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Four Against Darkness box art

Four Against Darkness

Game ID: GID0133142
Game Info
Year
2016
Players
1
Age
12+
Playtime
75 min
Collection
Your Tier
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Description

Four Against Darkness is a solitaire dungeon-delving game.

No miniatures are needed. All you need is the book, a pencil, two six sided dice, and grid paper.

You choose four character types from the classic classes (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and start adventuring in dungeons created by dice rolls and by your choices. When you enter a room, you generate its content on a series of random tables. You will meet monsters, fight them, hopefully defeat them (or decide that discretion is the better part of valor!), you'll manage your resources (healing, spells, life points, equipment), grab treasure, dodge traps, find clues, and even accept quests from the monsters you meet. Your characters can level up and become better at what they do, but it will not be easy.

What the game is not:

It is NOT a miniature game. You may use miniatures to remember your characters' marching order if you wish, but that's it.

It is NOT a roleplaying game. You may run it as a simple cooperative, GM-less game if you want.

It is not a game-book or a choose-your-own-adventure book. There is no prose to read or numbered sections to go to, even if we could do something like that in a supplement.

Everybody at Ganesha is having great fun with 4AD. A couple of supplements are almost ready and will be available soon.

The PDF is 90 pages with plenty of black and white illustration, plus a color cover and a flowchart.

Description

Four Against Darkness is a solitaire dungeon-delving game.

No miniatures are needed. All you need is the book, a pencil, two six sided dice, and grid paper.

You choose four character types from the classic classes (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and start adventuring in dungeons created by dice rolls and by your choices. When you enter a room, you generate its content on a series of random tables. You will meet monsters, fight them, hopefully defeat them (or decide that discretion is the better part of valor!), you'll manage your resources (healing, spells, life points, equipment), grab treasure, dodge traps, find clues, and even accept quests from the monsters you meet. Your characters can level up and become better at what they do, but it will not be easy.

What the game is not:

It is NOT a miniature game. You may use miniatures to remember your characters' marching order if you wish, but that's it.

It is NOT a roleplaying game. You may run it as a simple cooperative, GM-less game if you want.

It is not a game-book or a choose-your-own-adventure book. There is no prose to read or numbered sections to go to, even if we could do something like that in a supplement.

Everybody at Ganesha is having great fun with 4AD. A couple of supplements are almost ready and will be available soon.

