Game Info
Year
2021
Players
2-4
Age
12+
Playtime
45 min
Complexity
1.7/5
Collection
Your Tier
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Description
A push-your-luck chariot racing game set in ancient Greece where players draft a team of legendary heroes and gods to compete in high-speed chariot races.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video BIqFaJEW-fo
Meeple University Playthrough at 1:27 sentiment: positive
video_pk 89956 · mention_pk 239781
Click to watch at 1:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Compact and quick, travel-friendly design.
- Thematic art and mythic setting with gods and hydra.
- Engaging dice-based movement with balancing mechanics (first vs second die).
- Fun, pun-filled banter during the live playthrough.
Cons
- Early misprints on whirlpools requiring players to improvise numbers.
Thematic elements
- mythology and gods in ancient Greece
- era of the old greek myth
- racing game with mythic twists and divine favors
Comparison games
- Pebble Rock Delivery Service
- Oceans
- Isle of Cats
- Riverside
- Fresh Water Fly
- Panamax
Mechanics (from transcript analysis)
- Fish-based reroll — You can reroll the second die by spending fish collected on the track.
- GODS’ favors — Favor cards (gods’ favors) can be drawn up to two per turn; they may have immediate effects or be attached to ships for use later.
- Hydra encounter — Encounter the hydra; you must spend a fish or lose the rest of your turn (you’re safe until movement points are exhausted).
- Movement resolution and wedges — After rolls, you move the sum of remaining dice along paths and can draw wedges to start of subsequent turns to alter the layout (up to two per turn).
- Roll-to-move with navigation die — On each turn you roll a navigation die (d3) and two d6s; you try to get the second die to be equal or higher than the first. If the second die is not equal or higher, you lose both dice.
- Two-lap race — Players race twice around the board; the winner is the first to complete the second lap or be ahead after that lap.
- Wake tokens — Wake tokens track movement progress and can be used to recount how far you've moved.
- Wedges starting layout — Wedges can be drawn and placed at the start of turns to change the course of the track (up to two per turn).
- whirlpools — Whirlpools constrain movement with directional arrows; early versions had misprints requiring players to assign numbers themselves.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we are racing twice around this board
- it's a roll to move game with a nice little twist on how we do that
- this is a nice quick racing game
- wake tokens so that we can go back and recount how far we've moved
- it's very compact and traveling and it's very quick
References (from this video)
No references stored for this video.
Video HoWYtOWy3sQ
Meeple University Playthrough at 16:07
video_pk 70035 · mention_pk 239795
Click to watch at 16:07 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
- Grease Lightning
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Trek 12 is a roll and write game.
- What's a roll and write game? If you'd asked me 2 weeks ago, which you did, I wouldn't have known what it was.
- the way it works is that you roll some dice, and then you write a result on your board.
- For every fixed line, so, for example, there's one through to five, you score the highest number plus the number of other members of the fixed line.
- Or for the zones, you score the high the number that's that the zone represents. So, this is a four plus the number of other numbers in there.
- The person with the most points wins.
References (from this video)
No references stored for this video.
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