Time to travel once again to distant locations, but in Lost Cities: Rivals you might find yourself running short of cash to take the trips you want!
Lost Cities: Rivals features gameplay familiar from other titles in the Lost Cities series. Players will collect colored expedition cards and place them in ascending order in personal expeditions, possibly placing wager cards before beginning an expedition in order to increase its value. The primary difference in this title compared to others is that you must win auctions in order to place cards in your expeditions.
The card deck consists of (in each of the five colors) three wager cards, two copies of cards numbered 2-5, and one copy of cards numbered 6-10; shuffle this deck, then divide it into four piles, keeping only one pile in front of players for now. From a separate deck, each player is given two differently colored wager cards at the start of play. A bank of 36 coins is divided equally among the players.
On a turn, you can either reveal the top card from the current pile (adding it to the display) or auction the cards on display. In the auction, you must raise or pass, and once only a single person remains in the auction, they pay the amount bid to the center of the table, then take any cards that they want to play and start or add to expeditions. Placing the same number in an expedition is okay. The auction winner can also place one card from the display in the box out of play. The auction winner ends their turn by adding a card to the display.
When the final card of a pile is revealed, divide all the coins in the center of the table equally among all players, then bring in a new pile to continue play. Once the final card of the final pile is revealed, the game ends immediately with no distribution of coins. For each expedition, a player scores the number of footprints on the numbered cards. If they have a wager in that color, they double that value; if two wagers, they triple it; etc. A player also scores 1 point for each gold coin they hold and 8 points for each expedition that contains at least four number cards. Whoever has the highest total wins!
Lost Cities: Rivals Review
Lost Cities: Rivals - How To Play
- Introduces new ideas inspired by a classic game
- Strategic card placement is key
- Wager cards can boost expedition scores significantly
- Bonus points for expeditions with four or more cards
- A revealed card that no one can use is returned to the box with no replacement.
- pursue successful expeditions
- mountainsides, forests and wilderness
- Lost Cities
Mechanics (from transcript analysis)
- auction/bidding — Players can bid coins to acquire cards from the display, with the highest bidder winning the auction.
- card drafting — Players take cards from a display, either by uncovering them or winning them in an auction.
- hand management — Players manage their collected cards to build optimal expedition columns.
- Push Your Luck — Deciding whether to uncover a new card or risk an auction involves an element of chance and risk assessment.
- set collection — Players collect cards of different colors to form expeditions.
Video topics + discussion points
Quotes (from this video)
- inspired by the classic game of a similar name rivals introduces new ideas
- you'll be trying to lead successful expeditions in an effort to gain the most fame
- The catch is that each card added to an already existing expedition must be equal to or higher in value than the card directly under it
- This matters because later you'll score points for the number of footprints symbols in each expedition
- you can have multiple wagers of a color within a single expedition so long as they're played before any other cards of that color enter the column
- you'll likely do this if you see occurred that you don't want but that might be helpful to another player
- The game now ends and any gold in the supply will stay there
- if you have any questions but anything you saw here feel free to put them in the comments below and I'll gladly answer them as soon as I get a chance
References (from this video)
- Simple rules
- Interesting auction dynamics
- Evolving gameplay
- Quick playtime
- No official tiebreaker
- Potentially less engaging with two players
- Auction-based expedition collection
- Expedition exploration
- Abstract
- Ra
- Medici
Mechanics (from transcript analysis)
- Auction — Players bid on card sets with limited money
- set collection — Collect ascending numbered cards in expeditions
Video topics + discussion points
Quotes (from this video)
- It's basically straight forward flip a card auction but there's just a lot of kind of fun