The PDF is 90 pages with plenty of black and white illustration, plus a color cover and a flowchart.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 11 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–13 of 13
Video xe6w3VmUf5I The Dungeon Dive Review at 0:28 sentiment: positive
video_pk 89595 · mention_pk 238230
The Dungeon Dive - Four Against Darkness video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • 48 final bosses with full entries and art for each
  • substantial content that significantly expands the base game
  • scaling mechanics keep encounters relevant across levels
  • rich treasure and item systems add depth and choice
  • cartography and map-selling introduce a neat mini-game
  • monster hunts and varied missions boost replayability
Cons
  • requires the Four Against Darkness core rules (not standalone)
  • art quality varies; some expansions are lighter on art than others
  • the volume of content may be overwhelming for new players
Thematic elements
  • Treasure hunting, dungeon exploration, and escalating boss encounters within modular, table-driven content.
  • Fantasy dungeon crawl in a classic dungeon environment with adventurers delving deeper and facing varied encounters.
  • Procedural, modular storytelling driven by dice tables and card-like boss entries.
Comparison games
none
Mechanics (from transcript analysis)
  • Cartography and map selling — A map-making mini-game where players map the dungeon and can sell maps after play.
  • Enchanted Homunculus concept — Treasure-driven creation of a joinable character class via collected components.
  • Extensive treasure tables — D66 and related tables drive loot variety and magical items for customization.
  • Highest level character scaling (HCL) — Power of opponents scales with the party's top character level to maintain challenge.
  • Legacy/ boss evolution — Boss behavior and encounter design evolve with progression; some bosses may escape and reappear later.
  • Monster hunts and mission types — New mission types (e.g., monster hunts, terrorized village, monsters on the loose) add narrative variety.
  • table-driven encounters — Final bosses and other encounters are generated via table-driven mechanics (boss pages and rollable outcomes).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this expansion adds so much to the game
  • twisted final fights is fantastic
  • i almost consider it an essential purchase
  • this packet here would give you many dozens of hours of dungeon diving fun
References (from this video)
No references stored for this video.
Video OD8Jm9Yk0WY The Dungeon Dive Discussion at 59:32 sentiment: positive
video_pk 87849 · mention_pk 230256
The Dungeon Dive - Four Against Darkness video thumbnail
Click to watch at 59:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • handy for solo dungeon exploration
  • offers a variety of encounter decks and prompts
Cons
none
Thematic elements
  • survival and dungeon exploration
  • fantasy dungeon crawling
  • card-driven prompts guiding dungeon encounters
Comparison games
  • Arkham Horror
  • Tri-Cube Tales
Mechanics (from transcript analysis)
  • card_driven_encounters — enemy and event cards guide the flow of encounters
  • Dice Rolling — roll D6s based on character stats to resolve checks and actions
  • dice_pool — roll D6s based on character stats to resolve checks and actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my favorite tool in all of gaming
  • a standard deck of playing cards is one of the most useful tools
  • these decks are super handy for coming up with prompts
  • free form Adventure Gaming, free form sandbox gaming
  • these are really handy decks for any kind of fantasy or horror game
  • I love their stuff
References (from this video)
No references stored for this video.
Video eM2S4pWeczs The Dungeon Dive Analysis at 55:19 sentiment: positive
video_pk 87540 · mention_pk 228988
The Dungeon Dive - Four Against Darkness video thumbnail
Click to watch at 55:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Perfect entry point for the genre
  • Highly popular with many expansions
  • Cheap to get into, especially PDFs
  • Simple character management
Cons
  • Base game rules are considered lacking and could be rewritten
  • The sheer number of expansions can be overwhelming
  • Some expansions contain adult themes
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Class and level progression — Characters have classes and levels, and progress through different books as they gain experience.
  • Extensive expansion system — A vast array of expansions add new classes, monsters, rules, and content.
  • Minimal bookkeeping — Managing multiple characters is simpler than managing a single complex character in other games.
  • Party-based dungeon crawl — Players control a party of four heroes.
  • Town crawls — Recent expansions allow for adventures and activities outside the dungeon in towns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, many of us growing up played a lot of computer and video games like Bard's Tale, Wizardry, Might and Magic, and various rogue style games.
  • These games are often on the slower side of things and can be a little more contemplative and relaxing as they often involve a lot of dice rolling, looking up charts, drawing, and bookkeeping.
  • So, I've been wanting to do uh this video for a really long time, and it's taken a ton of time and effort to put everything together.
  • I really enjoy all of the games that you see on this table, and I think they all have something to offer in this little kind of a sub niche of our tabletop gaming hobby space.
  • And so, if you want something simple and something that is closed and direct, then you might want to look into uh Notequest.
