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MicroMacro: Crime City – Full House box art

MicroMacro: Crime City – Full House

Game ID: GID0208823
Game Info
Year
2021
Collection
Your Tier
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Expansions & Family
MicroMacro: Crime City MicroMacro: Crime City – All In MicroMacro: Crime City – Showdown
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Vibe profile
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Description

Crimes have taken place all over the city, and you want to figure out exactly what's happened, so you'll need to look closely at the giant city map (75 x 110 cm) to find all the hidden information and trace the trails of those who had it in for their foes.

MicroMacro: Crime City – Full House includes 16 cases for you to solve. Each case includes a number of cards that ask you to find something on the map or uncover where someone has gone or otherwise reveal information relevant to a case. The city map serves as a map in time as well as space, so you'll typically find people in multiple locations throughout the streets and buildings, and you need to piece together what happened, whether by going through the case card by card or by reading only the starting card in the case and trying to figure out everything that happened for yourself. Will you be able to answer all questions about the case without fail?

Unlike the original MicroMacro: Crime City, Full House marks each case with symbols so that parents can decide which cases the youngest investigators are cleared to research.

Description

Crimes have taken place all over the city, and you want to figure out exactly what's happened, so you'll need to look closely at the giant city map (75 x 110 cm) to find all the hidden information and trace the trails of those who had it in for their foes.

MicroMacro: Crime City – Full House includes 16 cases for you to solve. Each case includes a number of cards that ask you to find something on the map or uncover where someone has gone or otherwise reveal information relevant to a case. The city map serves as a map in time as well as space, so you'll typically find people in multiple locations throughout the streets and buildings, and you need to piece together what happened, whether by going through the case card by card or by reading only the starting card in the case and trying to figure out everything that happened for yourself. Will you be able to answer all questions about the case without fail?

Unlike the original MicroMacro: Crime City, Full House marks each case with symbols so that parents can decide which cases the youngest investigators are cleared to research.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video uj31QmJ3zdE BoardGameGeek News at 9:32
video_pk 81233 · mention_pk 200634
BoardGameGeek - MicroMacro: Crime City – Full House video thumbnail
Click to watch at 9:32 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Superb artwork and graphic design really can bring you into a game and support its success.
  • Great art is often the reason I love a game.
  • There's nothing more fun than a great cooperative game.
  • It's one of our favorite types of games.
  • Who doesn't love a good party?
  • Who doesn't want more of their favorite game?
  • Solo games have really taken off in popularity.
  • So much so that it's almost become a requirement for a new game to have a single-player mode.
  • Most of us here at Game Night are big fans of thematic games.
  • Podcasts are such a great way to go deeper into the hobby that we love.
  • We definitely know it takes a lot of work to create and produce shows like these.
  • We have a few favorites ourselves and are always looking for a great digital board game implementation.
  • this continues to be our most played category.
  • but I would say that we have played more heavy games this year than in recent years.
  • Congratulations go not only to the winners, but also to all of the nominees.
  • Thanks for so many wonderful games.
  • You make Board Game Geek what it is and your participation in selecting the nominees and the winners is much appreciated.
References (from this video)
No references stored for this video.
Video SCvQuz_HFKE kovray Rules Teach
video_pk 68872 · mention_pk 165166
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i really like this game it's fun and it reminds me of like where's waldo
  • the map is very gigantic and it's pretty awesome
  • cooperative as well so there's no competition
  • it's not a typical board game
  • it takes up so much table space
References (from this video)
No references stored for this video.
Video SCvQuz_HFKE kovray Rules Teach at 0:52 sentiment: positive
video_pk 68872 · mention_pk 239148
kovray - MicroMacro: Crime City – Full House video thumbnail
Click to watch at 0:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More crimes to solve and more stories to build
  • Accessible entry with continued cooperative play
  • Maintains the distinctive big-map experience
Cons
  • May require more table space and could cause discomfort with long sessions
  • Potential for one person to drive the story pace again
Thematic elements
  • crime solving/detective work
  • The same giant city map expanding with additional crimes
  • timeline-based prompts and evolving stories
Comparison games
  • Where's Waldo
Mechanics (from transcript analysis)
  • difficulty progression — Preserves or enhances the progression of difficulty across additional cases.
  • expanded case set — Includes more crimes (the Full House expansion) while maintaining the core mechanics of cooperative solving.
  • large map component — Utilizes the same giants map concept with more content.
  • timeline-based prompts — Continues to use prompts and flavor text to guide investigation across the map.
  • Track Advancement — Preserves or enhances the progression of difficulty across additional cases.
  • Variable Map — Utilizes the same giants map concept with more content.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i really like this game it's fun and it reminds me of like where's waldo
  • the map is very gigantic and it's pretty awesome
  • cooperative as well so there's no competition
  • it's not a typical board game
  • it takes up so much table space
References (from this video)
No references stored for this video.
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