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Four Scores box art

Four Scores

Game ID: GID0133256
Game Info
Year
1971
Collection
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Description

CONTENTS:
a square plastic boardgame
tiles with crosses in 4 colors
round and squares markers in 4 colors

OBJECT:
The object of the game is to form, by skilfully placing the cards, as many crosses or squares as possible, each comprising all 4 colors.

PLAY:
Whenever a player succeeds in forming a four color cross or square, he places one of his counters on the peg in its center:
if it is a cross, a round counter, if it is a square, a square counter.
Each player adds up his score. A cross (round counter) is worth 2 points, a square (square counter)
1 point.
The winner is the player who has scored most points.

Description

CONTENTS:
a square plastic boardgame
tiles with crosses in 4 colors
round and squares markers in 4 colors

OBJECT:
The object of the game is to form, by skilfully placing the cards, as many crosses or squares as possible, each comprising all 4 colors.

PLAY:
Whenever a player succeeds in forming a four color cross or square, he places one of his counters on the peg in its center:
if it is a cross, a round counter, if it is a square, a square counter.
Each player adds up his score. A cross (round counter) is worth 2 points, a square (square counter)
1 point.
The winner is the player who has scored most points.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 0 · neu 1 · neg 0
Mentions per page
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Video TtvLYhsyA7I The Dice Tower Analysis at 3:10 sentiment: neutral
video_pk 80696 · mention_pk 284889
The Dice Tower - Four Scores video thumbnail
Click to watch at 3:10 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Getting four things in a row, diagonally, you know, connect four in different directions.
Comparison games
none
Mechanics (from transcript analysis)
  • Connect Four — is the game about getting four things in a row, diagonally, you know, connect four in different directions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Vasel.
  • This game is about giving good gifts or bad gifts to other people, and you have to figure out which gift they would most want and which gift they would least want.
  • It's a pretty good ice breaker type game.
  • It works well, okay, seven out of 10.
  • Guilds of London, this is a game that does not get talked about much these days, but it is a solid Euro style game with these different guilds in the middle.
  • Ice Cool, this game still getting played. It's one of the best kids games ever designed, but also for everyone.
  • Mint Control is one of the worst. They really their follow-ups were not nearly as good.
  • Dia de Dead from Radical 8 Games. I really wanted to like this game. I like the theming of it, the idea of dice moving up these steps it just misses the mark, 5.5.
  • Positano, I was very surprised by this game, one of my bigger surprises from last year.
  • It's mean, it's nasty, but it's also short, which makes it very palatable, eight out of 10.
  • And Three Chapters, a little card game, one of the last gasps from Amigo USA before they disappeared.
  • But I really like Three chapters. You're You're You're spending three turns where basically you are drafting cards and playing cards, and they're going to score at different times.
  • So, there you go, folks. The games I reviewed 1, 5, and 10, and 20 years ago.
  • Thanks for watching. I'm Tom Vasel, and this has been look back on The Dice Tower.
References (from this video)
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