  • I would not play one without the other. Actually, I that's not true. I would actually play World Builder on it by itself just to create a hex world before I would play the base D100 Dungeon by itself. But my favorite way to play is to combine them together.
  • So, I think more so than any other game that we're talking about today, Marching Order is all about style. It's all about the vibe.
  • Dollar for dollar, bang for your buck, you cannot go wrong with Carnathus.
  • If you want a game with a lot of expansions, if you want to really uh modify the game and tailor it to to become the exact kind of game that you want, then Four Against Darkness is is for you.
  • And I also really enjoy the combat. I think this has the best combat out of all of the games that we are looking at today.
  • A lot of this game relies on fiction, not on rules.
  • It's such a fun little space to explore.
References (from this video)
No references stored for this video.
Video Zn_GZc7mVtc Rob's Tabletop World Analysis at 5:02 sentiment: positive
video_pk 83572 · mention_pk 210805
Rob's Tabletop World - Four Against Darkness video thumbnail
Click to watch at 5:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great print and play game
Cons
none
Thematic elements
  • dungeon crawl
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that is the ultimate as far as dungeon crawls are are concerned.
  • The original 1995, not the trash that comes out now.
  • It leaves it wide open where it's a sandbox enough.
  • it is just a game that it leaves the imagination to a complete crawl.
  • the game that I proclaimed as the game of the year for 2025, even though it came out in 2024, but it was impossible to get your hands on.
  • The big five. Okay. All you need is five dungeon crawls. Warhammer Quest, League of Dungeon, Dungeon Universalis, Dragons Down, and D100 Dungeon or four Against Darkness.
  • everything else is so far second that there's nothing that matters.
References (from this video)
No references stored for this video.
Video 7FZrM9iMsCM The Dungeon Dive Discussion at 11:15 sentiment: positive
video_pk 83470 · mention_pk 210385
The Dungeon Dive - Four Against Darkness video thumbnail
Click to watch at 11:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Appears to offer robust, solo-friendly mystery and dungeon-crawl play
  • Flexible themes with potential for overland and dungeon layers
Cons
  • The discussion provides limited detail on exact rules or editions
  • No explicit publisher/designer attribution discussed
Thematic elements
  • dungeon crawling with an emphasis on exploration and mystery
  • fantasy dungeon exploration; modular encounter generation
  • encounter-driven, table-based storytelling with solo play possibilities
Comparison games
none
Mechanics (from transcript analysis)
  • deck-and-die storytelling — cards and dice are used to create stories and encounters on the fly
  • Dungeon Crawl — players navigate a sequence of dungeons or areas with escalating challenges
  • progression through environments — players navigate a sequence of dungeons or areas with escalating challenges
  • Storytelling — cards and dice are used to create stories and encounters on the fly
  • table-driven encounters — extensive tables generate encounters, events, and dungeon features for varied play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the big one here that people are talking about right now, of course, is Warhammer Quest: Dark Water.
  • I love westerns and I love sandbox games.
  • If you want to see a video on all of this stuff, let me know.
  • I'm always, you know, I I always discover stuff from the comments and when people say to check something out, I almost always do.
  • these two we might take a look at together because they are both kind of like little small micro games.
  • there is a ton of stuff in this box.
  • I think I'll just play this kind of, you know, two-handed.
  • I bought this offshoot. It's kind of a side game called The Pirates of Maraco and I think this looks really cool.
  • I have a couple previews here. So, these were sent to the channel. So, these are two things that were sent to the channel.
References (from this video)
No references stored for this video.
Video VoJB79sQY7s Rob's Tabletop World Discussion at 20:14 sentiment: positive
video_pk 83409 · mention_pk 210117
Rob's Tabletop World - Four Against Darkness video thumbnail
Click to watch at 20:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's a game that's almost like fate in some ways.
  • It's a good introductory thing.
  • It's nice. It's fun.
  • It's a decent game.
  • This is a good introductory thing. This is nice. This is fun.
Cons
  • The expanded edition, which I just did a video on.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been through way too much, too much adversity, and I've been able to overcome so much and and still have this channel go for for 11 years, which for me was really impressive.
  • It's so easy to run your mouth on the internet nowadays instead of just, you know, being a decent human being.
  • I didn't have a great upbringing, but um my first year we lost every game in the first bracket.
  • When you feel what it's like to lose you know it stings. It stays with you.
  • How you succeed in life is the fear of losing.
  • It's just time. It's just time. I'm okay. I'm good.
  • Kickstarter and GameFound have have really made things kind of ugly.
  • Descent is garbage.
  • Things should be more affordable.
References (from this video)
No references stored for this video.
Video KAiWUiC3-C0 Rob's Tabletop World Review at 0:28 sentiment: positive
video_pk 83368 · mention_pk 209901
Rob's Tabletop World - Four Against Darkness video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great for beginners
  • Adds more hours and adventures to the base game
  • Inexpensive and provides hundreds of hours of fun
