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Malediction box art

Malediction

Game ID: GID0200325
Game Info
Year
2025
Players
2-4
Playtime
60 min
Collection
Your Tier
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Description

Face your opponents in this unique blend of miniatures and competitive card game, and prove your mastery in a battle for the control of powerful relics!

In the game, players control heroes called Seekers who summon allies to the board and cast potent spells. Using their customized deck, players duel against their opponent, deploying new units to the board, maneuvering to the best position, and using terrain to their advantage. If a player manages to be near a husk, they can reach in a pull forth a relic of immense power!

Players gain points for defeating enemy units and for holding onto relics. If any player has 40 or more points at the end of a round, they win the match!

—description from the publisher

Description

Face your opponents in this unique blend of miniatures and competitive card game, and prove your mastery in a battle for the control of powerful relics!

In the game, players control heroes called Seekers who summon allies to the board and cast potent spells. Using their customized deck, players duel against their opponent, deploying new units to the board, maneuvering to the best position, and using terrain to their advantage. If a player manages to be near a husk, they can reach in a pull forth a relic of immense power!

Players gain points for defeating enemy units and for holding onto relics. If any player has 40 or more points at the end of a round, they win the match!

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 1 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 1–3 of 3
Video of4cmMXH4Kc Tabletop Minions Discussion at 21:36
video_pk 84759 · mention_pk 215877
Tabletop Minions - Malediction video thumbnail
Click to watch at 21:36 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Still just don't really like the newest edition of War Cry or sorry not War Cry, Killteam.
  • It seems like it's not about trying to kill the other guys. It seems like it's more about just like it doesn't seem like a war game.
  • There's also a lot of tokens to keep track of and stuff like that and that seems to get even worse in um Shatterpoint.
  • Infinity rules are free.
  • This is the essentials start here box and it's like 40 bucks and it comes with six models, three per side. It comes with six dice. Evidently, there's a ruler in there. There's card stock or cardboard chipboard like uh terrain, printed terrain. There's a card stock mat. Uh, there's cards. There's also the fancy book about how to get started and all that stuff. And uh, it just seems like it's a really good deal.
  • Just started playing Notorious, which is really easy solo RPG. Basically a Star Wars bounty hunter uh hunting targets on a planet based on Ronin.
  • Uh subscribe to Vince Venturella on YouTube. Vince Venturella and Sam Lens. Sam Lens artwork. I would definitely subscribe to both of them.
References (from this video)
No references stored for this video.
Video b8moRn_TuLY Tabletop Minions Discussion at 1:03:10 sentiment: negative
video_pk 81676 · mention_pk 203952
Tabletop Minions - Malediction video thumbnail
Click to watch at 1:03:10 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Gorgeous models
Cons
  • Overdetailed; cards-heavy; gateway game
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Puddle bases make me cry.
  • Is Necroanda a fun game?
  • Kingdom Death Monster is not for kit bash.
References (from this video)
No references stored for this video.
Video ZluWDOVMCKo Board Stupid Preview at 0:00 sentiment: positive
video_pk 39147 · mention_pk 117985
Board Stupid - Malediction video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly ambitious, ground-breaking scope for a first published game from Loot Studios
  • prototype quality described as near-final and top-notch on components and artwork
  • strong, distinctive artwork across factions
  • fast, accessible gameplay that avoids bloated rules
  • successful blend of card-driven and tactical skirmish mechanics
  • moving objectives and relics add tactical dynamism
  • supports multiple play formats (1v1, potential 2v2, larger maps)
Cons
  • still in development; timing questions and rule clarifications likely to arise
  • some players may find the deck-construction depth potentially risks balance issues as it scales
  • miniatures and STL files are provided digitally; some players may prefer fully physical minis from the box
  • pricing and long-term expansion plans remain to be seen
Thematic elements
  • Deck-driven combat where cards summon miniatures and cast spells on a tactical map; moving objectives and interlinked faction lore
  • A fantasy skirmish battleground featuring four distinct factions with a Magic-like and Warhammer-inspired vibe; modular terrain and relic-driven play
  • Narrative-driven tactical skirmish with faction flavor and evolving objectives
Comparison games
  • Magic: The Gathering
  • Warhammer (Age of Sigmar / 40k)
  • Infinity
  • Kill Team
Mechanics (from transcript analysis)
  • alternating activations — Activation order alternates between players, increasing interactivity and tactical planning.
  • Card-driven troop deployment — Your deck drives what units you can summon and what actions you can take each turn.
  • Deck Building — Factions have starting decks plus upgrade decks; each faction has a champion/seeker that anchors strategy and can be mixed across factions.
  • Deck-building and champions (Seekers) — Factions have starting decks plus upgrade decks; each faction has a champion/seeker that anchors strategy and can be mixed across factions.
  • Echo/mana resource system — Costs are paid from a centralized resource called Echo tracked on a dedicated tracker.
  • Line of Sight — 2D terrain on the bases doubles as a LOS indicator, with alternate sides showing ranges and LOS limits.
  • Miniatures on the battlefield — Cards translate into actual miniatures or standees on the battlefield, blending card play with tabletop presence.
  • Mixed genre fusion — Combines elements of Magic-style card play with Warhammer-style skirmish tactics in a streamlined, accessible package.
  • Moving relics / objective control — Objectives provide points when controlled and relocate during play, creating dynamic threats and opportunities.
  • Terrain with line of sight — 2D terrain on the bases doubles as a LOS indicator, with alternate sides showing ranges and LOS limits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the illegitimate love of Magic the Gathering and Warhammer age of Sigma
  • this is a near final, it's a near so this is probably the best prototype we've ever seen
  • it's fast and accessible; not overwhelming
  • I felt like I'm at home; I recognize these things
  • this is a huge, ambitious project and I have a massive amount of respect for it
References (from this video)
No references stored for this video.
Transcript Navigation
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