There's always something happening in the city that never sleeps. Maybe it's the lights, maybe it's the energy, or maybe it's the giant monsters trying to demolish the place!
King of New York is a standalone game from designer Richard Garfield that keeps the core ideas of King of Tokyo while introducing new ways to play. As in KoT, your goal is to be the first monster to collect 20 victory points (VPs) or to be the last monster standing. On your turn, you roll six dice up to three times, then carry out the actions on those dice. Claws cause damage to other monsters, hearts heal damage to yourself, and energy is stored up so that you can purchase power cards that provide unique effects not available to anyone else.
What's new in King of New York is that you can now try to become a star in the big city; more specifically, you can achieve "Fame", which nets you VPs, but superstar status is fleeting, so enjoy your time in the spotlight.
The game board for King of New York is larger than in KoT with each monster occupying a district in the city and everyone trying to shine in Manhattan. When you attack, you can displace a monster in another district, whether to escape military forces or to find new smashing opportunities. Yes, smashing because you can now destroy buildings and get bonuses for doing so, but the more destruction you cause, the more intense the military response.
The monsters from King of New York can be used in KoT and vice versa, but the power cards are specific to this game.
Part of the King of Tokyo series.
Top 10 Mechanisms: Dice Games
- heard it's quite different from King of Tokyo
- interesting mechanics
- King of Tokyo
Mechanics (from transcript analysis)
- Area Control — King of New York has a little bit of area control going on.
Video topics + discussion points
Quotes (from this video)
- Love letter she loves love letter
- The first game doesn't mean anything don't worry about it you might mess up a couple of rules worse comes to worse next time you play the game you fix it
- I think the most complex game I've ever played is Empires and Arms
- but munchkin is a game that I've played where it's it's going on on like and on and on and it's because of the luck factor and it's also because of the beat up on the leader
- I think the most played app would be suer Wars I've played like over 300 games of that
- cheaters or jerks that's what we always say
- I don't underestimate the number of people who might be interested in attending don't underestimate the amount of work it's going to be
- I want to win too believe me like I want to win the game that that's fun but um I don't get wanting to win that much that to me seems dangerous or scary
References (from this video)
- Gameplay is quite different from King of Tokyo
- New powers and monsters
- New board with area control elements
- Military presence adds a challenge
- Destructible buildings
- Opportunity to become a celebrity monster
- monsters
- New York
- King of Tokyo
Mechanics (from transcript analysis)
- Area Control — The game involves choosing to be in Manhattan or other boroughs of New York.
- Destructible Buildings — Players can smash and take down buildings.
- Fame Collection — Players can collect fame and become a celebrity monster.
- Military Presence — Players have to deal with a military presence in the game.
- monster powers — The game features new powers and new monsters.
Video topics + discussion points
Quotes (from this video)
- hey everybody welcome to watch it played
- with 12 days left I probably will talk about it a little bit more
- if you don't want to read the rule book don't worry you can go watch a video
- this is one of those games where we're just doing the instructional video
- watchitplayed.com unfortunately which would be the ideal address has already been registered by somebody else
- if I don't get one of these packages every week from him I'm going to start getting worried
- I think destroy Rodney destroy Rodney Pete you're not looking too intimidating in that outfit but I wouldn't mind one of those Burgers you're serving up
- oh my goodness whoa
- I thought it was going to be just King of Tokyo in New York but it's actually changed quite a bit
- it's monsterrific
- Matthew has his own YouTube channel for reviewing games doing unboxings that sort of thing and let me tell you look out because Matthew's amazing
References (from this video)
- people were probably rightly excited at the time for a new kind of version of king of tokyo
- not as good of a game as King of Tokyo
- had a little bit extra wrinkle kind of a needless like fiddly element
- added too much
- kind of went away
- King of Tokyo
Mechanics (from transcript analysis)
- Dice Rolling — Kind of like a new edition of king of tokyo.
Video topics + discussion points
Quotes (from this video)
- this one yeah this is in my top 10 games of all time
- it's just really really fun like a pure ameritrash fun lots of dice rolling lots of just crazy stuff that happens
- it was too much at once for legacy game and it was just like you can find this in the bargain bins i've seen it there
- i would recommend showers brimstone one million percent over this
- the miniatures are just enormous and just massive
- my group and i did not like it whatsoever it has a lot of random stuff in it and to me it was just like just over the line on the randomness
- it's like i feel like i wasted my time
References (from this video)
- Fantastic art and production values
- Fast-paced with quick rounds
- Flexible play style beyond pure 'attack the main monster'
- Multiple paths to victory through fame, buildings, and cards
- Some players feel it lasts longer than King of Tokyo
- Longer playtime may not suit all groups
- giant monsters vying for fame and victory points in urban chaos
- Manhattan, New York City with boroughs and central battleground
- monsters battle for fame and control over the city with dynamic events
- King of Tokyo
Mechanics (from transcript analysis)
- Area dynamics of Manhattan vs boroughs — Positioning in Manhattan vs outside alters attack options and rewards.
