Game Info
Year
2023
Collection
Mechanic profile
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Description
Moon River uses the Kingdomino game system — but without dominoes.
In the game, you will build a personal landscape of tiles to score points, but instead of tiling dominoes in your landscape, the game uses half-dominoes in which one edge has a jigsaw puzzle-style connection. You combine two of these half puzzle pieces to craft your own dominoes. This mechanism is meant to provide more variability and randomization in each play.
Instead of building your landscape around a central castle, you start from the river and expand away from it. Also, the crowns (i.e., the victory point multiplier) from Kingdomino are replaced by cow meeples, with players being able to use cowboys to move them.
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Review
Moon Rings (Review)
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video IQQViyty9zM
Review at 0:21 sentiment: positive
video_pk 68019 · mention_pk 164338
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Well-written and creepy prompts
- Simple and light on rules, good for travel
- Creates a unique ritual text with each playthrough
- Easy to pick up and have fun for about an hour with low commitment
Cons
- Journaling aspect not as crucial as in some games
- Not amazing or mind-blowing
Thematic elements
- A witch wishes to end the reign of the cursed blood moon by venturing into a labyrinth to find moon rings and cast a ritual.
- A dangerous labyrinth
- Journaling prompts and encounters described in a book guide the narrative.
Comparison games
- Cyber Flesh
Mechanics (from transcript analysis)
- Card-driven Labyrinth — A deck of cards is used to create the labyrinth layout in a 6x4 grid, with specific cards representing key locations like the start and ritual room.
- Dice rolling — Players roll 12-sided dice to overcome challenges, with different target numbers based on the card encountered.
- Journaling/Prompt Response — Players respond to prompts presented on encounter cards, with the option to journal their character's experiences.
- Press Your Luck — Players can choose to 'press their luck' to try and achieve better outcomes, but risk taking damage or facing worse consequences.
- Resource management — Players manage 'blood' (HP), 'umbil shift', and 'mana touch' to influence dice rolls and mitigate bad luck or consequences.
- set collection — The main goal is to find five moon rings, which are associated with specific cards in the labyrinth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So this says that moon rings is a solo journaling game.
- This is a very very simple game and so if you're just looking for something very light on rules, this might be something that you want to look into.
- I think the prompts are well written. They are creepy and I have enjoyed reading the ones that I have discovered.
- As a cool little very simple game that's easy to travel with, it's easy to play...
References (from this video)
No references stored for this video.
Video TcVP9IhmdM0
Allies Are Enemies Review at 9:49 sentiment: mixed
video_pk 67334 · mention_pk 163343
Click to watch at 9:49 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Engaging engine-building loop with constant participation from all players
- Accessible entry point that nods to Splendor and Space Base while offering a unique theme
- Beautiful art and cohesive look with the Stonemaier universe
Cons
- Endgame can come quite quickly, which may surprise players expecting a longer engine
- Tracking moons and active powers can be tricky for newer players
- Pace can vary, potentially losing momentum for some groups
Thematic elements
- Array
- 1920s Prohibition era with bootlegging animals in a speak-easy
- Euro-style engine-building with thematic engine progression
Comparison games
- Machi Koro
- Space Base
- Splendor
Mechanics (from transcript analysis)
- Dice rolling — Players roll dice to gain drinks, food, music, and other goods; outcomes affect all players and power actions for fulfilling animal customers.
- engine building — You tuck animal cards under your speak easy and add moons to activate bonuses, building a growing engine of powers.
- engine-building — You tuck animal cards under your speak easy and add moons to activate bonuses, building a growing engine of powers.
- Resource management — Moon tokens and various icons modify how you fulfill cards and upgrade your engine; spending moons reduces some bonuses but unlocks higher-point cards.
- Resource/point scaling and moon tokens — Moon tokens and various icons modify how you fulfill cards and upgrade your engine; spending moons reduces some bonuses but unlocks higher-point cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I do find this game super adorable.
- Very easy to teach.
- For such a tiny box and just like a cute little independent game, I think this does a pretty good job.
- I think it’s a really easy one to teach and to bring in new gamers as well.
- It’s a very quick game.
- We have played this, I think, 10 times so far. We have won two or three of those games.
- The two-player mode and the mindmelding is really where this shines.
- If you have played Smitten, you know how this plays already.
- The engine gets stronger and stronger as the game goes on.
- The end can come surprisingly soon.
- It’s a little bit like Machi Koro because everyone benefits from those dice rolls.
References (from this video)
No references stored for this video.
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