You have an invitation at 5 p.m. at the Mad Hatter’s garden. The table is ready, the cookies taste like buttery heaven, and the tea is strong and spicy. "More sugar?" asks the Mad Hatter, giving you a bizarre look.
"Yes, plea..."
"Time's up!" he yells, interrupting you. Sugar, cookies, and millions of hats fly everywhere. Tea spills all over the tablecloth as he proceeds with a huge smile on his face. "It's time to play a game."
•••
In Hats, two to four players compete to acquire the most outstanding hats by exchanging cards in hand with cards on the tea table board. Each card exchange influences how each hat is scored. Naturally, at the end of the game, the player with the highest score will be declared the maddest!
To play, everyone draws nine cards. You take your turn by performing one of the following two actions:
Exchange hats — Play a single card from your hand face up and exchange it with one of the same type (color) from the tea table board or exchange it for a card of any type but of a lower value. Add the card exchanged from the tea table board to your collection by placing it face up in front of you.
Create a black hat — Play a single card face down in front of you to add it to your collection as a black hat. Each black hat in a player's collection at game's end is worth 1 point.
Optional action: At any time during your turn, you may discard a single card of your choice to draw a new one from the draw deck. In a four-player game, players will exchange cards with their teammates.
END GAME SCORING
Hat Collection: Players earn points for the hat cards in their collection based on the position of the matching type on the tea table board. If two or more hat cards on the tea table board are of the same type, find the hat card of that type with the lowest position on the tea table board and keep it face up, while turning all other cards of that type face down.
Favorite Hat: Each player reveals the final card in their hand as their "favorite hat" type. Players gain points equal to the sum of all cards in their collection that match the type of their "favorite hat" minus the value of the final card in their hand.
The Last Cookie: There is only one cookie left at the table. Players compete for the cookie by having the most different types of hat cards in their collection. Black hats count as a type. During the game, pass the cookie to the player who has the most different types of hat cards. The chocolate chip cookie is worth five points at the end of the game.
—description from publisher
Filler Friday: Hats - Playthrough & Review
- card game with brain-dedicated decisions
- hats theme
- light, accessible
- Arboretum
Mechanics (from transcript analysis)
- card_drafting — players draft and play cards with simple rules
- hand_management — managing a small hand of cards to optimize moves
Video topics + discussion points
Quotes (from this video)
- "I'm going to be capturing the screen on my laptop here and will actually be going through the BoardGameGeek pages together as I talk"
- "I'm certainly paying attention to this one"
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it was like three or four a week which is just kind of bonkers
- a fire hose honestly i'm not used to publishing that many videos
- everything is fine
References (from this video)
- nostalgic classic with family memories
- easy to teach and quick to play
- heavy luck element
- aging design may feel dated to some players
- classic Yahtzee-style scoring
- family dice-rolling game
- traditional, nostalgic
- Yahtzee
Mechanics (from transcript analysis)
- Compound Scoring — achieve various scoring patterns to maximize total score.
- Dice Rolling — roll dice, select dice to keep or reroll across multiple categories; aim for straights, full house, etc.
- dice rolling and score categories — roll dice, select dice to keep or reroll across multiple categories; aim for straights, full house, etc.
- scoring by combinations — achieve various scoring patterns to maximize total score.
Video topics + discussion points
Quotes (from this video)
- this is supposed to be a real time game which means you have to be rolling your dice fast and thinking quick
- we've taken the real-time aspect out of it but kept some of the things in it
- the turn-based I find it a lot more enjoyable
- I think this is a really good version of Isle of Cats
- the OG of rolling rights and that would be Yatsi
- I have some great childhood memories when I used to go and stay at my grandma we would play yatsi all the time
- the theme is so cool
- Patchwork doodle more than Patchwork
References (from this video)
- Still love the mechanism
- One of the better classic games
- Pretty decent game
- Still works today really well
- Less options towards the end of the game
- Game gets more depressing as you go on
Mechanics (from transcript analysis)
- Dice Rolling — rolling your like rolling your dice and then being able to reroll some of them twice.
Video topics + discussion points
Quotes (from this video)
- Count of the Nine Estates. Um, a game people keep suggesting to me and I've played it over the years off and on and I think it's not bad.
- Distilled clear Srank. It's such an amazing game. I absolutely love this.
- Draftosarus, also the game I very much enjoy. I will give this an A. S would be too much, but it's such a cute and nice uh drafting game.
- Cluster. Uh you have um a circle made of like a rope like a ropes circle rope circle so to speak and everybody gets like the same number of magnets and you put the magnets in the middle and when you put down your last magnet you win.
- Exobase also a game that I will bring a video to you at some point.
- Magic Keys in English. I think um this is like a children game actually. It's a children's game, but we play like with like I think we were like four adults playing that.
- Malus Hotos. I just released a preview video for that for the Kickstarter campaign and I enjoyed this game a lot.
- Micro City is a pretty decent game in a small box. Um, but it's also nothing all too amazing, right?
- Reforest clear as this is an absolutely amazing game.
- Sally Face Strange Nightmares uh for the video game uh Sally Face and I found this game quite decent actually.
- Stone Spine Architects uh in the roleplayer universe. And I like this a lot. I will give this an A.
- Switch and signal. I'm a little conflicted on that one.
