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Metropolys box art

Metropolys

Game ID: GID0208260
Game Info
Year
2008
Collection
Ratings
Creator Score
Mechanic profile
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Vibe profile
Not enough video data yet
Description

Talented Urban planners and architects rival each other to construct luxury, elegant buildings of glass and steel, defying the laws of balance. Who will eventually impose their style to leave an indelible trail in the history of the city? The answer is in your hands!

The players are urban planners in quest of prestige. Over the course of the game, players will try to construct their buildings in the best locations. As soon as a player has placed all of their buildings, the game ends. The player with the most prestige is the winner.

Each turn a player will pick a space on the board and place one of their buildings (bidding markers) into the space, with the bidding number shown. Each following player can then either pass or raise the bid by placing a higher numbered building into an adjacent space. The eventual winner of the bid flips his building number side down and all losing bids are returned to players. A new round commences.

Spaces on the board are differentiated by Metro spaces, which are worth points and reward the player with the most at game end; archaeological sites, which are worth minus points and penalize the player who most recently built on one; and fashionable locations, which are just worth extra points. In addition, each player has up to two hidden agendas that they are secretly trying to achieve, such as trying to surround water fountains or occupy both sides of bridges.

Description

Talented Urban planners and architects rival each other to construct luxury, elegant buildings of glass and steel, defying the laws of balance. Who will eventually impose their style to leave an indelible trail in the history of the city? The answer is in your hands!

The players are urban planners in quest of prestige. Over the course of the game, players will try to construct their buildings in the best locations. As soon as a player has placed all of their buildings, the game ends. The player with the most prestige is the winner.

Each turn a player will pick a space on the board and place one of their buildings (bidding markers) into the space, with the bidding number shown. Each following player can then either pass or raise the bid by placing a higher numbered building into an adjacent space. The eventual winner of the bid flips his building number side down and all losing bids are returned to players. A new round commences.

