The object of honeycombs™ is to connect your tiles together by matching their symbols. The more matches you make the more points you earn. The honeybee is wild and can be connected with any symbol. Honeycombs™ has three unique ways to play, each varying in speed and competitiveness. Choose the one that suits your mood.
Version A – Worker Bee
Fast-paced competition between opponents
(2-4 players / 2-4 teams of 2)
1. Divide tiles evenly among all players/teams.
2 players = 26 tiles each, 3 players = 17 tiles each, 4 players = 13 tiles each
2. Each player places their tiles face-down in front of themselves.
3. On the word ‘go’ players turn over their tiles and connect as many matching symbols as possible. It’s a race to complete your honeycomb before
your opponents complete theirs.
4. The first player to connect all their tiles together yells “HONEYCOMBS”.
This signifies the end of the round and all other players must immediately stop.
5. Players quickly check the honeycomb of the player nearest to them to see if anyone has broken rules 1 and/or 2 (see rules 1 "Single Match" & 2
below). If so, deduct points accordingly. However, if the player finishing first is in violation of the rules, the round
resumes until someone finishes with a mistake free honeycomb.
6. Next, each player calculates their points for the round - (See Scoring) and tells the scorekeeper. The scorekeeper keeps a running tally of
everyone’s points.
7. Return all tiles to the bag to prepare for another round.
8. The player with the most points after 3 rounds is crowned Queen Bee.
Version B – One Big Honeycomb
A leisurely competition, one turn at a time
(2-4 players / 2-4 teams of 2)
1. Players take turns to build one big honeycomb while collecting individual points.
2. Draw one tile and place it face up in the center of the table.
3. Each player draws three tiles from the bag.
4. Moving clockwise, players choose one of their three tiles and connects it to the honeycomb. One point is earned for every match made and it is added
the player’s total.
5. After each turn, players draw one tile from the bag to replenish their hand.
6. When all 52 tiles have been connected to the honeycomb, the game is over and the player with the most points is the champion.
7. Some tiles have special powers which are indicated in the center of the tile. To maximize their value, be strategic in how you use them. They are
only active in Version B- One Big Honeycomb.
Special Power Tiles.
Double Points: When playing a tile marked with the Double Points symbol "2X", all points earned are doubled.
Steal: When playing a tile marked with the Steal symbol (picture of a masked robber) you have the power to steal another player’s turn. Before
a player lays their tile, yell “STEAL” to indicate you are stealing their turn. Lay your ‘Steal’ tile and collect your points.
Replenish your hand to 3 tiles. Continue with the next scheduled player.
Extra Turn: After taking your normal turn, you can play the Extra Turn tile (tile marked with a symbol of an arrow in a circle)
right away. It is a bonus turn and does not affect your next turn. Replenish your hand to 3 tiles
Wild Tile: When playing the tile with the "bee" symbol in the center of the tile the player chooses 1 symbol on this tile to become wild. It can
now be matched with any symbol. *note: this is not to be confused with the wild bee on the perimeter of the tile.
Version C – Honeycombs Puzzle
Work together to build a creative honeycomb
1. All tiles are placed face up on the table as you would with a puzzle.
2. Players work together to build one honeycomb. The object of this game is to make as many connections as possible.
3. Tiles can be moved around at any time, by any player.
4. Work at your own pace as everyone contributes at the same time.
5. When all tiles are connected to the players’ satisfaction the game is over.
6. This is a non-competitive version; count the total points and record your score if you want.
Rules
Rule 1: Single Match (Applies to Worker Bee Version Only)
When a round is finished, only one tile in a players honeycomb can have a single match. A single match is a one that is isolated (the symbols on either side of it are not matched). This means you cannot string tiles together in a train to finish quickly.
Rule 2: Mismatched Connection
If a mismatched connection is discovered when the round ends, the player must remove the tile with the mismatch without receiving any points
for it. For example, a player may need to remove a tile and forfeits 2 points even though 1 of the connections was a match.
Scoring
1 match = 1 point
1 core connection = 5 points
Unused tile = minus 1 point (Worker Bee Version Only)
How to Score
1. Count your core connection points first
2. Count your matches. To ensure accuracy when counting, points should be tallied while you disassemble your honeycomb. As you remove each tile, count
the number of matches it has. (see picture below)
3. Minus your negative points.
Core Connection
A core connection is a tile that has matched all 6 sides. In the One Big Honeycomb version, the player who placed the 6th and final tile earns the
core connection bonus of 5 points. This bonus is in addition to the points received from the connection(s) themselves.
- Unique 'I cut you choose' mechanic
- High player interaction
- Tension and potential for bluffing
- Supports up to six players
- bees
- Agent Avenue
Mechanics (from transcript analysis)
- bluffing — potential for bluffing and trying to outsmart everyone else at the table.
