Skip to main content
Hyperborea box art

Hyperborea

Game ID: GID0163977
Game Info
Year
2014
Players
2-6
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

The mythical realm of Hyperborea was ruled by an ancient civilization that used magical crystals as their main source of energy. With time, the Hyperboreans became greedy, and their search for power in the deep made the crystals unstable, causing earthquakes, mutations, droughts and floods. Hyperboreans just dug deeper, and only a few wise mages, foreseeing the inevitable, built an unbreakable magical barrier. When the unharnessed magical energy was unleashed from the deep, the Hyperborean civilization was destroyed in a single day, only the magical barrier preventing the disappearance of life from the whole land. The survivors living in the small outposts outside Hyperborea were now sealed out by the barrier. The knowledge of crystals was declared forbidden it was because too dangerous, or simply forgotten.

Over centuries, six rival realms were born from the ashes of the Hyperborean civilization: the militarist Red Duchy; the Emerald Kingdom and its death-delivering archers; the Purple Matriarchy fanatically worshipping the goddess of life; the skilled diplomats and merchants of the Golden Barony; the Coral Throne with its efficiently organized society and finally the secluded and enigmatic Celestial Reign.

The fragile peace between the different realms was not intended to last. One day, the magical barrier suddenly collapsed. A whole new land stood in front of the six kingdoms, still haunted by the old Hyperboreans turned into harmless but ominous ghosts, full of ruins to discover and cities to explore. Each realm is now sending its best warriors and explorers to Hyperborea in order to achieve dominance over their rivals, but which will prevail? Brutal strength or deep understanding of science? The discovery of valuable artifacts in the lost ruins or the retaking of long, lost cities? Only you, as the leader of one of the factions, can lead your people to the ultimate dominance over Hyperborea!

Set in a mythical land of the same name, Hyperborea is a light civilization game for 2 to 6 players that takes 20-25 minutes per player. The game begins at the time when the magic barrier protecting access to the mythical continent of Hyperborea suddenly falls.

Each player takes the role of the leader of a small kingdom situated just outside the now open to be conquered and explored land. Her kingdom has limited knowledge of housing, trade, movement, warfare, research, and growth, but new and exciting powers are hidden in Hyperborea. During the game, this kingdom will grow in numbers and raise armies, extend its territory, explore and conquer, learn new technologies, etc...

The game's main mechanism, which can be described as "bag-building", involves you building a pool of "civilicubes". Each cube represents specializations for your kingdom: war, trade, movement, building, knowledge, growth. Grey cubes represent corruption and waste, and players will acquire them by developing new technologies. (Power corrupts by its own definition, and the more complex a society becomes, the more waste it generates.) Each turn, players draw three random cubes from their bags, then use them to activate knowledge (technologies) they own.

Description

The mythical realm of Hyperborea was ruled by an ancient civilization that used magical crystals as their main source of energy. With time, the Hyperboreans became greedy, and their search for power in the deep made the crystals unstable, causing earthquakes, mutations, droughts and floods. Hyperboreans just dug deeper, and only a few wise mages, foreseeing the inevitable, built an unbreakable magical barrier. When the unharnessed magical energy was unleashed from the deep, the Hyperborean civilization was destroyed in a single day, only the magical barrier preventing the disappearance of life from the whole land. The survivors living in the small outposts outside Hyperborea were now sealed out by the barrier. The knowledge of crystals was declared forbidden it was because too dangerous, or simply forgotten.

Over centuries, six rival realms were born from the ashes of the Hyperborean civilization: the militarist Red Duchy; the Emerald Kingdom and its death-delivering archers; the Purple Matriarchy fanatically worshipping the goddess of life; the skilled diplomats and merchants of the Golden Barony; the Coral Throne with its efficiently organized society and finally the secluded and enigmatic Celestial Reign.

The fragile peace between the different realms was not intended to last. One day, the magical barrier suddenly collapsed. A whole new land stood in front of the six kingdoms, still haunted by the old Hyperboreans turned into harmless but ominous ghosts, full of ruins to discover and cities to explore. Each realm is now sending its best warriors and explorers to Hyperborea in order to achieve dominance over their rivals, but which will prevail? Brutal strength or deep understanding of science? The discovery of valuable artifacts in the lost ruins or the retaking of long, lost cities? Only you, as the leader of one of the factions, can lead your people to the ultimate dominance over Hyperborea!

