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Hostage Negotiator: Crime Wave box art

Hostage Negotiator: Crime Wave

Game ID: GID0161787
Game Info
Year
2017
Collection
Ratings
Creator Score
Expansions & Family
Hostage Negotiator
Mechanic profile
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Vibe profile
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Description

Description from the publisher:

In Hostage Negotiator: Crime Wave — a standalone expansion to the solitaire game Hostage Negotiator — each turn represents a conversation between you and a hostage taker. You play cards and roll dice to increase conversation points, decrease the threat level, and release hostages.

Hostage Negotiator: Crime Wave uses the same "hand-building" mechanism found in Hostage Negotiator that puts cards you purchase directly in your hand for next turn, but it features new Conversation Cards, new Terror Cards, new Pivotal Events, and all new Abductors — each with new rules and new demands! It can be played right out of the box and also expands the original Hostage Negotiator.

Hostage Negotiator: Crime Wave comes in a box that fits all released content for Hostage Negotiator to date with room for more.

Description

Description from the publisher:

In Hostage Negotiator: Crime Wave — a standalone expansion to the solitaire game Hostage Negotiator — each turn represents a conversation between you and a hostage taker. You play cards and roll dice to increase conversation points, decrease the threat level, and release hostages.

Hostage Negotiator: Crime Wave uses the same "hand-building" mechanism found in Hostage Negotiator that puts cards you purchase directly in your hand for next turn, but it features new Conversation Cards, new Terror Cards, new Pivotal Events, and all new Abductors — each with new rules and new demands! It can be played right out of the box and also expands the original Hostage Negotiator.

