Skip to main content
Honshū box art

Honshū

Game ID: GID0160817
Game Info
Year
2016
Players
2-5
Age
8+
Playtime
40 min
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Honshu is a map-building card game set in feudal Japan. Players are lords and ladies of noble houses seeking new lands and opportunities for fame and fortune.

One game of Honshu lasts twelve rounds, and each round is divided into two phases. First, map cards are played in a trick, and the player who played the highest valued card gets to pick first from those cards played. Then the players use the map cards picked to expand their personal maps. Each player must expand their personal maps to maximize their scoring possibilities.

Manipulating your position in the player order is crucial for mastering Honshu.

Description

Honshu is a map-building card game set in feudal Japan. Players are lords and ladies of noble houses seeking new lands and opportunities for fame and fortune.

One game of Honshu lasts twelve rounds, and each round is divided into two phases. First, map cards are played in a trick, and the player who played the highest valued card gets to pick first from those cards played. Then the players use the map cards picked to expand their personal maps. Each player must expand their personal maps to maximize their scoring possibilities.

Manipulating your position in the player order is crucial for mastering Honshu.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 5 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video K3hNtfupP28 Rolling Dice & Taking Names Discussion at 24:38 sentiment: positive
video_pk 93541 · mention_pk 253271
Rolling Dice & Taking Names - Honshū video thumbnail
Click to watch at 24:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple and quick to play (30 minutes).
  • Satisfying city building aspect.
  • Engaging card drafting mechanic.
  • Good for families and those who enjoy Carcassonne.
  • Affordable MSRP ($25).
Cons
  • Limited player interaction in the core building aspect.
  • May not appeal to players seeking deep complexity.
Thematic elements
  • Building a town/area
Comparison games
  • Carcassonne
  • Ethnos
Mechanics (from transcript analysis)
  • Area Building — Players aim to create the largest contiguous areas of specific terrain types (cities, lakes, etc.) for scoring.
  • Resource Management — Players collect cubes (fish, ore, gold) from production sites to move to factories for scoring.
  • Set Collection — Points are scored based on the size and composition of contiguous areas.
  • Tile Placement — Players place cards onto their map, with new cards overlapping existing ones.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I cannot wait one day when they can will you let me not name these stupid things anymore
  • We met at our Caroline tabletop game store in Pineville North Carolina plug
  • My goodness Tony you and I used to play a war machine right we used to you always play a lot of war machine and it was a it was a lifestyle game
  • So I stepped my toe into Warhammer 40k and you and I can play we could talk about it later on
  • It's just the little things like that I enjoy I wish some of more of the board games had those little neat mechanics to it you know
  • This is the exact same thing and Tony I think this is one that your group would really like except except you said interaction is to take that type of element no it only plays five players
  • So my pitch is that I have a seamless soulless cube pushing euro game where you're just treating cubes for other cubes to trade cubes for victory points
  • I'll go on record and say I do enjoy playing splendor so I think it's a fine game
  • I think this is a solid euro game I think everybody that said to this table said this is really really good
  • I'm really digging these games that the when you read the rules it's like oh that's pretty simple that's probably just a really simple quick little game but there's enough meat behind it to where you enjoy it but it doesn't overstay its welcome and it's played in under an hour
References (from this video)
No references stored for this video.
Video 08KfrW_cdTw Watch It Played Discussion at 1:59 sentiment: positive
video_pk 84069 · mention_pk 213036
Watch It Played - Honshū video thumbnail
Click to watch at 1:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the White Castle. I love it so much.
  • World Order. Yeah, it's so good.
  • Cities, I loved Cities. I think it's just fantastic.
References (from this video)
No references stored for this video.
Video R1IHEwFVA6s Gaming Rules! Discussion at 0:31 sentiment: positive
video_pk 81481 · mention_pk 202647
Gaming Rules! - Honshū video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple rules
  • plays nicely
  • has stayed in collection for a long time
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Voidfall. I think it's a great game.
  • The Gang works brilliantly.
  • The digital version of Talisman fifth edition actually has more content than the physical version.
  • This is not any kind of criticism on the game itself. It's just my expectations going into it based on the artwork.
  • Horror on the Orient Express has a lot going on, but the experience is special.
References (from this video)
No references stored for this video.
Video 4Z8_t2e4MEY Before You Play Top List at 6:46 sentiment: positive
video_pk 4734 · mention_pk 13802
Before You Play - Honshū video thumbnail
Click to watch at 6:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cute, approachable theme
  • short, accessible play sessions suitable for game nights
  • strong entry point for light-to-medium gamers
Cons
  • thematic clarity can be fuzzy for some players
  • card interactions can sometimes block desired terrain
Thematic elements
  • urban development with territorial placement and overlapping tiles
  • Japan; map-building town construction with trick-taking drafting
  • abstract, strategic, light thematic skin
Comparison games
  • Hokkaido
Mechanics (from transcript analysis)
  • Drafting — Winning a trick grants first pick of the available map cards to expand your town.
  • Tile Placement — Placed map cards must overlap or connect with existing ones to form a coherent town map.
  • Trick-Taking — Each round, players play numbered cards; the highest value wins the trick and gains priority to pick map cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are embarking on our top 50 journey
  • the games for the most part are going to be shipped directly from the publishers
  • we have excluded games that we've only played one time
  • crossovers obviously because we share a collection a lot
  • please keep in mind we are not here to sway you one way or the other but we do have to disclose
References (from this video)
No references stored for this video.
Video WtSJqNPlGcc Adam in Wales - Board Game Design Top List at 25:30 sentiment: positive
video_pk 2356 · mention_pk 6910
Adam in Wales - Board Game Design - Honshū video thumbnail
Click to watch at 25:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative color-based tricking and resource interactions
Cons
  • Some learning curve around color-mixing rules
Thematic elements
  • Trick-taking without suits/trumps; city-building through card play
  • Strategic engine-building with set collection and resource management
Comparison games
  • Primal Flower Minh
  • Pi meld
Mechanics (from transcript analysis)
  • city-building via cards — Cards contribute to city tiles and end-round scoring
  • no conventional trump or suit system — Instead, players use colored resource-cubes and color-mixing mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • trick-taking games are the most ancient form of card games dating back to the 10th century in China
  • this is a top 10 style of trick-taking games top 10 different mechanisms used in trick-taking games and specifically in modern trick-taking games
  • the first half of the game players reveal a card in an attempt to win a central revealed card
  • bidding is a way to add a layer of strategy and prediction to the trick-taking format
  • the most famous and popular example is the four player game teach you which is played in two teams of two
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–5 of 5
View on BoardGameGeek