes grant ongoing or one-time abilities that affect timing and resource flows.
  • movement and dangerous terrain — Walking between clearings uses feet; dangerous areas add movement costs and require combat to clear, driving board control.
  • resource management and beehives — Resources include wood, food, stone, beehives; storage limit and beehive-assisted discounts influence build economy.
  • tile placement and building — General and Fellowship buildings are placed in forest clearings; costed with resources and unlocks, and contribute to neighborhood scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ember Leaf is currently on Kickstarter
  • card dancing
  • the forest, ah yes, now like we're mentioning in this game we play as Ember Lings
  • two-player playthrough
References (from this video)
No references stored for this video.
Video a66rQr_23ys Stonemaier Games Discussion at 11:29 sentiment: positive
video_pk 8252 · mention_pk 24183
Stonemaier Games - Emberleaf video thumbnail
Click to watch at 11:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging two-player experience
  • Interesting thematic flavor
Cons
  • Limited player count may reduce replayability for some groups
Thematic elements
  • Nature and forest spirits
  • Two-player strategic duel with mythical forest themes
  • Direct two-player duel with thematic flavor
Comparison games
none
Mechanics (from transcript analysis)
  • two-player competitive play — Head-to-head engagement with shared resources and strategic tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Origin Story and Vantage again this past weekend and they are so so great.
  • It was the best game of Flip Seven that I've ever had.
  • I played Dave the Diver for about an hour last night and had a lot of fun with it.
  • I've played Point Salad, but I have not played Point City.
  • I run a board gaming club at my school in which I have been playing Obsession and Brass Lancashire.
References (from this video)
No references stored for this video.
Video 4dBAH4__gVA The Dice Tower Top 10 List at 1:04:50 sentiment: positive
video_pk 8099 · mention_pk 23836
The Dice Tower - Emberleaf video thumbnail
Click to watch at 1:04:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Distinctive visual identity
  • Smart card interactions and unique twists
Cons
  • Theme may not click for everyone
  • Possibly heavy for casual players
Thematic elements
  • Card-driven engine-building with a strong thematic backdrop
  • Fantasy forest with mystical creatures and a shifting risk-reward engine
  • Story-lite with puzzle-forward progression
Comparison games
  • Resarcana
Mechanics (from transcript analysis)
  • Card-driven engine-building — Cards trigger abilities and unlock future options as the tableau grows.
  • Tableau Building — As cards are added, new synergies emerge and scoring opportunities shift.
  • Tableau growth with evolving interactions — As cards are added, new synergies emerge and scoring opportunities shift.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Would you say that the main message behind this game is that only suckers take the bus?
  • It's a masterpiece of a game.
  • This is a big game actually. A roll and write, Tend.
  • Aridia is a masterpiece of a game.
References (from this video)
No references stored for this video.
Video 4dBAH4__gVA The Dice Tower Top 10 List at 1:04:54 sentiment: positive
video_pk 8099 · mention_pk 23832
The Dice Tower - Emberleaf video thumbnail
Click to watch at 1:04:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stylish visuals and distinctive look
  • Tight, puzzle-like play that rewards planning
Cons
  • Some players may find the look off-putting
  • Not universally accessible due to rules density
Thematic elements
  • Action-driven card play with a focus on building a tableau
  • Compact card-driven engine with a darker, fantasy mood
  • Story-light with a tactical puzzle element
Comparison games
  • Resarcana
Mechanics (from transcript analysis)
  • Baddies/encounters and cooperative storytelling elements — Foes and cards interact to create ongoing tension and narrative flavor.
  • Card-driven tableau building — Players place and trigger cards to build their boards and powers.
  • Tableau Building — Players place and trigger cards to build their boards and powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Would you say that the main message behind this game is that only suckers take the bus?
  • It's a masterpiece of a game.
  • This is a big game actually. A roll and write, Tend.
  • Aridia is a masterpiece of a game.
References (from this video)
No references stored for this video.
