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Emerald Echoes

Game ID: GID0112629
Game Info
Year
2026
Players
1-99
Age
14+
Playtime
240 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
No description available.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 6 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–6 of 6
Video 5teFv-T9uPU Tantrum House Top List at 1:18 sentiment: positive
video_pk 86495 · mention_pk 223866
Tantrum House - Emerald Echoes video thumbnail
Click to watch at 1:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging even when it's not your turn
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Betting — During other players' turns, participants can bet on the outcome.
  • Dice Rolling — Players roll dice and place them on their skull board.
  • Push Your Luck — The core mechanic involves rolling dice and deciding where to place them, with consequences for pushing too far.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Baghdad crafting the cosmos from Office dog is my next game on my most anticipated games list
  • you are an Interstellar architect competing to build the Galaxy one star at a time
  • manipulate the laws of the universe to your advantage shifting gravity or the flow of time to activate useful Power Cards and even spawn Advanced life that can earn you extra victory points at the end of the game
  • use your resources wisely as you craft your Cosmic creation
  • the last one on my list is propolis from Flatout games
  • I'm really excited about this because of what it says the game's all about worker placement engine building area control and Tableau building woo it's getting me excited
  • my one concern is it says it plays in 15 to 30 minutes with all those different gameplay mechanics I'm concerned is the game going to play too fast for my taste
  • they usually put out really really good games I mean they put out Cascadia they put out Calico Point salad um love love those games
  • this game you are taking on the role of competing medieval be colonies and taking turns to deploy your worker bees to collect pollen fortify their positions and construct your hives to appease your queen and become the most glorious in the land
  • theme's kind of cute um but the gameplay could be amazing um I hope it's amazing as my number one on my most anticipated list here
References (from this video)
No references stored for this video.
Video YEwTC_WmF00 One Stop Co-op Shop Review at 0:06 sentiment: positive
video_pk 85029 · mention_pk 217163
One Stop Co-op Shop - Emerald Echoes video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Best narrative work from Post Curious.
  • Emotionally invested in the main storyline.
  • Two fun stories (main narrative and side story) for the price of one.
  • Best offline hint system seen.
  • Puzzles were fun and enjoyable.
  • Loved it, highly recommended for fans of Post Curious games.
Cons
  • One puzzle was frustrating due to physical alignment issues (potentially prototype related).
  • Offline nature limits answer types to words, sometimes requiring an extra hoop to convert solutions.
  • Moments of frustration with puzzles, though the hint system helped.
Thematic elements
  • An alchemist seeking the elixir of life and her relationship with a church figure's illegitimate daughter.
  • 15th century
  • Epistolary (letters, diaries, conversations)
Comparison games
  • Emerald Flame
  • Light in the Mist
  • Morrison Game Factory
  • The Lost Ministry
Mechanics (from transcript analysis)
  • Hint System — An offline hint system structured as conversations between characters that allows players to check their progress and understanding.
  • narrative storytelling — The game's core is its story, delivered through letters, diary entries, and conversations between characters.
  • physical manipulation — Involves interacting with physical components and objects to solve puzzles.
  • Puzzle solving — The game involves solving various puzzles, including spatial, mathematical, and symbolic ones, to progress through the narrative.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one has no online component. You don't need to look up anything online.
  • If you've seen any of my other Post Curious reviews, one of my absolute favorite things about them is their amazing hint system.
  • I would put it up there. Post Curious is already my favorite like narrative puzzle mystery company. And I would say this is their best narrative work.
  • This is now the best offline hint system I've ever seen.
  • The puzzles were fun. Yes, there were moments of frustration, but the hint system got us through them.
  • If you like puzzles, if you like riddles, if you like escape rooms, and you want some narrative reading that's very emotionally effective to go along with it. This is one of the best pairings of narrative and puzzles you're going to find out there.
References (from this video)
No references stored for this video.
Video zrdxYX0gRK0 The Cardboard Herald Review at 1:31 sentiment: positive
video_pk 85014 · mention_pk 217108
The Cardboard Herald - Emerald Echoes video thumbnail
Click to watch at 1:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Manages to hit the narrative heights of The Light in the Mist.
  • More bombastic big box puzzle tale experience that Post Curious is known for.
  • The narrative framework changes the experience for the better.
  • Felt a companionship with the investigators.
  • Hints felt naturally baked into the system, geniusly serving to enhance storytelling.
  • Untethered from the need for a digital platform.
  • Favorite of the bigger box stories from Post Curious to date.
  • Fantastic entry point for newcomers to this sort of thing.
  • Gorgeously illustrated with somber storylines and wild puzzles.
  • Great showstopper finale.
Cons
  • It is the most linear of the publishers work.
  • No real sense of free form exploration or working in parallel.
  • Stripped away the former sense of overwhelming, disorienting wonder.
  • Has much more of a third person than first person feel.
  • Perhaps less immersion.
  • Certainly a less challenging of a structure (in terms of progression, not puzzle difficulty).
Thematic elements
  • Investigating what happened to a central figure from a previous game.
