Skip to main content
Gen7: A Crossroads Game box art

Gen7: A Crossroads Game

Game ID: GID0140339
Game Info
Year
2018
Players
3-4
Age
14+
Playtime
75 min
Complexity
2.3/5
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

An international colony ship has left an exhausted Earth, headed for a distant planet in the Epsilon Eridani system. Thirteen generations will be born on this vessel before it reaches its destination, each generation a steward of the hopes and ideals of the human species. For six generations, everything has gone as planned....

Now, just as a new command team takes control of the ship, a terrible mystery emerges that will threaten the entire mission. The commanders of Gen7 are about to discover that everything is not as it seems, and the fate of the human species will hang on the choices they make.

In the tradition of the award-winning Dead of Winter, Gen7: A Crossroads Game is a grand narrative game with multiple possibilities. The choices players make as they play will alter the direction of the story. Gen7 will constantly challenge its players with a variety of unique situations that force them to make difficult moral decisions. Will you compromise your integrity to ensure the safety of your crew? Will you value their lives over the safety of the mission?

—description from the publisher

Description

An international colony ship has left an exhausted Earth, headed for a distant planet in the Epsilon Eridani system. Thirteen generations will be born on this vessel before it reaches its destination, each generation a steward of the hopes and ideals of the human species. For six generations, everything has gone as planned....

Now, just as a new command team takes control of the ship, a terrible mystery emerges that will threaten the entire mission. The commanders of Gen7 are about to discover that everything is not as it seems, and the fate of the human species will hang on the choices they make.

In the tradition of the award-winning Dead of Winter, Gen7: A Crossroads Game is a grand narrative game with multiple possibilities. The choices players make as they play will alter the direction of the story. Gen7 will constantly challenge its players with a variety of unique situations that force them to make difficult moral decisions. Will you compromise your integrity to ensure the safety of your crew? Will you value their lives over the safety of the mission?

