Description from the publisher:
Jagged Alliance TBG is a co-operative board game with miniatures allowing you to take the role of your favorite Jagged Alliance mercenaries to battle Deirdranna and her minions in a game with uniquely variable combat tactics.
With its modular map tile system and scenario creation and flexible progression, Jagged Alliance allows for brief skirmish games or evening-spanning campaigns and allows you to build your own scenarios as well!
Players can add extra movement and improve their odds of hitting in combat by spending fatigue or damaging weapons for greater effects. Mercs can then rest and repair or heal themselves, but each turn resting will move the time counter forward to the next counter-attack from the enemy or a new event, that will change the conditions of battle and/or add extra side missions to solve. Players have to manage the different threats and missions while advancing their main goal on the map, which changes with each scenario.
Mercs take their gear, allies and experience with them through the campaign, continually improving their mercs.
Players can gear up and improve mercs, free sectors from occupying forces to receive cash and better gear, save grateful civilians to man your militia or stumble into roaming bloodcats as you try to fight Deirdranna's nefarious commanders and their plots, which will escalate the more sectors you liberate.
The game uses elements from combat games such as Dark Souls, Imperial Assault or Conan and adds more tactical player decisions and influence such as terrain and cover and different, evolving enemies as well as new merc skills and tons of gears and weapons and a meta gameplay managing your militia and defending your hard won sectors.
Also: Bloodcats!
Based on the Jagged Alliance Video game series
- cooperative realism with tactical depth
- varied campaign structure and scenarios
- rule set may be dense for casual players
- potential balancing concerns across campaigns
- tactical combat, tactical decisions, and resource management
- cooperative mercenary warfare in a contested city landscape
- campaign-driven scenarios with evolving enemies and gear
- Dark Souls: The Board Game
- Imperial Assault
- Conan
Mechanics (from transcript analysis)
- campaigns and scenarios — multi-mission play with evolving challenges
- Cooperative Game — players work together to achieve mission objectives
- cooperative play — players work together to achieve mission objectives
- gear and equipment management — diverse tools and items to deploy in missions
- Resource Management — diverse tools and items to deploy in missions
- Tactical combat — situational combat decisions with various enemy types
Video topics + discussion points
Quotes (from this video)
- "The future of Paris is in your dice filled hands"
- "is based on the Stratego universe"
- "the game supports brief skirmishes, sprawling campaigns and custom scenarios"
- "you are a pioneer who has taken a break from his research into dinosaur genetic manipulation in order to travel out west and strike it rich"
- "the druid with the most power points at the end of the game... claims the throne"
- "the tropical lands that surround the valley of the Ancients are all up for grabs"
- "the raid ability allows players to capture valuable treasure cards from their opponents"
- "they want what's theirs and they're ready to pounce on you at any time from anywhere"
- "oh Fox now let's say just for a moment that you and I are various woodland creatures"
- "Ocean Crisis depicts a real-life environmental disaster"