  • Easy to get to the table
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game deserves a lot more praise than it gets, you know, with games being as expensive as they are out there.
  • These are the games you want. 10 bucks and hundreds of hours of fun.
  • Better than paying $150 for some game that you're only going to play once and may never get to the table.
References (from this video)
No references stored for this video.
Video pcLtrG1hJks Rob's Tabletop World Discussion at 6:58
video_pk 83335 · mention_pk 209692
Rob's Tabletop World - Four Against Darkness video thumbnail
Click to watch at 6:58 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And they always make changes that that really make no sense whatsoever. But hey, it's YouTube.
  • I'm so tired of doing auctions. Believe me.
  • So, we are $1,700 short of what we need to kind of keep going.
  • I want this to be the last auction. And I'll tell you why.
  • I really want to try to keep going.
  • I really don't know how long I can keep going. I really don't.
  • When it stops feeling fun and more like work, it's probably a good time to walk away.
  • How much fun I was having was ridiculous.
  • But as long as you have a good time, who gives two shits?
  • There's no spilled milk.
  • I have been swimming upstream for the longest time.
  • It's just not in me to to call quits.
  • We're just going to do the best we can and that's about it.
  • I just want to concentrate on content. Good, solid ideas and content.
  • And I've got some things that I'm not even mentioning that I want to do that I'm really looking forward to.
  • Just taking things to another level, if that makes any sense, you know.
  • We're just going to do the best we can.
  • I think that's the most important thing.
  • I would almost get rid of the Chronicles of Crime, but when I was sick with CO and I could not sleep at night and I would stay awake all night, I would go out and paint and I painted that entire set.
  • I have a real hard time trying to justify getting rid of it. Um because it was so personal painting it, you know, it's one of those things that when you when you paint something like that and you're that sick and you remember that you Oh god, I'm never going to sleep.
  • I miss doing them.
  • I'm thinking of of just trying and and and playing, you know, playing through the pain more or less.
  • It's been a lot of role playing stuff and conquest.
  • This better be like the greatest game ever in a condensed little box for 60 bucks.
  • All right. So, this opens up and there's these four little boxes in here.
  • This is a game and I figured this out afterwards.
  • This is like an RPG that you can play very quickly with a bunch of people or by yourself.
  • Is it worth 50 bucks? It's only one way to find out, right? 60 bucks, excuse me.
  • I guess it's pretty popular overseas from what I read.
  • I'm tired of them. They are exhausting.
  • If nobody watches it, that's fine. That's fine. As long as I'm enjoying myself, I really don't give two shits. And that's the way I feel.
  • I promise you that. I could promise you that.
  • I figure I'd come on thank everybody. Got everything out. Everybody should be getting it.
  • If this next one that I do can get me over the hump, I'm just not going to worry about anything going forward.
  • It'll be a small one just to all we need to do is just raise enough to get over the hump.
  • Am I going to go to an Origins? Am I going to go to a Dice Tower?
  • It's become a a a convention that's more about the Dice Tower people than it is about gaming and all different events and stuff like that.
  • Gen Con is such it's so big. It's so overwhelming.
  • Origins is just it's it's a quaint. It's different.
  • I got to talk Chris called me the other day. I gotta talk to him, see where he's going.
  • I just don't have it the way I did when I was earlier, you know, middle of summer.
  • I might just do Origins, keep it nice and quiet.
  • I always like that one. It was always nice and quiet.
  • I'm going to do something. I just don't know what.
  • And then uh you know, too damn old to be going to conventions.
  • I got raetball and and wrestling to do.
  • I'm going to try to be live more and talk more and hopefully get some things hooked up where I can kind of show some things off more.
References (from this video)
No references stored for this video.
Video E-YxIVRw7YY Rob's Tabletop World Top 20 List at 8:29 sentiment: positive
video_pk 81433 · mention_pk 202164
Rob's Tabletop World - Four Against Darkness video thumbnail
Click to watch at 8:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video o4Lz3Iqn1CE Rob's Tabletop World Discussion at 13:27 sentiment: neutral
video_pk 80636 · mention_pk 196875
Rob's Tabletop World - Four Against Darkness video thumbnail
Click to watch at 13:27 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Boy, did I take it on the chin.
  • All together, just in that one instance, I think it's about $1,600 easy.
  • I'm done with big conventions.
  • The list didn't do very well as far as people checking out games on the list.
  • It's just soccer. It's just a game.
  • All right, so I'm going to pick where we're going, okay? Cuz this is taking too long.
  • Adventure book summer.
References (from this video)
No references stored for this video.
Video H5yOaNKxZ-4 Discussion at 0:00 sentiment: positive
video_pk 69491 · mention_pk 166015
Four Against Darkness video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Offers a simple solo dungeon crawl experience.
  • High variety and replayability with expansions.
  • Scalable difficulty and advanced play options.
  • Expansions easily add variety without complex new rules.
  • Can be played for a very long time.
  • Offers a good introduction to dungeon crawling.
Cons