- Yatsi. Yeah, this is like a guilty pleasure, right? We all know it's not an amazing game, but Yatsi is the basis for like a lot of other games with this mechanism of rolling your like rolling your dice and then being able to reroll some of them twice.
- Buds and Blooms from Mark Tuck. Also a game that I enjoyed playing.
- And actually, you know what? I'm actually missing one game. I also played Wingspan.
- Wingspan would also be an S of course and would be up here.
References (from this video)
- Beautiful box, beautiful artwork
- Consistently fail me over and over again with their games.
- I hate it.
Mechanics (from transcript analysis)
- Card Play — You just play random cards.
Video topics + discussion points
Quotes (from this video)
- And we always end at the the last one, The Road to Canterbury.
- If you like the Harry Potter theme.
- Cupcake Empire is a game I like a lot.
- I find it unique and interesting.
- So, the Valeria series has been up and down for me, but I thought Mar Graves was pretty interesting.
- This is one I considered getting back in the day if only because it's a war game but fantasy and from a war game company.
- It's good.
- What I like about this game is you're putting a card into the series and each round you're also going to activate one of these cards.
- So, that looks interesting.
- That is a lot of tan. Very Canterbury.
- my favorite here is probably Chomp actually, that little card game from All Play.
- I find that one to be pretty nifty.
- Are there ones that I should play that I haven't played there? Ones that I like and you're like you're crazy, etc.
References (from this video)
Mechanics (from transcript analysis)
- unknown — Only explicit mention is that the host invented Yatsi; no mechanics described.
Video topics + discussion points
Quotes (from this video)
- King of Tokyo is for smashing things
- More by accident than intention.
- I never had to even attack you or buy any upgrade cards. So, it's kind of a moral victory as well.
- If you want to play Yatsi, just play Yatsi.
- We invented Yatsi.
- Well, it's cold for them.
References (from this video)
- distinct visual cue makes for an easy recognition moment
- fun, lighthearted end to a round
- could be perceived as too easy for a blindfold round
Mechanics (from transcript analysis)
- visual/iconic identification — recognizing a distinct item—cookie—from a game
Video topics + discussion points
Quotes (from this video)
- Oh we've had this on the challenge before
- my favorite game of all time magic maze
- we borrowed blindfolds from Hand to Hand Warat which is a fun game you cannot see anything now
References (from this video)
- interesting premise
- potential for clever interactions
- no agency, stuck with cards
- frustrating if luck dominates
- hand management with hats as value markers
- hat-based values
Mechanics (from transcript analysis)
- Hand Management — players manage hats to influence scoring and actions
- hand management / set collection — players manage hats to influence scoring and actions
Video topics + discussion points
Quotes (from this video)
- I hate this game so much.
- The theme definitely is carrying the game but I really like the mechanisms too.
- It's a nice back and forth two-player game trying to outguess the other person.
- This is basically Scrabble with pictures.
References (from this video)
- Cat theme appeals to fans
- Light, approachable vibe suggested by the discussion
- Back-of-box reading and lack of explicit mechanics may hinder understanding
- cats as the central motif
- Cat-themed theme
- light, whimsical party/game vibe
Mechanics (from transcript analysis)
- unknown — The transcript references cats and a back-of-box reading moment; explicit mechanics are not described
Video topics + discussion points
Quotes (from this video)
- "it's not Star Wars and deck building games"
- "Earth super hyped up Kickstarter game"
- "I have enjoyed my place so far"
- "the kickstarter version comes with a 42 Page Long book"
- "this is about Brewing yes and it's actually about distilling"
References (from this video)
- fun, silly theme
- quick play
- card exchange and set-collection
- hat-themed card game show
- light, playful
Mechanics (from transcript analysis)
- Card exchange — trade cards on the table to influence values
- Hand Management — manage cards to score hats
Video topics + discussion points
Quotes (from this video)
- Kurios is a game of worker placement deduction and bluffing and it's simple and quick.
- Don't Get Got sounds like a game that I am definitely going to be subjecting a lot of my friends to frequently.
- Horrified includes high-quality sculpted miniatures of Frankenstein, the Bride of Frankenstein, the Wolfman and more.
References (from this video)
- Tight, tense interaction for a filler game
- high variability with player counts
- fast-paced and accessible for light to mid-weight gamers
- Colorblind accessibility issues due to similar color hues
- 2-player dynamic gives second mover an advantage
- Loose thematic tie may reduce immersion
- hat collection competition with suit-based scoring
- Alice in Wonderland tea party
- whimsical and abstract, loosely tied to Alice in Wonderland
- Arboretum
Mechanics (from transcript analysis)
- Card exchange — on a turn, players either swap a hand card with a table card of the same color, or exchange a hand card with a higher value from a different color.
- End-game scoring — points are awarded based on color runs and the final hat values; cookie award to most colors; zero or negative points possible for some configurations.
- Hand Management — draw/discard to maintain hand size and plan future swaps.
- Hidden Information — cards played face-down or kept hidden until scoring.
- Set Collection — players collect hats to maximize end-game points.
Video topics + discussion points
Quotes (from this video)
- it's called hats
- the cookie is worth five points and it goes to the player who has the most number of suits
- it's simple in theory but in execution it's difficult
- naveen literally hunted this game down
- two players whoever is going second does have a significant advantage
- the napkin is a scoring scoreboard
- this is a really solid filler game