Video vqa5i1-Yqe4 Watch It Played Top List at 0:22 sentiment: positive
video_pk 5473 · mention_pk 117665
Watch It Played - Emberleaf video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging card-dancing mechanic
  • Streamlined yet thematic
  • Multiple hero abilities add variety
Cons
  • Learning curve for a novel mechanic
Thematic elements
  • Rebuilding home, fellowship, and exploration
  • Ancient forest
  • fantasy with light-hearted tone
Comparison games
  • Isle of Cats
Mechanics (from transcript analysis)
  • card drafting / card dancing — cards enter and leave rows to trigger actions; row-based manipulation shapes engine
  • Tile Placement — placing tiles to construct homes and gather resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • card dancing. It's a thing that I didn't understand and then I saw it happen and now it makes sense to me.
  • An odd little game where a bird lays gems and gold.
  • pirates and their inability to share properly.
  • All hail the mind bug.
  • I am such a fan of Tableau engine building games.
  • How can you make a great gateway game and make it better? Add golems.
  • Ah gosh, I want this. This is I I want this game because you start off with a yellow die and it's just who scores you score the face.
References (from this video)
No references stored for this video.
Video BYSD6GhdM0Q Watch It Played Discussion at 13:06 sentiment: positive
video_pk 3666 · mention_pk 115571
Watch It Played - Emberleaf video thumbnail
Click to watch at 13:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cute, thematic animals
  • clever card sequencing
Cons
  • theme saturation in the genre
Thematic elements
  • card management and event ordering
  • anthropomorphic animal world
  • card-dancing / strategic sequencing
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting / sequencing — play and order cards to activate events in a sequence
  • event triggering — timed activations create cascading effects
  • set collection / timing — collect cards to optimize timing and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm all for getting rid of board game boxes when needed.
  • The more this has happened, the more I think I should do it to all my games.
  • I feel like an assassin. The first one's hard, but then it gets easier.
  • Keyside is it's the heaviest installment in this series. I think it's a masterpiece.
  • Ticket to Ride is one of my all-time favorites.
References (from this video)
No references stored for this video.
Video NKXxTzf0hTA Rahdo Runs Through Top List at 1:17:15 sentiment: positive
video_pk 2318 · mention_pk 102312
Rahdo Runs Through - Emberleaf video thumbnail
Click to watch at 1:17:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brilliant engine building concept
  • Cards slide off board creating cycling engines
  • Super smooth and elegant gameplay
  • Super fun
  • Great presentation and charm
  • Worthy successor to Isle of Cats
Cons
none
Thematic elements
  • forest
  • critters
  • adventure
Comparison games
  • Isle of Cats
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • life is too short to worry about games that don't work very well
  • all of these games are really really cool in various ways
  • Rich and deep and complex
  • phenomenal
  • no surprise that Designer artist Ryan Locket
References (from this video)
No references stored for this video.
Video zwlIixDtwq8 Board Gaming Ramblings Review at 0:08 sentiment: positive
video_pk 2210 · mention_pk 117963
Board Gaming Ramblings - Emberleaf video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative card sliding system that creates a dynamic puzzle
  • Whimsical and appealing artwork with many unique character cards
  • Strong interaction and tension in 4-player games
  • Trophy mechanic adds meaningful mid-game and end-game decisions
  • Starting decks provide varied entry points and puzzle angles
Cons
  • Map readability can be hindered by color similarities on buildings
  • Not a traditional deck-builder; some players expect deck-building dynamics and may be surprised
  • Two-player balance can feel more isolated with fewer interactions
Thematic elements
  • Resource gathering, neighborhood building, and small-scale conflict
  • Whimsical woodland village with campfires and critters
  • Playful, puzzle-like with charming character cards
Comparison games
  • Isle of Cats
  • Riverboat
  • Grand Hotel
Mechanics (from transcript analysis)
  • Building placement — Players place buildings and then activate actions that generate points or resources.