- Building tokens and vehicles — Destruction of borough buildings yields points or hearts; flipped tokens become vehicles that still interact with combat.
- Dice Rolling — Yahtzee-style dice mechanic where players roll up to three times to build a set that yields energy, attacks, heals, etc.
- dice rolling with rerolls — Yahtzee-style dice mechanic where players roll up to three times to build a set that yields energy, attacks, heals, etc.
- Energy economy and action cards — Collect energy on dice to purchase action cards that grant varied effects.
- Fame and Superstar tokens — Stars on dice or cards contribute to fame; three stars can steal the Superstar card, awarding victory points.
- Knockout-leaning play with fast tempo — The game supports knockout scenarios but remains fast-paced and engaging; strategy includes non-aggressive paths.
Video topics + discussion points
Quotes (from this video)
- it's the game at its core it's his king of the hill take that monster bashing game it's a lot of fun
- I still think you should play king of Tokyo first
- the art and feel of it is just fantastic
- this is now there's this idea of fame which is there's a card called the Superstar and if you roll three stars you steal it
- buildings and enemies so on in each borough and in Manhattan are a series of these tokens
- it's a knockout game there are very few knockout games left in the market
- open it up where you can meander you can not play aggressive the entire time and still succeed
- great lots of fun
References (from this video)
- Thematic immersion with visually and tactilely exciting monster battles
- Accessible entry point to modern board games for new players
- Strong dice-based decisions that teach probability and risk assessment
- Compact, social, and great for quick game-night sessions
- As a lighter filler game, it may leave seasoned players wanting deeper strategic depth
- Chaos and narrative flavor can overwhelm players who prefer strict rules and structure
- giant monsters fighting for supremacy in a city-wide spectacle
- New York City, present-day urban battleground for gigantic monsters
- arcade-like, cinematic monster-epic with humorous tone
- King of Tokyo
- King of New York (base game) with expansions
Mechanics (from transcript analysis)
- dice_management — core mechanic where players roll dice each turn, decide which to reroll, and weigh probabilistic outcomes to maximize damage, points, or movement
- expansion_compatibility — base game supports modular expansions like Anubis, and remains compatible with the broader Tokyo/NY kinship line, enabling mixed-play scenarios
- manhattan_siege — the central board dynamic where the Manhattan grid creates siege-like pressure; creatures inside the area have specific exit conditions (death or flee under attack), and other monsters can push them out
- scoring_and_end_conditions — win conditions include reaching 20 victory points or being the last monster standing, balancing aggressive gaming with tactical positioning
Video topics + discussion points
Quotes (from this video)
- King of New York is more like a filler game
- it creates images in your head of the huge monsters plundering the city
- you can even hear the sounds of their feet tearing down the buildings
- everything in the Anubis pack is modular
- Anubis showers the city with curses and introduces a new component in the form of the die of fate
References (from this video)
- Better version than King of Tokyo
- Great light filler game
- Quick to play
- More advanced than King of Tokyo
- More enjoyable than King of Tokyo for hosts
- Monster rampage
- New York City
- King of Tokyo
Mechanics (from transcript analysis)
- Area Control — Moving between city and suburbs
- Dice Rolling
Video topics + discussion points
Quotes (from this video)
- it's getting our board game coffee seal of approval that's how good
- baby's first deck builder it's super simple and then it gets gradually harder
- King of New York I find personally is the better version
- Aquatica from Arcane wonders is a fabulous game
- foundations of Rome is one of my like favorite games of the year
- we just need a name for it
- thanks for joining us if you like this video and you want to see more subscribe to our channel
References (from this video)
- easy to learn
- fun to play
- adds strategic depth beyond its Tokyo predecessor
- superpowered monsters vying for control of a metropolis
- city-scale monster combat with military tiles
- commentary-driven evaluation with emphasis on teachability and depth
- King of Tokyo
- Quarriors!
Mechanics (from transcript analysis)
- character powers and bonuses — cards/powers grant additional options and strategic depth
- city tiles with bonuses — tiles flip to grant bonuses and extra damage during play
- dice-rolling combat — dice determine attacks and damage in city-wide battles
- Unique Player Powers — cards/powers grant additional options and strategic depth
Video topics + discussion points
Quotes (from this video)
- it's easy to learn it's fun to play and it's easy to teach
- I can flip up that rulebook in five minutes I'll be caught up like that
- it's my all-time favorite rolling right now
- tell your story as you're doing it so you have your hero cards
- it's one of those games you want to save for Halloween or like a late night
References (from this video)
- not personally enjoyed
- monsters
- New York
- King of Tokyo
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Formula D is really the epitome of roll and move games in the modern era
- Settlers of Catan which was perhaps the most significant euro game that really sparked this whole new wave of modern board games
- Yahtzee has become a mechanic in its own right
- epitomises dice games really and how far they've come
- this is a bit of a tricky one to learn, it's well worth the effort
- ridiculously more fun than it should be
- playing with children it's fantastical
- absolutely brilliant
- this is my top 10 different ways to use dice in wooden board games