Spaces on the board are differentiated by Metro spaces, which are worth points and reward the player with the most at game end; archaeological sites, which are worth minus points and penalize the player who most recently built on one; and fashionable locations, which are just worth extra points. In addition, each player has up to two hidden agendas that they are secretly trying to achieve, such as trying to surround water fountains or occupy both sides of bridges.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 5 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–7 of 7
Video sE2AtORTEUo Watch It Played Discussion at 7:31
video_pk 89723 · mention_pk 238787
Watch It Played - Metropolys video thumbnail
Click to watch at 7:31 · YouTube ↗
Pros
none
Cons
  • always so cheap in other countries the UK price if you go on Ball Game Geek and you look at the prices there's like a bunch of reasonable prices then one person in the UK selling it for like £100 it's a nightmare
Thematic elements
  • City building
Comparison games
none
Mechanics (from transcript analysis)
  • Negotiation — negotiation Style game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Amazon is the local shop to a lot of people
  • you never really know who you're buying from
  • I'm probably going to try an online local game store anyway first
  • I don't see it as that much of a problem
  • the thrill of the hunt I think probably more than anything else
  • more people making more games is a good thing for Innovation and for progression in the board game design and product sphere
  • as a consumer wow do I feel overwhelmed a lot of the time
  • the entryway into board games more daunting for people
References (from this video)
No references stored for this video.
Video Avm_rPmNgts Getting Games Discussion at 39:01 sentiment: positive
video_pk 89136 · mention_pk 236434
Getting Games - Metropolys video thumbnail
Click to watch at 39:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Thailand-themed / card lane style with trains
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the core decision loop felt elegant to me
  • every single turn I was excited about the options that I had
  • it's incredibly simple
References (from this video)
No references stored for this video.
Video 1RwtYhXuHTQ Watch It Played Discussion at 3:16
video_pk 86795 · mention_pk 225926
Watch It Played - Metropolys video thumbnail
Click to watch at 3:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • city-building / urban development (implied by context)
  • Metropolis aesthetic
Comparison games
  • Skyrise
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this episode was made possible in part by the second printing of kfire Chronicles nights fall
  • this is actually one of the nicest board game covers in the world that's what first lured me into this game
  • the play time on the box is never right
  • everything to know to play this game is going to be in the rule book it isn't
References (from this video)
No references stored for this video.
Video YYDMN20FRvE Heavy Cardboard Discussion at 34:41 sentiment: positive
video_pk 86646 · mention_pk 224921
Heavy Cardboard - Metropolys video thumbnail
Click to watch at 34:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent game
Cons
  • Ugly game
Thematic elements
Comparison games
  • Masters of Venice
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's no way to be I I can't I can't even get people to tell me their schedule two weeks in advance so it's very much a week to week thing
  • I hold it to a higher level than that and so on the downside it doesn't allow us to stream games as quickly as I would like sometimes
  • if if if the expansion for oath were included in that I would I would put that above arcs okay wow okay
  • universally okay
  • don't I think it's great the way it is just get more maps which they're doing so honestly that's my answer
  • a reprint of ground floor would be great so I can get a copy of it
References (from this video)
No references stored for this video.
Video UEjlQsDeI4Q Getting Games Discussion at 33:30 sentiment: positive
video_pk 12520 · mention_pk 125471
Getting Games - Metropolys video thumbnail
Click to watch at 33:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • stunning minimal aesthetic
  • tight auction/puzzle loop
Cons
  • complex auction interactions may be dense for some players
Thematic elements
  • auction, tilang, minimalistic aesthetic
  • retro-futuristic city
  • puzzle-like
Comparison games
  • Cyclades
Mechanics (from transcript analysis)
  • area/tile overlap — overlapping tiles create districts and scoring regions
  • Cyclades-style auction (push out bidding) — bidding for boards; tokens move as bids settle
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the idea of it is so cool
  • algebraic blackjack
  • it's a brain flexor
  • it's relaxing board game
  • I really want to try this
  • Planet Cute it's got a wonderful vibe
References (from this video)
No references stored for this video.
Video VKjV8aY2Yeg Our Family Plays Games Top List at 11:24 sentiment: positive
video_pk 3604 · mention_pk 125013
Our Family Plays Games - Metropolys video thumbnail
Click to watch at 11:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategy
  • engaging city-building
Cons
  • steep learning curve
Thematic elements
  • city development with resource management
  • story-driven city-building with a Brazil-like theme
  • thematic, intricate
Comparison games
none
Mechanics (from transcript analysis)
  • resource_management — manage resources to grow city and score points
  • tile_laying — place tiles to form a city layout
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Carcassonne is one of those beginning games and it's a gateway classic
  • number two is Umbra Alhambra plays 2 to 6 players and it was published by Queens games
  • Lantern family favorite
  • Petropolis number one comes the story
  • let's open your mind up and it's a great tile laying game
References (from this video)
No references stored for this video.
Video OTgI6zeCFqE Getting Games Discussion at 5:47 sentiment: positive
video_pk 1953 · mention_pk 105826
Getting Games - Metropolys video thumbnail
Click to watch at 5:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting auction dynamic with indirect interaction
  • Compact footprint for an auction/area-building hybrid
Cons
  • Teach can be a bit heavy; potential for long sessions depending on table
Thematic elements
  • CLLES-style auction with outbid removal and area-building
  • Faux-ancient city with bidding/area-building vibes
Comparison games
none
Mechanics (from transcript analysis)
  • auction (outbid removes your token) + area development — Bid to place tokens; if outbid, your token is removed and you re-allocate your bid elsewhere to grow areas
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the final version right here with the final art and the final components
  • Jessica honestly spent a ludicrous amount of time making this game a reality
  • I designed it and she actually made this a game that you can hold in your hands
  • I am so proud of this game
  • It's surreal to see it here at the end
  • I'm Overjoyed to see people playing it as well
  • Spring cleaning oriented but there are obvious reasons
  • I will cherish forever
References (from this video)
No references stored for this video.
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