Game Info
Year
2022
Players
1-3
Age
10+
Playtime
60 min
Complexity
2.2/5
Collection
Your Tier
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Description
A 1-3 player co-op dungeon adventure game combining tile laying and hand management to explore procedural dungeons, fight monsters, and destroy the entity at the bottom.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 3 ·
mix 2 ·
neu 0 ·
neg 0
Showing 1–5 of 5
Video v6ocajo45bk
UndeadVikingVideos Discussion at 1:21:16 sentiment: mixed
video_pk 88525 · mention_pk 233508
Click to watch at 1:21:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Amazing artwork
- Neat little gun crawl
- Interesting things
Cons
- Didn't grab me in any way
- Box is ginormous
- Not gonna play it again
Thematic elements
- Dungeon crawl
Comparison games
none
Mechanics (from transcript analysis)
- Dungeon Crawl — Described as a 'neat little gun crawl'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- you only have five tries to do it
- it's too lucky
- someone can just Crush by getting some good roles
- The core still is flawed
- I want to like it more than I do
- she got that Mr carcasson age
- Kickstarter is still where you gotta go
- we call those people normies
- I like to think that nobody's above the law
- it's a train wreck
- the acting is great
- there's not a weak person weak actor in that group
- the last lost no wow
- absolutely sucks that Lance Reddick is no longer with us
- The Mamas and the Papas I listen to that song a lot
- It was great and then and then they just [ __ ] all over themselves
- it's a little late
References (from this video)
No references stored for this video.
Video 9gFQ9rFMKEA
The Dungeon Dive Top List at 2:20 sentiment: positive
video_pk 86588 · mention_pk 224506
Click to watch at 2:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Novelty works together to create an engaging game
- Improved box and rulebook size
- New expansions added joy
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Combat — The combat system is mentioned as a novel aspect of the game.
- exploration — The exploration aspect of the game is highlighted as a novel element.
- Storytelling — The way the game tells its story is described as novel.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- and so in today's video we will be discussing the year of 2024 and we will be doing the 10 best games that I played in 2024
- everything about forgotten uh depths is novel The exploration is novel the combat the story the way the expansions work it's one of the most novel games that I'm aware of and all of that novelty works together to create a super interesting and engaging game
- this is basically uh The Legend of Zelda the RPG
- just a wonderful wonderful beautiful production with some really twisted kind of highdea pixel art
- if you are looking for you know if you've played Ford against Darkness you've played D100 dungeon and you want something that's just a little bit more in depth a little bit more involved in either of those two games you might want to check out Karalis
- And that leaves us just with number one my favorite game of the year and I'm surprised guys but that is dragons down from Scott Demers and man what a fantastic game.
- The kinds of games that I appreciate more now are these kind of sandbox games where the story is created through the actions of the players on the table.
- Everything is kind of disjointed however the theme is so tightly woven into the mechanisms of the game with the art and the flavor text and just how the game is played that it effortlessly creates interesting uh stories and narrative as you are playing the game and it's very memorable.
- The game is very hard to learn the rule book isn't very good but the designer has a great uh explainer video on his twitch Channel and I believe that has also been linked to YouTube and that's how I learned the game and that's how I think once you learn the game it plays very very well it's very fast.
References (from this video)
No references stored for this video.
Video 3f1Gr3KFZpA
Hungry Gamer Analysis at 1:17:10 sentiment: positive
video_pk 84148 · mention_pk 213557
Click to watch at 1:17:10 · YouTube ↗
Overall sentiment (raw)
Highly positive, praised for its unique mechanics and production.
Pros
- Extremely unique mechanics, unlike any other dungeon crawler.
- Innovative exploration system.
- Engaging narrative elements through conversation cards.
- Beautiful art.
- Focus on well-designed female characters.
- Improved box size in later editions.
Cons
- If tiles are laid incorrectly, players can lose.
- The original box was large with wasted space.
Thematic elements
- Dungeon exploration
- Conversation cards create random stories.
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — Used for conversation cards during camp actions.
- Dungeon crawling — The core activity of the game.
- Pattern Recognition — Players must find a pattern of rooms in the dungeon.
- Tile Placement — Exploration involves laying out cards that form a pattern, playing like a tile placement puzzle game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's one of those games that's greater than the sum of its parts.
- The way you explore the dungeon is so unique.
- It's focused on strong female characters, which most games aren't.
- The only huge downside right now is it's nearly impossible to get in the United States because of uh trade wars and shipping is insane...
- Make sure whatever you're doing, make sure you're having fun.
- We are so blessed with variety.
References (from this video)
No references stored for this video.