Hostage Negotiator: Crime Wave comes in a box that fits all released content for Hostage Negotiator to date with room for more.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video yUGI9kWikQk Board Games UnLocked Review at 0:29 sentiment: positive
video_pk 115833 · mention_pk 328321
Board Games UnLocked - Hostage Negotiator: Crime Wave video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • So much fun overall, especially the career mode.
  • Great variety in abductors and their mechanics.
  • Thematic immersion is excellent.
  • The career mode adds significant stakes and weight.
  • Engaging card play and decision-making.
  • The pace of the game is good.
  • Tarot cards add fun and chaos.
  • Demands add interesting risk/reward choices.
Cons
  • Dice rolls can be very frustrating and feel random.
  • The career finale was lame and anticlimactic.
  • Aesthetic inconsistency with male/female conversation cards in career mode.
Thematic elements
  • Negotiating with abductors to save hostages
Comparison games
  • The Big Score
  • Detective: City of Angels
  • Crusoe Crew
Mechanics (from transcript analysis)
  • Card Play — Players use cards to influence negotiations and resolve situations, with some cards being discardable to improve dice roll outcomes.
  • Dice Rolling — Successes are determined by dice rolls, with a chance of success on 5s and 6s, and a possibility to convert a 4 into a success by discarding cards.
  • Hand Management — Players manage their hand of cards, deciding when to discard them to aid dice rolls or save them for other purposes.
  • Press Your Luck — Players must decide whether to spend cards to improve dice odds, weighing the risk against the potential reward.
  • scenario/campaign play — The career mode offers a multi-year campaign with evolving situations and consequences.
  • Set Collection — In the career mode, players collect different cards across years, influencing the progression of their game.
  • Variable player powers — Different abductors have unique demands, pivotal events, and tarot cards that alter gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the career finale was really lame
  • the dice can be extremely frustrating
  • i love the fact that you do have some hand management
  • it's so fun the uh i i i like the card play
  • i love the variety of how each hostage each abductor is completely different from one another
  • the career is so so fun
  • the dice can make it extremely stressful
  • the game is a lot of fun
  • the career was just phenomenal
  • hostage negotiator by itself uh is probably around a seven
  • with career it it bumps it up to a nine
References (from this video)
No references stored for this video.
Video C4-n1L0a0ps Board Games UnLocked Rules Teach at 0:31 sentiment: positive
video_pk 115842 · mention_pk 328330
Board Games UnLocked - Hostage Negotiator: Crime Wave video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyment of the career progression and promotion system.
  • Positive sentiment towards the publisher Van Ryder Games.
  • Satisfaction with successful negotiation outcomes.
  • Finding the gameplay engaging and fun, even in a solo context.
Cons
  • The game can be challenging, with difficult rolls and situations.
  • Some mechanics, like the 'paranoia' roll or specific card effects, can lead to negative outcomes.
  • The 'Rush Hour' scenario introduced significant challenge and a high risk of losing.
Thematic elements
  • Becoming a hostage negotiator
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign Abductor — An opponent or scenario that is drawn as part of the campaign progression.
  • Career Mode — The game progresses through years with stressor events, career events, hostage negotiations, and personal events, impacting the player's character and career.
  • Demand Concession — The player can choose to concede to an abductor's demands.
  • Dice Rolling — Dice are used to determine the success or failure of actions during negotiations and events.
  • Envelope/Card Play — Special envelopes and cards are introduced during the game, such as 'Rush Hour' and 'C1', which modify gameplay.
  • Extraction — The act of rescuing hostages from dangerous situations.
  • Negotiation — The core gameplay loop involves interacting with abductors to resolve situations.
  • Personal Events — Random events that occur outside of the main negotiation scenarios, impacting the player's character.
  • skill progression — Players can gain advanced skills and promotions, such as becoming a Detective and then a Sergeant.
  • Stressor Cards — Cards that introduce negative effects or challenges the player must overcome.
  • Trait system — Players can gain traits like 'Loyalty' and 'Defiant' which affect gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • viewer discretion is advised
  • well it's i guess crime wave but the the career um expansion because why not it is a strictly solo game and i've i am in love with van rider games
  • i don't even know if this is like a actual if that's like a real specific job
  • oh boy i get to either elope to vegas or have a grand ceremony
  • all right hey all right i had a really nice wedding but you my stressor is dead which is the worst kind of stressor
  • wow year one and everyone's already gonna hate me so this is going pretty well it can only go downhill from here
  • awesome well that that worked out very very very very well so i'm liking that low stress
  • man is there any dessert am i even gonna play the game
  • arcane messiah arc you know it would be that guy
  • what a piece of [ __ ]
  • god damn it god damn it god damn it
  • boom man I am doing fantastic
  • well let's see if you can just stay calm like what the what the hell is your problem
  • jesus christ at six basically once it gets higher than six i mean you're very almost guaranteed to lose if you don't hold on to cards
  • i have been promoted hell yeah
  • so good but um you never know it can always get crazier
References (from this video)
No references stored for this video.
Video tp2jAxu-IB0 3 Minute Board Games Top List at 24:16 sentiment: positive
video_pk 91347 · mention_pk 245082
3 Minute Board Games - Hostage Negotiator: Crime Wave video thumbnail
Click to watch at 24:16 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Each abductor requires a different approach, creating variety
  • Creates memorable stories even when things go wrong
  • Ways to mitigate luck
  • Enduring gameplay
Cons
  • Many people say it's too luck dependent
Thematic elements
  • Hostage negotiation
  • Character-driven scenarios
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting (implied) — Spending cards to roll dice or to earn points to buy better cards later on.
  • Dice Rolling — The core gameplay is really simple of your spending cards to roll dice or to earn points to buy better cards later on.
  • Hand Management — The core gameplay is really simple of your spending cards to roll dice or to earn points to buy better cards later on.
  • solo game — A hand building dice driven solo game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video dg3_Ka35M2c 3 Minute Board Games Discussion at 4:04:56
video_pk 90107 · mention_pk 240306
3 Minute Board Games - Hostage Negotiator: Crime Wave video thumbnail
Click to watch at 4:04:56 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Anacrony is a cooperative game for one to four players. So it's a cooperative game where you're working together to stop that end game timer.
  • You're constantly making choices about how you're gonna spend your next X turns, and you've got to have enough resources.
  • You've got to plan for months ahead. You've got to plan how you're gonna spend your next X turns.
  • This is a really good cooperative game. I've played it a couple of times.
  • It's a very thinky game. So you've got all these different tracks and your different workers and your different ways to score points.
References (from this video)
No references stored for this video.
Video 0FsZDlygAAI Beyond Solitaire Playthrough at 0:09 sentiment: positive
video_pk 10851 · mention_pk 32032
Beyond Solitaire - Hostage Negotiator: Crime Wave video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intense, tension-filled negotiation experience
  • Varied decision space due to card market and demands
  • Timer-based pressure creates engaging pacing
  • Multiple win conditions (save hostages and capture/neutralize abductor)
  • Dynamic dialogue moments that reward careful persuasion
Cons
  • Steep rule complexity and heavy setup
  • High risk of casualties if mismanaged by the player
  • Randomness from tarot draws can feel unforgiving
  • Can be demanding in long play sessions for new players
Thematic elements
  • Crisis negotiation under pressure; time-sensitive decision making
  • Urban hostage crisis, law enforcement negotiation
  • Dialogue-driven scenario-based gameplay with escalating threats
Comparison games
none
Mechanics (from transcript analysis)
  • card economy / market refresh — Zero-point and demand cards cycle between rounds; purchases and discards shape future options
  • demands and escape mechanics — Major demands and escape demands introduce bargaining and risk/reward decisions
  • Dice Rolling — Two-dice rolls to determine success or failure in threat reduction and conversation outcomes
  • emotional state tracking — The abductor's anger/threat level is tracked and influenced by cards and dialogue; mismanaging can escalate outcomes
  • hand management / card play — Players manage a market of conversation, threat-down cards, and zero-point cards to influence the abductor
  • hostage pool management — Hostages are in a pool; saving hostages vs. risk of more casualties affects win conditions
  • pivotal events and endgame conditions — Pivotal events and the endgame conditions determine whether you can win by solving hostage rescue and abductor capture
  • timer / tarot deck — Tarot deck acts as a countdown; certain cards trigger end-game if not managed
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • just make a damn call if you're going to save the rest of the hostages from bear wrath you'll need to find out who you're supposed to call
  • keep cool to try to bring his rage level down a little bit
  • secret extraction
  • so basically our timer just went down
  • we're gonna spin these two cards to change one of the fours into a success
  • Barrett Mullins just wants to call his mama
References (from this video)
No references stored for this video.
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