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How to Rob a Bank

Game ID: GID0162619
Game Info
Year
2017
Players
2-4
Age
10+
Playtime
30 min
Complexity
1.5/5
Collection
Your Tier
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Mechanic profile
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Description

An asymmetrical one versus many heist game where one player controls bank guards while other players cooperatively play robbers attempting to complete heists through simultaneous card programming

Description

An asymmetrical one versus many heist game where one player controls bank guards while other players cooperatively play robbers attempting to complete heists through simultaneous card programming

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–2 of 2
Video uKx1RNZZnnA Shelfside Review at 1:08 sentiment: positive
video_pk 91317 · mention_pk 244886
Shelfside - How to Rob a Bank video thumbnail
Click to watch at 1:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nice wooden components with tactile feel
  • Clean, fast setup and an accessible ruleset
  • Alarm mechanic adds a strong, contestable objective
  • Robber actions and the option to sequence actions in any order increase depth without complexity
  • Balanced play at four players with entertaining banter
  • Compact, inexpensive and family-friendly for a 30-minute game
Cons
  • Card stock is thin and floppy; durability is a concern
  • Rulebook contains contradictions requiring external clarification
  • Balancing issues observed at 2-3 players (bank underdefense vs robbers) especially around certain cards
  • Possible anticlimax if robbers nearly finish on last round
  • Box art and packaging can mislead first impressions
Thematic elements
  • Array
  • Urban contemporary bank heist
  • Informal, review-style
Comparison games
  • Root
  • Hot Rod
Mechanics (from transcript analysis)
  • Action Queue — Players build sequences of actions using cards and resolve them in a fixed order.
  • Action Queueing — Players build sequences of actions using cards and resolve them in a fixed order.
  • asymmetric roles — Different sides (bank vs robbers) have distinct goals and abilities.
  • Card Driven — Actions are defined on cards drawn and played by players.
  • Interaction/Blocking — Guards occupy spaces; they can lock tokens, tackle robbers, or influence robber options.
  • Movement — Mandatory movement of figures on board as actions.
  • Tiered actions & special moves — Robbers have unique action options beyond card actions (e.g., teleport, moving the getaway car, dropping money into the car, etc.).
  • token management — Tokens represent money bags, alarm, guards; some tokens are locked/unlocked and can be flipped.
  • Token Pairing — Tokens represent money bags, alarm, guards; some tokens are locked/unlocked and can be flipped.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • how to rob a bank is an asymmetric action queuing game
  • the existence of the alarm by itself is a huge factor
  • this is a short asymmetric action queue game that's decently light and super accessible
  • we believe that How to Rob a Bank plays best at four players
  • this box offends me every time I play
  • for the recommender score we give How to Rob a Bank eight out of ten
  • I would rate the game a 9 out of 10
References (from this video)
No references stored for this video.
Video VnVL5ajaqJI Shelfside Discussion at 3:55 sentiment: neutral
video_pk 91319 · mention_pk 244901
Shelfside - How to Rob a Bank video thumbnail
Click to watch at 3:55 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Array
  • Criminal heist
Comparison games
  • Taboo
  • Disney Villainous
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Target board games selection is gonna get a 7 out of 10
  • there's an entire corner of the store dedicated to just board games
  • I'm thoroughly impressed
  • the fact that there's an entire corner of the store dedicated to just board games means that there's still a notable presence of games that's definitely gonna include something you're gonna want to want
References (from this video)
No references stored for this video.
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