Players take on the roles of Quarriors - mighty mystical warriors who have the power to capture dangerous quarry from the untamed Wilds! They must conjure the mysterious powers of Quiddity, cast powerful spells, and summon their creatures to battle if they hope to overcome rivals and earn their rightful place as the Champion!
Quarriors has the frenetic excitement of a dice battle game, with an added ‘deckbuilding’ twist: players customize their dice pools during the game using resources generated by their rolls.
Quarriors takes the best of deckbuilding games without the tedium of shuffling. Take a typical deckbuilding game, add the speed and fun of dice and in 60 minutes you’re on your second or third game trying unique strategies against your opponents.
Alternate Description of Quarriors
In Quarriors, each player plays as a Quarrior competing for Glory in the eyes of Quiana, the Empress of Quaridia. Each player starts with an identical set of 12 dice in their dice bag. At the start of the game, Creature and Spell dice (Quarry) are dealt at random to form "the Wilds" in the center of the table. As play progresses, players roll their dice to attempt to summon Creatures, cast Spells, and harness the magical power of Quiddity (the in-game resource) to capture Quarry from the Wilds to add to their repertoire and into their dice bag. Players draw and roll 6 dice a turn from their bag, making that controlling bag composition is key to victory.
Quarriors is a fast-paced game where players must strategically balance their choices each turn. Do I use my Quiddity to summon Creatures in the hopes of scoring Glory or should I spend it all to capture more powerful Quarry from the Wilds? Players must outmaneuver their opponent's through strategic Spell use, the acquisition of powerful Quarry, and ultimately, by striking down opponent's Creature in combat. If your Creatures survive until your next turn, you will score Glory points and move closer to victory!
Orléans Unboxing
- Attempted to replace Dominion with a card game.
- Confusing and jumbled theme.
- Incompatible expansions.
- Mythological creatures and warriors
- Dominion
Mechanics (from transcript analysis)
- Area Control — Players try to control territory on the board.
- Deck Building — Players build decks of cards to use in the game.
- Dice Rolling — Uses dice for actions and combat.
Video topics + discussion points
Quotes (from this video)
- For me to get rid of a game out of my collection I've got to dislike it pretty hard
- I don't want to be punching down on people
- this is the game that I think helped me understand that I don't really like real-time games all that much
- I don't like games where people can't be policed
- the immensely inexplicably popular and almost universally reviled flux
- life is random ah they have a little bit of random your game is fine flux is way beyond beyond anything that I can handle
- It's a drinking game is really what hex hex is and I don't drink that
- I would much rather have you know one designer two designers work on one game with components that are made specific before that game that they want me to play than just sort of this grab bag of game components and ideas and concepts
- Cyril helped me figure out that I don't really like tile placement games
- they managed to take sherlocky subject matter and build the really schlocky game out of it that feels like a zombie movie but it feels sort of slapdash
References (from this video)
- Was one of the first dice-building games.
- The Marvel version had some fun changes.
- Each play became less fun.
- The theme was not enjoyable.
- Not around anymore.
- Did not enjoy the experience.
- Random fantasy stuff all mashed together
- Marvel version of Quarriors
Mechanics (from transcript analysis)
- Deck building (dice) — Improve your bag of dice over time to enhance rolls and outcomes.
- dice building — Players build a bag of dice, similar to deck building but with dice.
- Set Collection — Collecting dice to improve your dice bag.
Video topics + discussion points
Quotes (from this video)
- this is definitely one i think folks can skip
- this is basically dune but in the twilight imperium universe
- really neat deck building stuff
- it's gone away it's it's a you know they've sunsetted the game now
- i think i ended up liking the more modern version a little bit better
- this one I felt kind of muddied the waters a little bit
References (from this video)
- Satisfying bag building mechanic
- Innovative at the time of release
- Potential for expansions to improve it
- Feels dated
- Dated graphic design
- Requires expansions to be truly great
- fantasy
- Marvel Dice Masters
Mechanics (from transcript analysis)
- dice bag building — Players draw dice from a bag to use in the game.
- Dice Rolling — Dice are rolled to determine actions and outcomes.
- Player vs. Player — Players attack each other.
Video topics + discussion points
Quotes (from this video)
- I really want to push up this uh, you know, the tradition track because that'll help me score big. And they bring up this moral dilemma and you go, oof, I am not very personally on the side of tradition here, but I want the points. So, we're going to go that way anyway.
- Quadropolis. Quadropolis did it first. #justice for Quadropolis.
- This is an auction game where you have infinite dollars, infinite money that to spend on on everything.
- Brilliant. So simple, so straightforward. You know, I'm surprised that hasn't been stolen yet by any other deck building game.
- Specifically saying plus commodities.
- No. Without commodities, QE would not have been my number one.
- It adds something for second place for lack of better.
