Talented Urban planners and architects rival each other to construct luxury, elegant buildings of glass and steel, defying the laws of balance. Who will eventually impose their style to leave an indelible trail in the history of the city? The answer is in your hands!
The players are urban planners in quest of prestige. Over the course of the game, players will try to construct their buildings in the best locations. As soon as a player has placed all of their buildings, the game ends. The player with the most prestige is the winner.
Each turn a player will pick a space on the board and place one of their buildings (bidding markers) into the space, with the bidding number shown. Each following player can then either pass or raise the bid by placing a higher numbered building into an adjacent space. The eventual winner of the bid flips his building number side down and all losing bids are returned to players. A new round commences.
Spaces on the board are differentiated by Metro spaces, which are worth points and reward the player with the most at game end; archaeological sites, which are worth minus points and penalize the player who most recently built on one; and fashionable locations, which are just worth extra points. In addition, each player has up to two hidden agendas that they are secretly trying to achieve, such as trying to surround water fountains or occupy both sides of bridges.
- always so cheap in other countries the UK price if you go on Ball Game Geek and you look at the prices there's like a bunch of reasonable prices then one person in the UK selling it for like £100 it's a nightmare
- City building
Mechanics (from transcript analysis)
- Negotiation — negotiation Style game
Video topics + discussion points
Quotes (from this video)
- Amazon is the local shop to a lot of people
- you never really know who you're buying from
- I'm probably going to try an online local game store anyway first
- I don't see it as that much of a problem
- the thrill of the hunt I think probably more than anything else
- more people making more games is a good thing for Innovation and for progression in the board game design and product sphere
- as a consumer wow do I feel overwhelmed a lot of the time
- the entryway into board games more daunting for people
References (from this video)
- city-building / urban development (implied by context)
- Metropolis aesthetic
- Skyrise
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this episode was made possible in part by the second printing of kfire Chronicles nights fall
- this is actually one of the nicest board game covers in the world that's what first lured me into this game
- the play time on the box is never right
- everything to know to play this game is going to be in the rule book it isn't
References (from this video)
- Excellent game
- Ugly game
- Masters of Venice
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- There's no way to be I I can't I can't even get people to tell me their schedule two weeks in advance so it's very much a week to week thing
- I hold it to a higher level than that and so on the downside it doesn't allow us to stream games as quickly as I would like sometimes
- if if if the expansion for oath were included in that I would I would put that above arcs okay wow okay
- universally okay
- don't I think it's great the way it is just get more maps which they're doing so honestly that's my answer
- a reprint of ground floor would be great so I can get a copy of it