Video TWUoFcCtDhA
Dungeon Dive Review at 0:14 sentiment: mixed
video_pk 78567 · mention_pk 191361
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Strong thematic focus on exploration and mapping
- Artwork and visual design create an inviting, non-threatening vibe
- Distinct twists on dungeon crawl mechanics without being overly complex
Cons
- Box and rulebook are disproportionately large for a small-card game
- Excessive plastic insert and wasted packaging
- Rulebook readability and physical storage concerns
Thematic elements
- Exploration, discovery, and adventure through a map-driven dungeon
- Dungeon exploration with map-building across multiple dungeon levels
- Puzzle-like, map-centric questing with lore and ecology discovery
Comparison games
- Stars of Acarios
Mechanics (from transcript analysis)
- Combat: Deck/Hand — Combat is resolved via attack/defense cards drawn from each character’s deck and monster decks, with numerical comparison and counterplay.
- Deck-based combat — Combat is resolved via attack/defense cards drawn from each character’s deck and monster decks, with numerical comparison and counterplay.
- loot and character progression — Characters acquire equipment and loot decks that enhance abilities; unique gear ties to each character.
- multi-level dungeon with boss — Progression occurs through levels 1 to 3, culminating in a major boss to win.
- node/legendary location puzzle — Players connect nodes to form shapes that unlock legendary locations, providing rewards and progression.
- Tile Placement — Players construct a map by placing tiles and choosing which encounters to face, building shapes that unlock locations.
- tile placement / map creation — Players construct a map by placing tiles and choosing which encounters to face, building shapes that unlock locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Forgotten depths feels different even though we are participating in the same kinds of action verbs
- this is the most unwieldy rule book i have ever seen in all of my decades of gaming
- the art here is done by Marion Churchlin; absolutely fantastic art
References (from this video)
No references stored for this video.
Video FG5G2G-XjhE
Dungeon Dive Daniel Review at 0:36 sentiment: positive
video_pk 78566 · mention_pk 191360
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Tile-placement exploration with strong player agency and meaningful decision points
- Bespoke treasure decks for each character create tidy, character-specific progression
- Tactical, visually engaging combat system that balances luck and choice
- Distinctive and cohesive art style that reinforces the game's world
- A significant box redesign and streamlined rulebook improve usability and storage
- Expansions introduce fresh mechanics and narrative depth without breaking core gameplay
Cons
- Expansion-specific content may not appeal to all players; camp dialogue and lore-heavy components are optional and may feel peripheral to some groups
- Complexity can be intimidating for new players or solo newcomers who prefer more streamlined experiences
Thematic elements
- Exploration, discovery, and character progression through bespoke loot and evolving dungeons; emphasis on story integration via discovery and lore.
- A three-ecology dungeon crawl set in a dying world that blends science fiction and fantasy, with three distinct environments (ruins, caves, subterranean architecture) and a narrative-driven structure.
- Narrative-driven exploration with Discovery Cards, lore/history cards, and anchored character identities; expansions deepen story moments and character depth.
Comparison games
- Legends Untold
- Rogue dungeon
Mechanics (from transcript analysis)
- Combat deck and power usage — Each hero has a combat deck with action cards and power abilities; players draw and select cards to create combat pairs, resolve blocks, hits, and counter-damage in a tactical mini-game.
- Combat: Deck/Hand — Each hero has a combat deck with action cards and power abilities; players draw and select cards to create combat pairs, resolve blocks, hits, and counter-damage in a tactical mini-game.
- Discovery nodes and shape-based exploration — As cards are laid and edges connect, players form discovery node shapes dictated by Discovery Cards; completing certain shapes reveals meaningful discoveries and story progress.
- Experience, leveling, and deck upgrades — Experience points allow healing, purchasing keys, and leveling up heroes; level-ups grant new powers and potential deck upgrades for more powerful future encounters.
- Loot and treasure customization per hero — Treasure chests grant cards from each hero's bespoke treasure deck, ensuring that loot is relevant to the chosen character and promoting meaningful choices when multiple heroes are involved.
- Lore, history, and world-building mechanics via expansions — Expansions add lore/history cards (Vault of Yar, Ever Chamber, Camp Dialogue) and new mechanics like sub-dungeons, chimeric monsters, essences, and the Ever Engine to extend play and world depth.
- Tile Placement — Tiles are laid to form ecologies (ruins, caves, subterranean architecture). Exploration depends on matching exits and walls, with blocks and doors shaping the dungeon layout and progression.
- Tile placement with ecology progression — Tiles are laid to form ecologies (ruins, caves, subterranean architecture). Exploration depends on matching exits and walls, with blocks and doors shaping the dungeon layout and progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Forgotten Depths is different
- these expansions are super unique super novel
- the box is a much better size now
- I love this game so much
- Forgotten Depths has a great chance of entering into my top 10
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–5 of 5