- Card Drafting — you're stacking cards and passing them to in a circle around the table.
- I cut you choose — In this game, it's an I cut you choose mechanic.
Video topics + discussion points
Quotes (from this video)
- What are the most exciting family board games being released at Essen Spiel this year in 2026?
- Can't wait to try all three.
References (from this video)
- Quick
- Interactive
- Family-friendly
- Challenging for experienced gamers
- Unique mechanic
- Cute artwork and theming
- Balances hurting opponents and helping yourself
- Lots of deduction
- Risk of getting stung by bees
- Secret agent bears gathering intel and spy supplies without getting stung
Mechanics (from transcript analysis)
- Deduction — trying to figure out how they've arranged theirs for you.
- I stack you choose — It's the I stack, you choose.
- Set Collection — gathering valuable intel and spy supplies
- Take That — Arrange secret caches to tip your opponents
Video topics + discussion points
Quotes (from this video)
- It's like a chess game, but a little bit more sophisticated tile laying chess game.
- But, you can combine it with season 1 and just make it a bigger game.
- It's all about deduction.
- It's a delicate balance of how can I hurt my opponents, and how can I help myself?
- It's described as a relaxing tile laying game. It's not.
- But it's a fun stress.
- These things are really good and Panorama is one of those games that really just like oh this is cool.
References (from this video)
- Cute artwork
- Interesting take on I cut, you choose drafting
- Engaging player interaction
- Appealing animal theme
- Undercover agent bears collecting sets
Mechanics (from transcript analysis)
- Drafting — You're going to stack six cards. And you get to stack them however you want. When you pass it on the next person, they can only look at the top two and either pass or take them.
- I Cut, You Choose — It It has an interesting take on the I cut, you choose cuz it's an I stack you choose.
- Set Collection — trying to collect sets for most of the um most of the time.
Video topics + discussion points
Quotes (from this video)
- So, my number one, I just absolutely love this game. It is so cute and the cover just tells you exactly what's going on.
- It It has an interesting take on the I cut, you choose cuz it's an I stack you choose.
- The majority of their games are super easy to score.
- It's kind of a brain teaser.
- So, Bordeaux is the um paper and pencil version basically of Fromage, but set in a winery.
References (from this video)
- Really delicious light bluffing
- Little bit of press-your-luck
- I cut, you choose mechanism
- Tons of ways to score
- Outthinking opponents
- Nice small box game
- 15-to-30-minute playtime
- Plays 1-6 players
- Propolis
Mechanics (from transcript analysis)
- Card Drafting — Players order cards into groups and pass them to other players each round in a different direction.
- I Cut, You Choose — Features an 'I cut, you choose uh uh mechanism' which the host really enjoys.
- Set Collection — Players try to get certain combinations of cards that will give them points.
Video topics + discussion points
Quotes (from this video)
- So, how this works, you got to watch the video to see the three different games that I'm giving away.
- I will spend just a couple minutes on each one, and at the end of the video tell you how you can for free put your name in the list, so I will randomly determine one recipient for each of the three games.
- I have been to Origins recently.
- I went to Gen Con this year, and I received games that I already have, that I have copies of, and these are brand new games from 2025 and 2026 that I think you will absolutely love, and I'm just trying to share the love.
- So, I will essentially send these games to you.
- This is the contiguous 48 states just for shipping costs.
- This is just coming from my house to your house, and so you can have these, and they are all shrink-wrapped brand spanking new.
- So, I want to start off with the very first game that I think you will absolutely adore because I did.
- I got a video of this on my channel.
- So, that is going to be it again.
- Contiguous 48 states only in the US, again just for shipping.
- Shipping is a cost.
- I'm happy to give these games away and I'm happy they're going to go to someone who will love them and play them, which is you.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Gen Con is just a buying convention.
- If that's what you get out of Gen Con, I think you're doing it wrong.
- There is more to Gen Con than just the exhibitor hall.
- Getting there early also it's kind of like the calm before the storm.
- It's really good. It's really good.
- The whole thing is seeing designers These designers are fantastic.
- It's so great to see. And year after year you get to see different designers.
- Cosplayers this year did not disappoint.
- My watch would die because I had done so many steps each day.
- It's fantastic. So anyway, exhibit hall was fantastic as usual.
- The games kind of I'm like oh, like you know, whatever. But, I don't even mind what they play. But, I love to play together, something together.
- The food trucks And then also Steak 'n Shake.
- Swing for the fences. Give me weird.
- The games were great this year.
- You know what? There's no judgement.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Let me know in the comments which ones you're interested.
- Let me know in the comments which one you want us to talk about next.