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Mega Civilization box art

Mega Civilization

Game ID: GID0206013
Game Info
Year
2015
Collection
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Expansions & Family
Civilization Mega Empires: The West
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Description

Mega Civilization is a strategy board game for 5-18 players that covers the development of civilizations through history, from the Stone Age to the Late Iron Age. In this colossal game, players lead their historic civilization as they gain victory points by expanding their population, building cities, trading and developing their knowledge and culture.

Notwithstanding its large scope, the game's core mechanics are straightforward and easy to learn. A key element in the game is player interaction as they position themselves on the map board and search for valuable commodities during interactive trading sessions.

Scope
The game was designed to be the biggest board game in the world that can be played in a single day in one room. In its full scope, the map board measures over 2 meters (80 inch) in width. Despite its ambitions about size and duration, Mega Civilization can be scaled down to as few as 5 players. The game includes a Short Game scenario, which reduces playing time through an accelerated start position.

Gameplay
Each player starts their civilization in the Stone Age with a single population token on the board. As the game progresses, the population will expand, spread over the board, fight some border conflicts and build cities. Cities bring resources and wealth, expressed in trade cards. The more cities players manage to build on the board, the more trade cards they receive. Trade cards are mainly valuable commodities, but sometimes turn out to be disastrous calamities.

Trade
Trading is the heart of the game, a social experience where all players interact with each other to optimize the value of their sets of commodities. In addition to the desired commodities, calamities are secretly traded as well, adding an additional layer to the trading dynamics. Once the trading phase has ended, players that end up with a calamity in their hand will suffer its effects.

Develop Civilization Advances
When the smoke of trading and resolving calamities has settled, players can decide how to spend the wealth gathered through trading. The game includes 51 different advances that can be developed, each of which provides benefits in the game to its holder. For example, Metal Working provides an advantage when fighting conflicts, Architecture facilitates city construction and Enlightenment reduces the impact of (civil) calamities.

The 51 Civilization advances are divided into the categories Arts, Crafts, Science, Civics and Religion, each of which has specific powers. Each advance acquired by a player provides discounts to other advances that can be purchased later in the game, thereby creating a path of strategic decisions. The ultimate advance in the game, Wonder of the World, is only in reach for players who manage both their trading and purchasing strategy very well.

Winning the Game
The players who have best developed their position on the board whilst avoiding making enemies, and defended their civilization against natural or civic calamities and stand the test of time, will eventually gather the most victory points and compete for winning the game. After up to 12 hours of playing, that is.

Expansions
Mega Empires: The Special Buildings (2024) is an expansion set that provides additional flavor to the game through 18 miniatures of ancient buildings historically associated with each of the civilizations in the game. These buildings can be built on the map board and provide additional benefits in play and victory points to their controller.

The Mega Empires: Upgrade & 3-4 Players Pack (2024) contains additional and upgraded components that were developed after the release of Mega Civilization. This expansion also contains rules and components for playing Mega Civilization with as few as 3 or 4 players.

Accessories
The Mega Empires: The West – Deluxe Game Mat (2024) and Mega Empires: The East – Deluxe Game Mat (2024) are neoprene game mats at 125% scale of the original cardboard maps that offer an enlarged playing area and high-quality design for easier and more immersive gameplay.

The Mega Empires: Identifier Cards Bonus Pack (2024) is a set with 18 large player identifier cards, one for each of the Civilizations included in Mega Empires. These can be used for distributing the civilizations among the players during setup, to identify which stack of Civilization Advances belongs to which player, or to divide acquired cards from not yet acquired ones during the game.

Wrap-up
Mega Civilization is a long strategic board game about development, trade, culture, politics and showing resilience when dealing with calamities. The game is a perfect fit for larger groups of strategic board game enthusiasts, which, due to its scalability, can also be played in smaller groups. It is not just a game, it is an experience!

—description from the designers

Description

Mega Civilization is a strategy board game for 5-18 players that covers the development of civilizations through history, from the Stone Age to the Late Iron Age. In this colossal game, players lead their historic civilization as they gain victory points by expanding their population, building cities, trading and developing their knowledge and culture.

Notwithstanding its large scope, the game's core mechanics are straightforward and easy to learn. A key element in the game is player interaction as they position themselves on the map board and search for valuable commodities during interactive trading sessions.

Scope
The game was designed to be the biggest board game in the world that can be played in a single day in one room. In its full scope, the map board measures over 2 meters (80 inch) in width. Despite its ambitions about size and duration, Mega Civilization can be scaled down to as few as 5 players. The game includes a Short Game scenario, which reduces playing time through an accelerated start position.