  • Card sliding — Cards on the board slide to trigger actions as they move; some cards activate when they slide off or land in a new location.
  • Deck/hand integration — Each game starts with a deck; players add a limited number of new cards each round, shaping strategy without a traditional deck-builder feel.
  • Resource Management — Players collect resources via card effects and use them to build or acquire other cards.
  • Trophy track — Advancing on a track by conquering objectives; trophies contribute to endgame scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The card sliding system and also the different abilities on the cards in general makes it for a fun and engaging puzzle
  • This isn't a deck building game.
  • The mechanism is called card dancing.
  • I really like Ember Leaf. I think it's a fun game.
  • There's so many things to think about, but not in a brainmelting way.
  • I love finding the combos.
  • I enjoy the starting decks giving me like a different angle to the same puzzle every time.
  • Two-player balance is different; four-player interaction changes the dynamics.
References (from this video)
No references stored for this video.
Video 7-xz0TV7doA Rolling Dice & Taking Names Review at 16:50 sentiment: mixed
video_pk 1819 · mention_pk 5255
Rolling Dice & Taking Names - Emberleaf video thumbnail
Click to watch at 16:50 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Brilliant card-play engine-building concept with satisfying combos
  • Relatively clear rules and easy initial teach
  • Beautiful wood components and tactile build
  • Strong late-game payoff as you unlock card slots and engines
Cons
  • Momentum is slow in the early game, which can feel dull
  • Limited direct player interaction for a long stretch
  • Long playtime for 3–4 players (about 90–120 minutes)
  • Box art and presentation may not appeal to all players
Thematic elements
  • territory growth through card-driven actions and modules
  • anthropomorphic animals operating in forest clearings, building and connecting spaces
  • engine-building with modular map and developing chains
Comparison games
  • Concordia
Mechanics (from transcript analysis)
  • Area Movement — move between hex clearings on a map to perform actions and build routes
  • Card-driven actions — cards determine actions and can trigger multi-step effects when placed and slid on the board
  • engine-building — sliding cards and chaining effects create increasingly powerful actions
  • Hand Management — players hold and choose from a hand of action cards each turn
  • trophy/points via danger tiles — combat and risk tiles yield victory points and drive endgame pacing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The card play of this game was a lot of fun.
  • I wish the momentum would pick up.
  • This is a really clever card game.
  • The art on this box is absolutely stunning.
References (from this video)
No references stored for this video.
Video _4IaP13DxoU Stonemaier Games Top List at 0:14 sentiment: positive
video_pk 1300 · mention_pk 3843
Stonemaier Games - Emberleaf video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique dancing-card mechanic adds spatial and sequencing depth
  • Adorable art and strong card design that convey personality
Cons
none
Thematic elements
  • Character-centric abilities and tableau-building
  • Whimsical fantasy world inhabited by anthropomorphic animals with magical abilities
  • Charming, light-hearted
Comparison games
none
Mechanics (from transcript analysis)
  • dancing cards — On a player's turn, cards can be shifted or danced to trigger new abilities; creates a spatial sequencing element and a new type of trigger.
  • on-mat ongoing abilities — Some abilities stay active while a card remains on the player's mat, providing persistent effects.
  • tableau-building — Players construct and manipulate a personal tableau of cards to optimize actions and outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The dancing cards mechanism in this game, which I think is one of the standout mechanisms, which is whenever you choose on your turn to instead of playing a card to to dance to shift your cards over, that's this arrow right here. That's when you get this ability.
  • I'm really excited to play Emberleaf again thanks largely due to this amazing card design.
  • The Mandalorian faction pack focuses on neutrality on the track; they don't want to have the force with them, they want it in the middle.
  • We haven't seen all the cards yet, there are a number of cards both in the deck and even the bases that want you to be in that neutral position.
  • I look forward to playing again to explore this faction pack against the other factions.
  • It's a card shedding game, which in general I like card shedding games, but it has a neat neat little tweak...
References (from this video)
No references stored for this video.
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