Inspired by the hit video game that sold over 15 million copies worldwide, Monster Hunter World: The Board Game brings three ‘M’s and four ‘C’s to your tabletop: massive monster minis in a cooperative, choose-your-own-adventure-style combat campaign!
It’s time to journey to an uncharted land, because the Astera basecamp needs YOU. Become a hunter of the Fifth Fleet to track down and slay the fearsome monsters roaming the New World. Protect basecamp and craft awesome new equipment with the loot collected from your fallen foes, so you can take on bigger and badder beasts! Gather your party of 1-4 hunters* and venture out on quests made up of three phases:
First is the gathering phase, where you’ll trek through the lush jungles of the Ancient Forest—or the arid dunes and fetid swamps of the Wildspire Wastes—gathering resources and searching for a monster that could appear at any moment. Just like in the video game, the tabletop monsters can be wild and unpredictable, with changing moods and attack preferences. In this phase, you’ll use a choose-your-own-adventure style quest book to determine what state you encounter the monster in and how you’ll make your approach.
Next is the hunting phase, where you’ll attempt to slay the monster in fluid and dynamic combat that makes full use of the board and miniatures to bring your experience to life.
And, finally, the HQ phase, where you’ll craft new weapons and armour upgrades using the hard-won loot from your monster battles!
The choose-your-own-adventure element will immerse you in the New World, giving five unique ways to approach each monster before engaging in combat. Enjoy the beauty of the landscape as you would in the video game, and feel your tension build as you get deeper into the hunt… ...Because it’s crush-or-be-crushed with monsters as mobile as these. Enter dynamic and dangerous combat where positioning and teamwork are vital to success. Leap away from devastating attacks and strike when the opportunity presents. It’s vital you manage the threat, juggling which of your party members is drawing the monster’s attention at any given moment. One wrong move could spell doom! Where you strike matters, too. Earn the loot you need for the weapons you want by targeting different areas of a monster and wearing it down over time.
Speaking of weapons, use your player board to track your health, stamina, and equipment. Just like in the video game, your weapon is essentially your hunter class, with a unique deck of cards and upgrades you can swap out by crafting to gain newer (and more powerful!) bonuses and attacks. As for using those weapons? Combat is controlled by cards which you’ll use to create combos, meaning you’ll string together attacks at the cost of stamina. Keep an eye on your stamina to balance your offensive and defensive moves, or you might find yourself caught out and crushed by a massive monster attack!
Want to play solo? No problem. Monster Hunter World: The Board Game includes solo mode, where you can control a pair of hunters and quest to your heart’s content.
- Hunting giant massive monsters
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- i feel as though while this isn't aimed at me this really could be one of those games that grows the hobby and because of that i'm more for it
- but i'm excited about it and i really think it's gonna be one to look out for
- it looks absolutely awesome and it's slated for october
- and i'm very excited about it for that reason and it's coming later this year
- as soon as possible please it's meant to be coming out at the end of the year but we don't know whether it's going to be on ios or on android or both please be on both just do that please come on i believe in your wizards
- but seriously this is a prop phone it should not be ringing at all it's not real i took the wires out it's literally turned to off
- my guess is haunted that's what i'm gonna say or maybe paul is a ghost or both
References (from this video)
- Giant miniatures
- Kaiju-like and unique design
- Chunky and heavy
- Monster Hunter
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The Witcher the old world from go on board that's going to be my number 10
- these are some of the tiniest Miniatures I own and yet the Fidelity the detail on these is absolutely excellent
- Awaken Realms is known for putting out ex extremely nice miniatures and Nemesis SL lockdown is no exception to this
- there are a few Titans in the industry when it comes to Miniatures or we're talking awaken Realms we're talking Seamon we're talking uh steam Forge games like these are some some groups that are known for making big old beefy goodlooking Minis
- metal is probably my favorite component in any board game I love metal coins I love metal tokens and I I especially and specifically love metal Miniatures
- Foundations of Rome this is a polyomino game it's a city-builder game okay it has some of the most beautiful production quality ever in a board game
- Oath sorn into the deep
- Kingdom Death does still to this day is the miniature champion of the world
- Every single one of these was hand cut hand sculpted in clay first
- Madara is probably the best Japanese JRPG jrpg style board game in the industry
- the more it looks like some kind of surreal bizarre creation out of someone's head the more into it I am
References (from this video)
- Successfully brings the flavor of movement, consistent repositioning, and big threatening battles from the video game.
- Introduces the mechanic of sharpening weapons, forcing strategic rethinking.
- Captures the feeling of being powerful and dynamic.
- Enhances the collaborative experience of playing with friends.
- Allows for play at a comfortable pace, unlike the video game's real-time decisions.
- Successfully translates the feeling of overcoming challenges and progression.
- Taking down giant creatures, collaborative missions.
Mechanics (from transcript analysis)
- Combat — Features big, threatening battles.
- Movement — Captures the flavor of consistent repositioning.
- Resource Management — Mechanic of sharpening weapons, implying weapons don't stay perfect.