  • Rules in the core book are not as well-written as desired.
  • Core rule book alone doesn't offer enough variety.
  • Waiting for a second edition of the core book.
  • Lack of a comprehensive rules index makes relearning difficult.
  • Limited enemy variety in the base game.
  • Limited treasure variety in the base game.
Thematic elements
  • Solo dungeon crawling
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — Some expansions offer pre-written campaigns for a more narrative experience beyond random dungeons.
  • Character creation — Players create a party of four heroes. Expansions add new classes and character traits.
  • combat encounters — Players encounter various enemies, including bosses, with expansions adding more variety.
  • Dice Rolling — The game uses d6s for most actions, with d8s and d10s used in expansions for higher levels.
  • Dungeon Crawl — The core gameplay involves exploring dungeons.
  • Loot/Treasure — Acquiring treasure is a part of the game, with expansions offering more magical and unique items.
  • Modular Board — Map generation can be done by drawing or using card decks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really think that what we need more than anything if we're not going to get a updated second edition with a compiled list of all of the various rules is a comprehensive rules index I think that would go a long way into making getting into four against Darkness easier and it would make relearning the game every time you want to set it up a lot easier because there are something like 40 or 50 different expansions for four against darkness and in a lot of those expansions a lot of those expansions introduce new little rules and they might reference rules in another book and so it's kind of a hard thing to know which book you will find each rule so that is an unfortunate kind of thing that happens with four against Darkness
  • These two books add the kind of necessary variety to keep your interest for a longer period of time because with the base game I I bounced off of just the base game when it first came out just because there wasn't enough variety I was encountering the same things over and over again
  • I love the Twisted books just because they easily add variety and you don't have to learn a whole bunch of new rules
  • These cards are highly recommended and they are a lot of fun to use
  • Personally I like to play at levels 1 to four usually when my characters re reach level five I usually just start a new party of adventurers I find the game most fun at level 1 to four but that's just because there are fewer things to keep track of
References (from this video)
No references stored for this video.
Video KRDpwxm_ck8 Review at 0:26 sentiment: positive
video_pk 67466 · mention_pk 163587
Four Against Darkness video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expanded edition is worth the 10 bucks.
  • Beautiful art.
  • Plenty of content.
  • Expanded characters.
  • New magic spells.
  • Cleaned up rules.
  • New vermin table with art.
  • Includes a couple of adventures.
  • Great for new players.
  • Adds enough for existing players to get a boost.
Cons
  • If you have the original, you kind of don't need this.
  • It would have been nice if maybe there was a sample pack that you could pay a couple bucks for instead of paying 10 bucks for the full thing.
Thematic elements
  • dungeon crawl
Comparison games
  • D100 Dungeon
Mechanics (from transcript analysis)
  • Character progression — You're going to get experience for your characters as well. As you go up in levels, you're going to get stronger.
  • Dice Rolling — Everything is done by dice. You're going to rely heavily on D6, D4s.
  • Modular/Expansion — It takes all everything, all the supplements and and some of the things that were put, you know, the expansions basically that the different rules and they put them all in one place.
  • Table-Based Generation — You're going to be rolling on different tables... you're going to take a D100 and you are going to roll and you're going to come up with these different rooms and you're going to connect them all.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You always got to check drive through RPG, which is probably one of the greatest sites ever.
  • This is one of the best solo dungeon crawls ever made.
  • Four Against Darkness is a masterpiece and something that you need to have in your collection.
References (from this video)
No references stored for this video.
Video Cw8E2u-MCqc Meeple University Discussion at 0:41 sentiment: positive
video_pk 64859 · mention_pk 158439
Meeple University - Four Against Darkness video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • on the first day of Christmas my true love gave to me an expansion for terraforming Mars its turmoil
  • on the second day of Christmas my true love gave to me boobs in a bowl and an expansion for terraforming Mars colonies
  • on the fourth day of Christmas my true love gave to me four our construction and an expansion for terraforming Mars Ellison Elysium
  • on the sixth day of Christmas my true love gave to me four against three dragon ante and an expansion for terraforming Mars Prelude
  • on the seventh day of Christmas my true love gave to me seven Wonders duel
  • on the eighth day of Christmas my true love gave to me eight minute Empire seven wonders do
  • on the tenth day of Christmas my true love gave to me four against three dragon ante and the original four promo cards with Sarah forming bars
  • on the eleventh day of Christmas my true love gave to me eight minute and my seven wonders duel
  • on the twelfth day of Christmas my true love gave to me eight minute and seven wonders do
  • Merry Christmas
References (from this video)
No references stored for this video.
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