All of the eligible young men (and many of the not-so-young) seek to woo the princess of Tempest. Unfortunately, she has locked herself in the palace, and you must rely on others to take your romantic letters to her. Will yours reach her first?
Love Letter is a game of risk, deduction, and luck for 2–4 players. Your goal is to get your love letter into Princess Annette's hands while deflecting the letters from competing suitors. From a deck with only sixteen cards, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and play one card, trying to expose others and knock them from the game. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long, however, and your letter may be tossed in the fire!
Number 4 in the Setting: Tempest Shared World Game Series
- extremely portable
- quick rounds
- broad appeal
- lightweight; can feel luck-driven
- romantic/political intrigue with a Batman variant
- courtly intrigue
- fantasy/fairytale
Mechanics (from transcript analysis)
- hand management — manage a very small hand and limited information to outplay opponents
- set collection — collect cards with special powers to influence rounds
Video topics + discussion points
Quotes (from this video)
- it's waterproof so will be entirely Pub friendly
- Skull is an amazing game
- Hanabi is a legendary game
References (from this video)
- Quick to play
- Amazing game experience
- Consistent quality
- Multiple iterations and licenses
- Good introductory game
- Card hand elimination
- Royal court setting
- Minimal narrative
- Guild Hall
Mechanics (from transcript analysis)
- hand management — Manage hand of two cards and play one per round
- Luck and Deduction — Combination of chance and deduction
- player elimination — Players are eliminated from rounds
Video topics + discussion points
Quotes (from this video)
- It's sort of like war with actual decisions
- It'll take two minutes
- That was amazing. I wonder if that game is like that every time
- It turns out that it was
- So many card games following it have been inspired by that obviously
- The coolest combo you can make in Mystic Veil is like here. The coolest combo you can make in Mystic Lands is like here, right? And the average is like there
- What I made, right? Even if you didn't win, right?
- The most unique way that I have ever encountered an engine builder
- An unbelievably satisfying gameplay experience to destroy
- Betting is like a way to make people care about an outcome
- Poker is a terrible game if you're just playing it right? Uh but the second you're betting with money and you care, right?
- Why do we root for sports teams, right? Like our the day after go Dodgers
- The sitting back and then seeing what happens - yeah there is a really fun aspect to that
- Train making time. When all the technology moves to a certain thing, everybody is making trains, right?
References (from this video)
- Simple rules
- Highly accessible
- Good for quick games
- Limited depth due to short playtime
- court cards and social deduction
- Romance/romantic intrigue
- Array
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- no one and I mean no one no one should have the humanity diminished based on the color of their skin
- our goal is to make this world a better place one board gamer at a time
- Her Story is a game that offers a lot for children and people who used to be children to learn
References (from this video)
- Very cheap game
- Aggressive yet fun
- Cute themed
- Easy to teach
- Mean and aggressive
- Deduction
- Player elimination
- Cute theme
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- When starting out in this hobby, losing is a huge pressure on the newbie. But what if you lose and win together? That's why horrified is a perfect cooperative game
- Monopoly is simple. You usually roll two dice and have a bad time. Well, in this game, you roll two dice and have a good time
- Engine builders are really cool because you always start with nothing and then build up from that point on and it makes you feel fantastic
- This is a game that drew me into this hobby and I'm happy I'm here
- And we went throughout this whole segment without saying that Monopoly sucks. Isn't that great?
References (from this video)
- More fun than 5211
- Classic design
- Deduction
- Card game
- 5211
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's only a game - remember this is just a game
- you're listening to the broken meeple show a podcast that speaks passionately about board games for the benefit of those who play them
- I'm quite busy at the moment but in a good way
- Norway in alter in the Arctic Circle is basically just yeah it's nearly Perpetual Darkness everything is caked in snow
- I much need needed break much needed break from gaming in general frankly
- I want them to go back to that level of greatness but lately they just haven't been doing it
- this could have easily just been called its own thing
References (from this video)
- quick gameplay
- engaging
- good for groups
- strong player interaction
- can take time with certain card draws
- luck-dependent
- deduction
- social deduction
- bluffing
- romance
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- We're the first rule of board game club 200 is we don't have time for a rule of board game club 200 cuz we got to play as many games as we can in 200 minutes
- We will be matching donations up to 5,000 British pounds
- Making them accessible to all people is a really really good cause
- We're raising money for accessibility tools to people with physical disabilities
- Let's do it. I love no thanks
References (from this video)
- Compact footprint and quick play
- Accessible for new players
- High interaction in a small box
- Limited depth for some players
- Luck can influence outcomes in short games
- Social deduction and card-drafting dynamics
- Medieval court intrigue
- Compact, fast-paced interaction with little setup time
- The Chitty Mages