Video topics + discussion points
Quotes (from this video)
- One of the most important points that I've I've often talked about this which is um and this is probably sort of like Point number one is understand what the emotional response of the video game is
- Decisions in games must have consequences
- We look to recreate memories from the video game we create memories from the video
- The authentic voice comes from someone who consumed the media as an fan first then they can go back and play the heck out of it
- Easter eggs are cool
- not every player of our board game is going to know the original Ip so the game must be a game for people who don't know the IP
- A bad ball game will ruin an IP
References (from this video)
- Faithful adaptation of the Monster Hunter IP
- Captures the feel and mechanics of the video game
- High-quality, large miniatures with great table presence
- Offers both engaging campaign and one-shot play modes
- Asymmetric hunter playstyles provide high replayability
- Accessible entry points with standalone core sets
- Dynamic gameplay with a constantly changing board state
- Satisfying boss battles that feel epic
- Excellent for introducing new players to the hobby
- Occasional discrepancies between Forge reference cards and weapon cards regarding stats like pricing and damage deck composition (though weapon cards are stated to be correct).
- Hunting monsters
- Campaign progression
- D&D
- Kingdom Death
- Oathsworn
- Vagrant Song
Mechanics (from transcript analysis)
- Asymmetric Player Characters — Players have completely asymmetric battle stances and cards that control attacks and potential hits, with characters having unique playstyles.
- Campaign play — Players can set up the game as a campaign to journey through, leveling up hunters, building gear, and harvesting creatures for resources to progress.
- Monster AI decks — Each creature has a customizable AI deck that cycles, creating environmental hazards.
- One-Off Fights — Players can engage in one-off big fights or pre-built scenarios with pre-built characters for a shorter, epic boss battle experience.
- Resource gathering and crafting — After slaying a monster, players carve rewards to make more powerful weapons and progress through the game.
- Sharpening Mechanic — A mechanic where weapon effectiveness diminishes and requires a specific action to restore, influencing combat pace.
- Weapon Progression — Players progress by obtaining resources to craft more powerful weapons and armor.
Video topics + discussion points
Quotes (from this video)
- This is a really satisfying, really really good entry point for for a boss battle of this scale.
- If someone loves a video game and they don't know board games yet this is an incredible place for them to jump in.
- I think your company does probably better than most in terms of in terms of this board game hobby space that we have.
- If we can expose the coolness of our hobby and how much fun it is to sit around a table and just roll dice or flick cards or and move minis around and just have fun to people who would never ordinarily get exposed to sure that's that that makes me really happy that we're bringing people in and giving them a brand new hobby to experience.
References (from this video)
- solid game
- cooperative collaboration
- monster hunting
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- There are too many great games and not enough time to play them all.
- Canvas is a great game, pick it up.
- Revive is phenomenal.
- Puerto Rico is a solid four to five.
References (from this video)
- Cooperative boss-battler
- Fantasy cooperative hunt to defeat a giant boss
Mechanics (from transcript analysis)
- character-driven progression — Each player has a unique role/character and gains new abilities as play progresses.
- Cooperative boss battle — Players cooperate to take down a giant boss with evolving challenges.
Video topics + discussion points
Quotes (from this video)
- Damn kids, get off my lawn.
- This is our most anticipated board game of the year
- Be sure to subscribe if you enjoy this kind of content, having a little fun with your friends while playing some ball games.
References (from this video)
- Painting the big monsters for this game is fun.
- Big monsters
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I really want to have auto focus on, but I cannot find a way to get this white box to be not on the screen.
- I'm a hobby collector. I have a lot of hobbies and honestly one of the best ways to force me to do a hobby is to stream it.
- My money, ooh, that's interesting.
- I'm good at buying paint supplies less so at putting them to use.
- They don't They're not better in my opinion. I actually find Citadel paints to be some of the worst that I've tried.
- This is from Grim Forest for David Phillips.
- I really really really want to mini paint um more often.
- I just can't. And I actually have a ton of stuff I have to paint.
- The problem is that I painted this a long time ago.
- My entire living room is French clean David Phillips.
- The Liveship Traders that I've wanted to read for like 15 years.
- I really like how insane Gen Con is and stuff.
- The Hulk turned out okay. And again, I did the Hulk entirely all the skin with the airbrush.
- Non-metallic metal on his armor for some stupid reason, because I'm also using Marvel United as a chance to practice non-metallic metallic metal, because I'm an absolute [ __ ].
- It's one of those things where like when something is not a big part of the mini is just like not finished even remotely, it just uh looks [laughter] real bad.
- I think the cube looks like it's glowing pretty well.
- This is the inaugural, um, mini painting stream. I will be back. This is going to be a regular thing.
References (from this video)
- Immersive theme; solid cooperative combat
- Complex rules; expensive minis; logistics-heavy
- Cooperative team-based hunts
- Monster hunting in fantasy landscapes
- Scenario-driven hunts with escalating difficulty
- Killer Knights (hypothetical)
- Zombicide
Mechanics (from transcript analysis)
- Cooperative Game — Players collaborate to track, fight, and defeat large monsters.
- Cooperative team-based hunts — Players collaborate to track, fight, and defeat large monsters.
Video topics + discussion points
Quotes (from this video)
- Kickstarter allowed designers to pitch their ideas directly to the consumers and they then voted with their wallets
- it wasn't really so much a crowbar it was like a bulldozer used to knock down the door
- gamers love getting hyped about games
- the kitten corps
- the universe around gaming gets a boost from kickstarter too
- backers are invested as well and they're more than willing to let the designers know what they want to see