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 2 · mix 1 · neu 0 · neg 1
Mentions per page
Showing 1–4 of 4
Video FinQo-SCYdI Board Games UnLocked Review at 0:16 sentiment: negative
video_pk 116828 · mention_pk 329720
Board Games UnLocked - Gen7: A Crossroads Game video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • The semi-cooperative nature of the merit track leads to one person having fun while others are frustrated.
  • The game increasingly gets more difficult within the same round.
  • The game mechanics are not fun, relying too much on doing math.
  • The dice mechanic for crew members is weird and doesn't make thematic sense.
  • The layout of the three divisions is boring to look at and interact with.
  • The game has a lackluster presence and aesthetics compared to other games.
  • The rulebook is garbage, lacking clear instructions for setup and gameplay.
  • Secret missions made no sense and were not integral to gameplay.
  • The price point of $80-$100 is too high for the quality and experience offered.
  • The story is lackluster and technically focused rather than fun.
  • The crossroads events do not present difficult choices and can feel linear.
  • The price point is insulting given the component quality and overall experience.
Thematic elements
Comparison games
  • Dead of Winter
  • Arkham
  • Deep Madness
  • Fog of Love
  • Honshu
  • This War of Mine
  • First Martians
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • why make us I might be cooperative
  • the rank 3 you guys the rank one and one great I thought of you both look down I still win
  • this game is $80 for it to be this boring but it's a big old slap
  • the rule book is straight-up garbage
  • I'll be generous give it a four all right below average
  • I'm just gonna laying there like it's solid three because I just wasn't interested except for one round out of the whole thing
References (from this video)
No references stored for this video.
Video 7arpgS-Y8lQ Board Games UnLocked Playthrough at 26:47 sentiment: mixed
video_pk 116827 · mention_pk 329719
Board Games UnLocked - Gen7: A Crossroads Game video thumbnail
Click to watch at 26:47 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Cooperative nature where everyone benefits the team.
  • Thematic integration of a virus affecting the ship's AI and robots.
Cons
  • Some aspects of the rules or card effects are confusing or not immediately clear.
  • A review of the game was not favorable, but the merit track and choices can differ.
  • The ship's name 'Starships Sacado' sounded dumb.
  • The merit system can cause dissension as it favors individual performance, even though it benefits the team.
Thematic elements
  • The seventh generation on a colonization mission facing a computer virus targeting the ship's AI and robots.
  • A ship heading to colonize a new world, possibly Andromeda.
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The game progresses through a campaign with ongoing choices and consequences, indicated by 'spoilers because it's a campaign game' and progression through missions and rounds.
  • Card Play — Players utilize 'mission cards' and 'schema' cards to gain advantages or fulfill objectives.
  • cooperative play — Players work together towards a common goal, as stated 'we are not against one another' and 'it all benefits the team'.
  • Dice Placement — Players place dice on various locations on the board to take actions, evident throughout the gameplay descriptions like 'placing your dice' and 'roll our got one five four and seven'.
  • Resource Management — Players collect and spend various resources like 'data chips' and 'science' to perform actions or complete tasks.
  • threat management — Players deal with 'mission threat cards' and 'critical tasks' that can lead to negative consequences if not addressed.
  • Worker Placement — Players place 'crew' or 'robots' onto locations to perform actions, seen in phrases like 'placing one blue a boy' and 'placing a screw from their barracks'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are not against one another so there's no traitor thing where it's like like we like we should help each other but the merit stuff will get us our points which I'll allow you know us to get the upgrades
  • the theme behind this by the way is that this is a ship I think heading to call so it's mess like Andromeda yeah to colonize a new war and we are the seventh generation oh oh seven
  • I'm your superior officer so take your shirt off
  • the virus hasn't spread to any of the ships core systems it appears strictly limited to care ends protocols in the robotic space if someone is trying to sabotage the ship there are much easier ways of going about it
  • the system reboot cycle has completed Chris Lee all corrupted files have been restored and no presence of the virus is evident robotics tasking has returned to peak efficiency
  • cross-contamination mission protocol cultural integrity mission protocol hub security mission birth protocol there are dozens of these mission protocols and Karen's file structure and they were all targeted by the virus whether many of these mean none of these are defined in our mission statement
References (from this video)
No references stored for this video.
Video 4JE732jZwGc Game Night Picks - Pair Of Dice Paradise Unboxing at 4:47 sentiment: positive
video_pk 91469 · mention_pk 245458
Game Night Picks - Pair Of Dice Paradise - Gen7: A Crossroads Game video thumbnail
Click to watch at 4:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Next evolution of the crossroads system.
  • Grand narrative game with multiple possibilities.
  • Challenges players with difficult moral decisions.
Cons
  • First printing rulebook has many errors; errata/FAQ/tutorial video recommended.
Thematic elements
  • The story of a colony ship's mission, focusing on the challenges and mystery that emerge for the seventh generation's command team.
  • An international colony ship traveling to a distant planet in the Epsilon Eridani system.
  • Grand narrative game with multiple possibilities where player choices alter the story's direction.
Comparison games
  • Dead of Winter
Mechanics (from transcript analysis)
  • Crossroads system — It is the next evolution of the crossroads system, building on the legacy of Dead of Winter.
  • moral decision-making — Players are forced to make difficult moral decisions.
  • Narrative choices — Player choices alter the direction of the story.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'd punish you by telling you to go to your room but you're wearing that you're already being pretty punished.
References (from this video)
No references stored for this video.
Video ifvEL5sSzHY 3 Minute Board Games Other at 11:56 sentiment: positive
video_pk 91254 · mention_pk 343274
3 Minute Board Games - Gen7: A Crossroads Game video thumbnail
Click to watch at 11:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Hilarious experience
  • Best table talk and banter of any game
  • Really good time
  • One of my favorite co-op game experiences of all time
Cons
  • Replayability means the mysteries gone, the magic's gone
  • For all intents and purposes a legacy game
  • Second play would likely be a pale imitation
Thematic elements
  • Bureaucratic middle managers arguing and bickering while their colony ship starts to burst into flames.
  • Colony ship
  • Campaign-based with evolving story and player decisions.
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — Played through a campaign with a story.
  • Cooperative — A cooperative game experience with elements of player conflict driven by theme.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I appreciate Tigris and Euphrates. I admire its design but I don't really enjoy playing it that much.
  • One of the problems of Kickstarter and there are many problems with Kickstarter is that it creates games that are more flash than substance and one of those games for me was Vengeance.
  • It's also quite similar to a game I really like called Pay Dirt and Paid it was on my hidden gems list.
  • Gen7 for us was a hilarious experience of four people playing bureaucratic middle managers arguing and bickering while their colony ship started to burst into flames around them.
  • I really didn't like tapestry I really didn't enjoyed it all and it's not because I wasn't good at it I knew how the game worked I could get big scores.
  • The game keeps punching losers in the face.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–4 of 4
View on BoardGameGeek