Game Info
Year
2021
Players
1-4
Age
10+
Playtime
40 min
Collection
Your Tier
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Mechanic profile
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Description
A roll and write game where players draw territories on their map each round trying to satisfy four scoring criteria that change every game
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The Lost Island
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 4 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video gmvcq5y1Np4
Jamie, Tabletoptiktok Rules Teach at 0:04 sentiment: positive
video_pk 81476 · mention_pk 202544
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- really interesting strategic roll and write game
- solo works great
- story cards which are essentially scoring conditions
- one to four players
- nice strategic roll and write game
Cons
none
Thematic elements
- terrain scoring and map development through scoring objectives
- island map with terrain types (mountains, forests, swamps, ruins, plains, rivers)
- instructional demonstration with scoring-driven progression
Comparison games
none
Mechanics (from transcript analysis)
- active vs passive player turns, including solo rules — Different turn types depending on active or passive status; affects which terrain types are used in a turn
- Compound Scoring — Four of the six terrain story cards are chosen to determine scoring conditions for the game
- dice-driven terrain selection — Active player rolls dice to determine which terrain type will be used this turn and selects one to score
- end-of-round/end-of-game conditions — The game ends when a player cannot fill their quota or the active player has no terrain left to choose
- side B scoring options (mystery and exclamation spaces) — Side B adds mystery scoring (score lowest story tile) and wild/exclamation spaces allowing flexible placement
- story cards as scoring objectives — Four of the six terrain story cards are chosen to determine scoring conditions for the game
- terrain placement with adjacency and per-terrain-use limits — Players place terrain tiles adjacent to existing ones; active players are limited in how many times they can choose each terrain type
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The Lost Island from Rock Manor Games coming to Kickstarter.
- it's a really interesting strategic roll and write game.
- solo works great
- story cards which are essentially scoring conditions
- one to four player game
- this is a nice strategic roll and write game that I am enjoying.
References (from this video)
No references stored for this video.
Video MVghZGQpDkA
Rahdo Runs Through Analysis at 0:03 sentiment: positive
video_pk 81410 · mention_pk 201924
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Brilliant mix of long-term strategic play and interactive tactical play.
- Creates a new puzzle with each combination of scoring cards.
- Interactive choices force other players to map out specific terrain types.
- Solo mode is excellent and smartly done.
- Starts broad and expansive, but becomes tighter as spaces fill.
- Big rolls are powerful early on, small rolls are needed at the end.
- Much deeper and more going on than a typical rolling right.
Cons
- Can be puzzling and decisions can be tricky.
- Realizing the best solution too late can be a setback.
- Running out of space can make certain dice rolls difficult or impossible to use.
Thematic elements
- making a map to score victory points
- an island
Comparison games
- Tiny Towns
- Agricola
Mechanics (from transcript analysis)
- Area Control (minor) — Players are filling spaces on their map to score points, creating a sense of claiming territory.
- Dice Rolling — The lead player rolls the dice at the beginning of a round.
- Drafting (Implicit) — When the lead player chooses a terrain type and a die value, they are implicitly denying those options to other players.
- Roll and Write — Players roll dice and then use those results to draw or write on their map.
- Set Collection — Players aim to create specific patterns and adjacencies of terrain types to score points based on objective cards.
- Tile Placement — Players draw terrain tiles and place them on a personal map.
- variable scoring objectives — Four scoring cards are chosen each game, creating unique scoring puzzles and replayability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The most compelling element about this game is actually not the rolling or the writing. It's these cards because every time you play, you're going to pick a combination of four and then that becomes uh for lack of a better term, a puzzle.
- It's neat. It's great. I like it a lot.
- This one's a keeper uh for my taste anyway because of the brilliant mix of long-term strategic play from the very before the first turn and very interactive tactical play round after round depending on what the dice and what your opponents give you.
- It's sharp. It's fun. It's very very fast, too.
- Much deeper, a lot more going on than a typical rolling right.
References (from this video)
No references stored for this video.
Video mLp3ckIRylI
Getting Games Preview at 0:00 sentiment: positive
video_pk 81333 · mention_pk 201324
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Multiple scoring cards offer varied objectives.
- The B side of the board offers more scoring opportunities with wild hexes.
- The game mechanics allow for strategic placement and consideration of future turns.
- Simultaneous drawing keeps all players engaged.
Cons
- Players can potentially manipulate the game into ending early by strategically using plus/minus options.
Thematic elements
- mapping the island
- a lost island
Comparison games
none
Mechanics (from transcript analysis)
- Dice Rolling — Players roll dice and choose one to determine the terrain type and quantity to be drawn on maps.
- Map drawing — Players draw terrain onto their individual maps based on dice rolls and chosen terrain types.
- Modular Board — The scoring cards are chosen at the start of the game, providing variability in objectives.
- Set Collection — Players aim to create specific adjacencies and connections of terrain types to score points based on objective cards.
- Simultaneous action selection — While one player is active, other players choose dice and terrain to place on their own maps at the same time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Hi there. I'm Jonathan with Getting Games and this is my quick play video for The Lost Island.
References (from this video)
No references stored for this video.
Video Qtg0OrNiwkI
Rahdo Runs Through Top List at 58:22 sentiment: positive
video_pk 81329 · mention_pk 201317
Click to watch at 58:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Highly puzzly and strategic
- Clever 'I pick, you follow' mechanic
- Deep scoring system
- Fast playtime
- Combines elements of Tiny Towns and Agricola
Cons
- Potential for roll-and-write fatigue due to many similar games
- May replace other roll-and-writes in the reviewer's collection
Thematic elements
- Mapping the island as cartographers
- A lost island
Comparison games
- Tiny Towns
- Agricola
Mechanics (from transcript analysis)
- Action Drafting — The lead player picks one die result, and all other players must use that same feature type.
- Pattern Building — Players strategically place features on their map to maximize scoring based on drawn scoring cards.
- Roll and Write — Dice are rolled, and players draw corresponding features on their maps.
- Set Collection — Players score points based on how they map various island features (plains, swamps, ruins, mountains, forests, rivers).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is like one of my ultimate all-time hidden gems. It's going to be hard to get.
- This is the best Machi Koro killer that outperforms every other Machi Koro killer that ever came out. It is phenomenal.
- It is such a phenomenal racing game. It destroys all other racing games I've ever played.
- It's in my top 100 games of all time and I can't imagine it ever leaving that because it is just about perfect.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4