- Quest for El Dorado is my number one.
- It's almost cozy at this point. You know what I mean?
References (from this video)
- Expansions were not compatible with each other when added to the base game.
- Has possibly the worst board game name in existence.
Mechanics (from transcript analysis)
- dice building — The reviewer mentions buying dice building or dice drafting games because it's the same kind of thing as deck building, where it replaces cards with dice.
Video topics + discussion points
Quotes (from this video)
- I like deck building games but I don't like shuffling cards because I'm lousy at it
- Quarriors did that Bad News Bears it also has probably the worst board game name in existence
- it wasn't enough for me
- I'm a sucker for nice artwork
- I think he's amateurish I don't like the look of his stuff it's not it's not very good at all
- Oh Leon is a bag drafting game that's how it's been described to me
- I bought it because it's well-regarded
- The reviewer notes that the TMG version has nicer stuff in it than the previous version
- That product is not a toy it's weird maybe that's like a German safety requirement
- well that's nice they say look they say if you need replacement parts bug these guys that's lovely
- Oh lovely these are nice little felt flocked I don't know what the right term is drawstring bags
- I don't like his people like this looks like it's ladies this first draft doodle Clemmons what is this
- I have absolutely nothing else to say about this game other than I'm super excited to play it
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- 5 Things i Love About Board games.
- It's the reason why i don't play games like Dominion as much as i might, because i just don't like the card shuffling.
- i like that kind of thing! i recently played a game called Caravan which has, as part of the game, thief tokens, and you can use those tokens to steal goods from other people's camels, and two of the players - it was a four player game - two of the players got really mad that i was use - i DARED to use these thief tokens that are part of the game because thieving is not nice!
- pay attentio, board game publishers - when i turn a box over and i see die-cut bits that fit together, i think "i need to get that game!"
- i find that board games - playing board games - is one pastime that exercises my brain in a delightful way that feels really good.
- The #1 Thing That i Love About Board Games... is when they light up my brain like a Christmas tree!
References (from this video)
- Doesn't require high skill level due to dice rolling
- Excellent player mat/aid
- Fun to draft dice
- Player mats needed to be copied, which was annoying.
Mechanics (from transcript analysis)
- Bag Building — it's a bag building game... you're buying these Dice and you're putting them into a bag you're pulling them out then you're rolling them
- Dice Rolling — you're just rolling dice
- Player Elimination — you're attacking each other with them
- Set Collection — you're trying to get the most points at the end
Video topics + discussion points
Quotes (from this video)
- this is kind of a placeholder for all of the ticket to rides we own like five maps to this I think we own like nine if you factor in the sand alone Germany and Europe and London we have a ton of these Maps we really like these games they are extremely streamlined to what a game is
- this is the game I would recommend every library to purchase if they have a circulating board game collection because it will get played and it will get circulated
- also a great game by the way it's going to be higher up on my list spoiler alert but this game is also great
- I just really really like that you don't have to be good at games be good at this game cuz you're just rolling dice like that's it that's all the game is you're just rolling Dice
- because of that corers is in my heart
- you are either playing a card you're getting a card or you're picking up your cards and that's it that's all you're doing
- it's really challenging to know when to do that and when it's going to be beneficial
- people feel really smart and clever while they're playing it but also not like overwhelmed with all these different things
- this is a game that you have an action you get to play an action but then everyone to do that exact same action you just have to do a stronger version of it
- the actions that don't get drafted actually get a little bit of money added to them
- it's a classic
- you're trying to draft all these marbles in order to make these drinks
- there's also some that are not like what you want they will do bad things to you but some of those selections might have just a ton of marbles in them so you're willing to risk it risk this negative thing happening to you in order to gain all of these so you can complete your orders
- it's really cool with this recessed board as you're putting all of these marbles in all of these places and you're drafting this these cards it just it's a really fun one to play
- worker placement game but usually worker placement what that means is when you place a worker no one else can go there it's the exact opposite in fact you want to go where you already have people placed
- my favorite mechanism in this game is you can go and you can arrest other people's groups of people and basically sell them to the jail for money
- there's kind of this morality track as well as you're um as you're going up kind of building this church this Cathedral as well
References (from this video)
- Clear two-player clarity in choices
- Compact and quick to teach
- Can feel chaotic with more players
- Array
- Fantasy dice battler
- Abstract engine-building through dice
Mechanics (from transcript analysis)
- Dice Drafting — Players acquire and use dice to generate resources and monsters.
- Dice drafting/building — Players acquire and use dice to generate resources and monsters.
- hand/resource management — Managing dice and the resources they produce to maximize turns.
Video topics + discussion points
Quotes (from this video)
- i actually prefer it two players
- two players it's almost too easy
- it's an escape room style game
- you don't know what your partner is programming