Gameplay
Each player starts their civilization in the Stone Age with a single population token on the board. As the game progresses, the population will expand, spread over the board, fight some border conflicts and build cities. Cities bring resources and wealth, expressed in trade cards. The more cities players manage to build on the board, the more trade cards they receive. Trade cards are mainly valuable commodities, but sometimes turn out to be disastrous calamities.

Trade
Trading is the heart of the game, a social experience where all players interact with each other to optimize the value of their sets of commodities. In addition to the desired commodities, calamities are secretly traded as well, adding an additional layer to the trading dynamics. Once the trading phase has ended, players that end up with a calamity in their hand will suffer its effects.

Develop Civilization Advances
When the smoke of trading and resolving calamities has settled, players can decide how to spend the wealth gathered through trading. The game includes 51 different advances that can be developed, each of which provides benefits in the game to its holder. For example, Metal Working provides an advantage when fighting conflicts, Architecture facilitates city construction and Enlightenment reduces the impact of (civil) calamities.

The 51 Civilization advances are divided into the categories Arts, Crafts, Science, Civics and Religion, each of which has specific powers. Each advance acquired by a player provides discounts to other advances that can be purchased later in the game, thereby creating a path of strategic decisions. The ultimate advance in the game, Wonder of the World, is only in reach for players who manage both their trading and purchasing strategy very well.

Winning the Game
The players who have best developed their position on the board whilst avoiding making enemies, and defended their civilization against natural or civic calamities and stand the test of time, will eventually gather the most victory points and compete for winning the game. After up to 12 hours of playing, that is.

Expansions
Mega Empires: The Special Buildings (2024) is an expansion set that provides additional flavor to the game through 18 miniatures of ancient buildings historically associated with each of the civilizations in the game. These buildings can be built on the map board and provide additional benefits in play and victory points to their controller.

The Mega Empires: Upgrade & 3-4 Players Pack (2024) contains additional and upgraded components that were developed after the release of Mega Civilization. This expansion also contains rules and components for playing Mega Civilization with as few as 3 or 4 players.

Accessories
The Mega Empires: The West – Deluxe Game Mat (2024) and Mega Empires: The East – Deluxe Game Mat (2024) are neoprene game mats at 125% scale of the original cardboard maps that offer an enlarged playing area and high-quality design for easier and more immersive gameplay.

The Mega Empires: Identifier Cards Bonus Pack (2024) is a set with 18 large player identifier cards, one for each of the Civilizations included in Mega Empires. These can be used for distributing the civilizations among the players during setup, to identify which stack of Civilization Advances belongs to which player, or to divide acquired cards from not yet acquired ones during the game.

Wrap-up
Mega Civilization is a long strategic board game about development, trade, culture, politics and showing resilience when dealing with calamities. The game is a perfect fit for larger groups of strategic board game enthusiasts, which, due to its scalability, can also be played in smaller groups. It is not just a game, it is an experience!

—description from the designers

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 0 · neu 0 · neg 1
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Video RlTlWsrkMP4 The Broken Meeple Analysis at 29:32 sentiment: negative
video_pk 83125 · mention_pk 208890
The Broken Meeple - Mega Civilization video thumbnail
Click to watch at 29:32 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Archaeological succession tables
  • Big map of the world
  • Technologies
  • Trading with other players
  • Asymmetry on different boards
  • Production quality is okay
Cons
  • Takes best part of a day to play
  • Trading mechanic is a shout fest
  • Trading of calamities is stupid
  • Wipe out coastal cities
  • Looks dull and horrible
  • Takes way too long
  • Chits everywhere
  • Not really that fun a game
Thematic elements
  • Civilization
  • Old World map
Comparison games
  • Pit
Mechanics (from transcript analysis)
  • Area Control — Players control areas on a large map.
  • Civilization — A civilization game with technologies, trading, and a large map.
  • event cards — Calamities (natural disasters) can be traded or suffered.
  • Trading — Features an open outcry trading system similar to the game Pit.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Imperial Steam. Oh god. Maybe this one's been a bit harsh because I have only played it the once a friend of mine to me, the one who likes train games. But I do remember disliking it.
  • It it it's punishing. It's a boring theme. Like anything to do with trains is a boring theme. Yeah, fight me.
  • This game is trash.
  • I worry about the sort of games you play if you think this is fun. Seriously, this game is trash.
  • Terraforming Mars, I think I might have rated a three or four when I first played it.
  • Before Mars is still a six out of 10 for me.
  • And Great Western Trail, you know, you know, my jump to New Zealand, you know, that one being one of my favorite games, you know, and uh despite hating the first edition of Great Western Trail.
  • So, it seems I mean Feed the Kraken to some extent. Maybe Blood on the Tower a little bit. Imperial Steam just cuz I haven't played it that much, but even then not much.
  • We all like different stuff. It's just the nature of the beast.
  • What do you care if I hate them?
References (from this video)
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