  • Sequential envelopes representing chapters with associated cryptic materials, letters from an older timeline, and a sleeved text chain that serves as a hint system, solution confirmation, and accompanying narrative.
Comparison games
  • The Light in the Mist
  • The Tale of Ord
Mechanics (from transcript analysis)
  • Hint System — A text chain functions as an integrated hint system and solution confirmation, making it a natural part of the experience.
  • narrative progression — The game unfolds through a series of sequential chapters and envelopes, guiding the players through the story.
  • Puzzle solving — The core gameplay involves solving puzzles presented through various materials within the game's narrative framework.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Emerald Echoes manages to hit the narrative heights of something like The Light in the Mist while being the more bombastic big box sort of puzzle tale experience that Post Curious has really become known for.
  • Of the bigger box stories from Post Curious, this is my favorite to date, though I am and always will be a light in the mist stand.
  • This is a fabulous evolution of the puzzle tail formula and in spite of it being a direct sequel to a pre-existing game is really a fantastic entry point if you have always wanted to get into this sort of thing.
References (from this video)
No references stored for this video.
Video gWfqSSlmRro Board Gaming Ramblings Top List at 6:40 sentiment: positive
video_pk 83205 · mention_pk 209268
Board Gaming Ramblings - Emerald Echoes video thumbnail
Click to watch at 6:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More accessible version of intricate puzzle games
  • Shorter playtime (around 4 hours) compared to others (10-12 hours)
Cons
none
Thematic elements
Comparison games
  • Emerald Flame
  • Light in the Mist
  • Morrison Game Factory
  • Ministry of Lost Things
Mechanics (from transcript analysis)
  • Puzzle — It's described as an intricate puzzle game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, these are 10 games. And of course, if we did this one in four months, it would look different because we would know more about the year.
  • So, I'm very um I'm curious about how they're resolving this mechanically because that seems like a little chaotic game. I'm not sure how that lands with me.
  • But the thing that makes it very interesting is that you're not just playing as the archaeologists, you're also playing as the tribes. So, it's like a not a time travel game, but you are doing stuff in the past that might I don't know how, but it might then affect the present.
  • So it makes it makes for them to be very unique and thematic games that I think and also it make great games not just thematic ones.
References (from this video)
No references stored for this video.
Video 4JR4hE3dT-c Before You Play Playthrough at 13:52 sentiment: positive
video_pk 69826 · mention_pk 228771
Before You Play - Emerald Echoes video thumbnail
Click to watch at 13:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Exciting and engaging dice rolling mechanics
  • Strategic betting options add depth
  • Tense moments due to limited gear supply
  • The jackpot payouts are lucrative
  • Re-roll cubes are useful for mitigating bad rolls
Cons
  • Can be risky if not careful with dice placement
  • The game can end abruptly if the gear supply runs out
  • Some jackpot conditions are difficult to achieve
Thematic elements
  • gambling with goblins
  • prison
Comparison games
none
Mechanics (from transcript analysis)
  • Betting/Wagering — Players can bet on the outcome of the tumbler's turn, with payouts based on the order and correctness of the bets.
  • Dice Placement — Rolled dice must be placed on specific levels of the skull board according to their value and restrictions.
  • Dice Rolling — Players roll dice as a core action, with the results determining available placements and potential outcomes.
  • Push Your Luck — Players can choose to roll additional dice at a cost or stop at certain points, balancing risk and reward.
  • Resource Management — Players manage gears to buy additional dice and must consider the total supply of gears as it dictates the end of the game.
  • Set Collection — The game involves collecting gears as the primary scoring mechanism.
  • Variable player powers — While not explicitly stated as powers, the different betting cards and jackpot opportunities offer varied strategic approaches.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you are interested in the campaign there is that link in the description
  • this is a prototype copy of the game so things are subject to change in the future
  • the Tumblr will also have the opportunity to bet on what they think the outcome is going to be for the tumblr's turn
  • the key points to remember is that when assigning dice you're always going to have to assign dice to the same level and future rerolls require you to assign dice to the highest level that already contains dice or higher
  • the game immediately ends and at that point Whoever has the most gears is the winner
  • the money is really on betting on other people
  • the tumbler does get paid out first so if we don't have enough gears left in the supply then we are just going to pay out as much as possible and then the game would end immediately
References (from this video)
No references stored for this video.
Video Ffi_rVokSho One Stop Co-op Shop Discussion at 0:44 sentiment: positive
video_pk 38904 · mention_pk 117222
One Stop Co-op Shop - Emerald Echoes video thumbnail
Click to watch at 0:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging narrative
  • puzzles well-received when played as a pair
Cons
  • out-of-print status or delivery uncertainty mentioned
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Narrative Choice — post-curious narrative puzzle series experienced as a collaborative playthrough
  • narrative puzzle — post-curious narrative puzzle series experienced as a collaborative playthrough
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I loved the art. I loved the theme. The actual gameplay was just fine.
  • Emerald Echo is still awesome. I really liked the story here.
  • The Restless could be for you. It is a wild game.
References (from this video)
No references stored for this video.
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