Set in a mythical land of the same name, Hyperborea is a light civilization game for 2 to 6 players that takes 20-25 minutes per player. The game begins at the time when the magic barrier protecting access to the mythical continent of Hyperborea suddenly falls.

Each player takes the role of the leader of a small kingdom situated just outside the now open to be conquered and explored land. Her kingdom has limited knowledge of housing, trade, movement, warfare, research, and growth, but new and exciting powers are hidden in Hyperborea. During the game, this kingdom will grow in numbers and raise armies, extend its territory, explore and conquer, learn new technologies, etc...

The game's main mechanism, which can be described as "bag-building", involves you building a pool of "civilicubes". Each cube represents specializations for your kingdom: war, trade, movement, building, knowledge, growth. Grey cubes represent corruption and waste, and players will acquire them by developing new technologies. (Power corrupts by its own definition, and the more complex a society becomes, the more waste it generates.) Each turn, players draw three random cubes from their bags, then use them to activate knowledge (technologies) they own.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 3 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video SSkE6UddZ0s Board Games UnLocked Discussion at 11:03 sentiment: positive
video_pk 81404 · mention_pk 201898
Board Games UnLocked - Hyperborea video thumbnail
Click to watch at 11:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I got 66, so not great. Not great. So, I ate on this one.
References (from this video)
No references stored for this video.
Video Pmid7bBm09A Meeple University at 20:01 sentiment: positive
video_pk 64296 · mention_pk 157747
Meeple University - Hyperborea video thumbnail
Click to watch at 20:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun game
Cons
  • box/marketing may mislead about complexity
Thematic elements
Comparison games
  • Oron
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a bit like oron
  • fun game but doesn't look like you expect that kind of game from the box
References (from this video)
No references stored for this video.
Video ldALHMKgXpY Game Night Picks - Pair Of Dice Paradise Top 5 List at 4:30 sentiment: positive
video_pk 34483 · mention_pk 102701
Game Night Picks - Pair Of Dice Paradise - Hyperborea video thumbnail
Click to watch at 4:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • a solid light to medium-weight bag-building civilization game
  • enjoyed as a closer-to-midweight option that still plays well at higher player counts
Cons
  • compared to newer titles, it can feel overshadowed
  • replay value can be dependent on expansions (Light and Shadow noted historically)
Thematic elements
  • civilization growth with exploration and expansion
  • a light civilization-building scenario set in a mythic northern world
  • classic Eurogame feel with medium weight mechanics
Comparison games
  • Gaia Project
  • Tapestry
Mechanics (from transcript analysis)
  • Bag Building — draw resources from a bag to fuel actions and expansion
  • bag-building — draw resources from a bag to fuel actions and expansion
  • civilization progression — develop your kingdom through a sequence of actions and milestones
  • exploration/expansion — advance into new lands and unlock additional capabilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hate excluding people from my games it's the last thing I want to do
  • I actually do appreciate and understand the tough decision that Gil Hova had to make
  • it's a game that is definitely worth a second look if you missed it the first
  • Hyperborea ... I scoop up Hyperborea when it first hit store shelves way back in 2014 and it remains on my shelves to this day
  • you have conquered death and mastered all nine dimensions of space-time reality bends to your every whim and desire you yes you are the absolute best there has ever been a necromancer at the top of their game
  • the dead back to life so they can throw a party with actual guests showing up
References (from this video)
No references stored for this video.
Video AC0OZsvhWXg Foster the Meeple Top List at 5:34 sentiment: mixed
video_pk 8303 · mention_pk 24334
Foster the Meeple - Hyperborea video thumbnail
Click to watch at 5:34 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Theme sounds cool and straightforward
Cons
  • Haven't heard of it
Thematic elements
  • Fantasy exploration
  • Magical ancient society
Comparison games
none
Mechanics (from transcript analysis)
  • Collection — Collect the riches of a long-lost magical society
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We love trick taking games
  • This game is so much freaking fun
  • I adore GMT games, they are becoming one of my favorite game publishers
  • If you remember Vast Crystal Caverns is in my top five games of all time
  • We bloody love it
  • We can't stop playing
  • It's a blimp game not a train game
  • That's just work
  • I don't think I want to play it
  • I'll get it eventually
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–4 of 4
View on BoardGameGeek