Mechanics (from transcript analysis)
- hand management — players manage a small card hand to influence outcomes
- set collection / deduction-lite — players deduce intents and avoid revealing too much information
Video topics + discussion points
Quotes (from this video)
- my default would probably be innovation by carl chadwick
- you're my soul mate
- pre-meeple built he performed as a comedian and a magician
- meepleville board game cafe in las vegas
- it's a huge upgrade
- the board game quiz show by going analog
References (from this video)
- lovely Japanese game
- romance
- Chronicle
- 8 Epochs
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Formula D is really the epitome of roll and move games in the modern era
- Settlers of Catan which was perhaps the most significant euro game that really sparked this whole new wave of modern board games
- Yahtzee has become a mechanic in its own right
- epitomises dice games really and how far they've come
- this is a bit of a tricky one to learn, it's well worth the effort
- ridiculously more fun than it should be
- playing with children it's fantastical
- absolutely brilliant
- this is my top 10 different ways to use dice in wooden board games
References (from this video)
- very quick and light with low rules overhead
- great for casual play and nostalgia
- replay value can dip after many plays
- potential for fatigue with frequent play
- romantic/secretive court intrigue
- Court intrigue and social deduction
- micro-game with hidden information and direct interaction
- Love Letter: Premium Edition
- Jaipur
Mechanics (from transcript analysis)
- Hidden Information — players keep hands hidden to influence decisions
- set collection — collecting cards that grant different effects and scores
- take-that / interaction — cards influence opponents by discarding or blocking actions
Video topics + discussion points
Quotes (from this video)
- this is an absolute masterpiece this game is
- this is like the best game ever made
- it's a real cool idea a really cool concept
- when you get the right cards together, it can be fantastic
- the more you play it the better it becomes
References (from this video)
- very accessible and portable
- multiple thematic variants (Licenses) available
- leaning heavily on luck in a single round
- risk and deduction in a compact card game
- courtly intrigue
- light and thematic in a minimal card game
- Batman Love Letter
Mechanics (from transcript analysis)
- Draw and Play — players draw a card and play one to outmaneuver others
- Hidden information and deduction — players try to deduce opponents' cards to stay in the round
Video topics + discussion points
Quotes (from this video)
- we are going to give away board games to you
- this is such a great game
- stronghold games thank you so much for supplying this
References (from this video)
- Quintessential filler
- Very quick to teach and play
- Some groups may tire of light bluffing after repeated plays
- romantic intrigue, deduction
Mechanics (from transcript analysis)
- courtly deduction and risk management — Small bluffing game where players try to deliver their love letter while avoiding detection.
Video topics + discussion points
Quotes (from this video)
- it's like Scrabble on methampetamine
- mindblowing just how much game is jammed into this very, very tiny Gloomhaven box
- Scout is a phenomenal Spa box game
- it's a great filler game
- you can't see your own cards
References (from this video)
- extremely portable and simple to learn
- works well online with video support
- quick rounds enable frequent play
- due to luck and drafting, some games can feel arbitrary
- not ideal for heavier strategy fans
- romance/guarded messages with a dash of bluffing
- A courtly intrigue where letters are delivered to a princess
- light, social deduction with a fairy-tale flair
- Coup
- Skull
Mechanics (from transcript analysis)
- hand management — Players draw and play a card with powers to influence which cards other players hold.
Video topics + discussion points
Quotes (from this video)
- it's so quick and snappy and you don't have to worry about like the tiles
- these are our bga recommendations and now we also have some board game app recommendations
- open internationally boooooom
- you have to put down in the comments what's your favorite superhero
- we are doing another giveaway for our 2000 subscriber milestone
References (from this video)
- quick to play
- easy to learn
- great for families
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- everything's game of the year
- I wouldn't call it a mean game but it's just like one of those things
- it captures the feeling of dinosaur island with less setup
- small box card game to date of this year
- masochism the card game
- marrakesh is gonna be one of those games like we wanna get these games that are seemingly forgotten
- hardcore gamers will say oh they never play roll and move games i'm like play marrakesh
- it's the love letter but the star wars
References (from this video)
- Lowest barrier to entry for card games
- Bluffing and social deduction add depth
- Highly adaptable themes (Batman, Adventure Time, HP Lovecraft, etc.)
- Small card count can limit long-term variety
- Luck can dominate in very short play sessions
- Guile, bluffing, social deduction
- Card game with quick rounds and iconic themes
- minimalist, essence-driven
Mechanics (from transcript analysis)
- Draw a card, discard a card — Core loop with simple rules but deep strategy via bluff and deduction.
Video topics + discussion points
Quotes (from this video)
- i'll be doing a giveaway on my instagram page of the number one game at the end of this list
- i'll also be running a fundraiser to support the stop asian hate cause
- donation would mean the world to me if you'd donate and it might also earn you a few extra entries into the giveaway
- thanks so much for sticking around to the end
- yokohama is truly a gamer's game