Go back in time to the prehistoric era of Kingdomino!
Kingdomino Origins plays similarly to the original game, but introduces new components for additional actions and new ways to score points. Regions in your territory will earn you points if they contain fire. Fire is either part of your terrains or earned by adding dominoes with volcanoes. There are three game modes to play:
The first one introduces fire and volcanoes;
The second mode uses wooden resources;
And the third one features cavemen tokens.
You earn points by collecting resources, with additional points when you have the majority of a type of resources. These resources allow you to bring cavemen to your territory, and each type of caveman has its own way to give you points based on their position.
—description from the publisher
- module options add varied difficulty without overcomplication
Mechanics (from transcript analysis)
- tile placement — caveman-themed tiles are placed to optimize scoring via terrain and resources.
- tile_placement — caveman-themed tiles are placed to optimize scoring via terrain and resources.
Video topics + discussion points
Quotes (from this video)
- Arc Nova was our most played game last year in terms of the length of time that we played it.
- the audio bit is holy cow nine days it's such a difference
- I love cats Explore and Draw every single day of the week
- it's just it's great to have a framework for fun
References (from this video)
- gateway-friendly with strong visual appeal
- two-player drafts are engaging
- not as deep as heavier euro titles
- tile drafting, territory expansion
- medieval kingdom building with domino tiles
- light, family-friendly
- King Domino
Mechanics (from transcript analysis)
- tile drafting — draft and place domino-like tiles to build a kingdom
- two-player drafting emphasis — two-player drafting adds strategic tension
Video topics + discussion points
Quotes (from this video)
- it's what I always hope exploration games are gonna be
- it's the right amount of deep and simple
- it's so inviting how everything is put together
- Meadow is gorgeous I mean the artwork is incredible
- this is a racing betting game
- the cards for the national parks all look lovely
- it's basically Jane Austen and Downton Abbey in a satirical form
References (from this video)
- Easy to learn and quick to play
- Good progression from simple to more complex
- High variability across modes
- Strong production value and thematic flavor (volcanoes, tokens)
- Nostalgia for domino fans and approachable for new players
- Not for players who dislike spatial patterning or the 5x5 grid concept
- Tile availability can be frustrating when you don't get desired tiles
- Open information and planning can be challenging for some players
- Might not be as 'meaty' as heavier abstracts for some gamers
- tribe-building; prehistoric settlement
- Stone Age era
- Queen Domino
- King Domino
Mechanics (from transcript analysis)
- 5x5 scoring grid and terrain matching — Players build a five-by-five grid, connecting matching terrains and leveraging fires for scoring.
- Domino drafting and placement — On a turn you take the domino from beneath your meeple and place it onto your board, matching edges with neighboring tiles; the starting tile is wild.
- Tile scarcity and open information — A sheet tracks remaining tiles; players know counts but not exact order.
- Tribe mode with cave people — Tribe mode adds gay people that grant scoring abilities or modify boards via resources.
- Turn order via face-up tiles — A face-up tile is chosen to determine turn order for the next round.
- Volcano mechanics and fires — Volcano tiles erupt, spreading fire to adjacent terrains; fires act as multipliers for scoring.
Video topics + discussion points
Quotes (from this video)
- I really like this game
- it's pretty easy to learn
- this is the best one yet out of all of them
- nostalgia element here for if you ever played dominoes
References (from this video)
- Three play modes in one box
- Standalone with no required expansions
- Potentially more setup due to multiple modes
- domino-style tile drafting in a prehistoric kingdom
- prehistoric era
- foundational theme with modular play options
- King Domino
Mechanics (from transcript analysis)
- Resource management — Three levels of play with varying complexity and a volcanic mechanic
- resource management with volcano tokens — Three levels of play with varying complexity and a volcanic mechanic
- tile drafting / domino-like drafting — Draft and place tiles to build a kingdom
Video topics + discussion points
Quotes (from this video)
- gaming is social relations
- solo variants are house rules
- my games are my games
- it's not a competition with myself
- i'm designing the games i want to play myself