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Monster Hunter: World box art

Monster Hunter: World

Game ID: GID0215645
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Description

Monster Hunter: World is the best-selling game in Capcom's history, with over 16.8 million copies shipped by December 2020.Monster Hunter: World is an action role-playing game played from a third-person perspective. Similar to previous games in the series, the player takes the role of a player-created character who travels to the "New World", an unpopulated landmass filled with monsters, to join the Research Commission that studies the land from their central command base of Astera. The Research Commission tasks the Hunter to hunt down and either kill or capture large monsters that roam outside Astera to both protect the Commission and to study the monsters there. In the game, the player takes the role of a Hunter, tasked to hunt down and either kill or trap monsters that roam in one of several environmental spaces. If successful, the player is rewarded through loot consisting of parts from the monster and other elements that are used to craft weapons and armor, amongst other equipment.

The game's core loop has the player crafting appropriate gear to be able to hunt down more difficult monsters, which in turn provide parts that lead to more powerful gear. Players may hunt alone or in a group of up to four players via the game's online multiplayer. Monster Hunter: World adopts the series' standard formulas from its older home console roots and recent handheld games to take advantage of the higher processing power provided by modern consoles and computers. Changes made in Monster Hunter: World include creating environmental spaces that are fully connected and removing the "zones" that were necessary for the PlayStation 2 and handheld games, more advanced monster artificial intelligence and physics, a more persistent cooperative multiplayer experience, and a refinement of the game's tutorials and user interface to help with bringing new players into the series.

Features
A total of 46 Monsters: 16 small and 30 large (including non-crossover DLC / excluding variants).
New Feature: Palico (cat companion) customization.
Classic gameplay mechanics have been overhauled and streamlined.
Environmental damage and monster versus monster "turf wars" added.
Maps no longer contain loading screens between areas/regions and have an added dynamic day/night cycle.
Palico can befriend felyne clans and ride small monsters into battle.
New tools: Cloaks (temporary beneficial effects), Slinger (wrist-mounted slingshot), and Scoutflies (replace paintballs).

Multiplayer
A paid subscription service (PlayStation Network or Xbox Live) is required to use multiplayer features.

The game supports both single-player and up to four player cooperative mode while being online; there is no local offline multiplayer. The game also supports Squads, the equivalent of clans or guilds in typical massively multiplayer online games. The game allows players in different release regions to work together; the game will use a pre-determined set of common greetings and commands that are translated to the various languages so that players can effectively communicate with each other. However, players are limited to cooperating with those on the same platform, and will not feature cross-platform play.

Microbadges:

Description

Monster Hunter: World is the best-selling game in Capcom's history, with over 16.8 million copies shipped by December 2020.Monster Hunter: World is an action role-playing game played from a third-person perspective. Similar to previous games in the series, the player takes the role of a player-created character who travels to the "New World", an unpopulated landmass filled with monsters, to join the Research Commission that studies the land from their central command base of Astera. The Research Commission tasks the Hunter to hunt down and either kill or capture large monsters that roam outside Astera to both protect the Commission and to study the monsters there. In the game, the player takes the role of a Hunter, tasked to hunt down and either kill or trap monsters that roam in one of several environmental spaces. If successful, the player is rewarded through loot consisting of parts from the monster and other elements that are used to craft weapons and armor, amongst other equipment.

The game's core loop has the player crafting appropriate gear to be able to hunt down more difficult monsters, which in turn provide parts that lead to more powerful gear. Players may hunt alone or in a group of up to four players via the game's online multiplayer. Monster Hunter: World adopts the series' standard formulas from its older home console roots and recent handheld games to take advantage of the higher processing power provided by modern consoles and computers. Changes made in Monster Hunter: World include creating environmental spaces that are fully connected and removing the "zones" that were necessary for the PlayStation 2 and handheld games, more advanced monster artificial intelligence and physics, a more persistent cooperative multiplayer experience, and a refinement of the game's tutorials and user interface to help with bringing new players into the series.

Features
A total of 46 Monsters: 16 small and 30 large (including non-crossover DLC / excluding variants).
New Feature: Palico (cat companion) customization.
Classic gameplay mechanics have been overhauled and streamlined.
Environmental damage and monster versus monster "turf wars" added.
Maps no longer contain loading screens between areas/regions and have an added dynamic day/night cycle.
Palico can befriend felyne clans and ride small monsters into battle.
New tools: Cloaks (temporary beneficial effects), Slinger (wrist-mounted slingshot), and Scoutflies (replace paintballs).

Multiplayer
A paid subscription service (PlayStation Network or Xbox Live) is required to use multiplayer features.

The game supports both single-player and up to four player cooperative mode while being online; there is no local offline multiplayer. The game also supports Squads, the equivalent of clans or guilds in typical massively multiplayer online games. The game allows players in different release regions to work together; the game will use a pre-determined set of common greetings and commands that are translated to the various languages so that players can effectively communicate with each other. However, players are limited to cooperating with those on the same platform, and will not feature cross-platform play.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 6 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–6 of 6
Video M5Xc5jGnsYk Watch It Played News at 0:15 sentiment: positive
video_pk 90872 · mention_pk 342373
Watch It Played - Monster Hunter: World video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Hunting giant massive monsters
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i feel as though while this isn't aimed at me this really could be one of those games that grows the hobby and because of that i'm more for it
  • but i'm excited about it and i really think it's gonna be one to look out for
  • it looks absolutely awesome and it's slated for october
  • and i'm very excited about it for that reason and it's coming later this year
  • as soon as possible please it's meant to be coming out at the end of the year but we don't know whether it's going to be on ios or on android or both please be on both just do that please come on i believe in your wizards
  • but seriously this is a prop phone it should not be ringing at all it's not real i took the wires out it's literally turned to off
  • my guess is haunted that's what i'm gonna say or maybe paul is a ghost or both
References (from this video)
No references stored for this video.
Video 9WCZQpZE5pA Quackalope Analysis at 2:40 sentiment: positive
video_pk 86762 · mention_pk 332179
Quackalope - Monster Hunter: World video thumbnail
Click to watch at 2:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Successfully brings the flavor of movement, consistent repositioning, and big threatening battles from the video game.
  • Introduces the mechanic of sharpening weapons, forcing strategic rethinking.
  • Captures the feeling of being powerful and dynamic.
  • Enhances the collaborative experience of playing with friends.
  • Allows for play at a comfortable pace, unlike the video game's real-time decisions.
  • Successfully translates the feeling of overcoming challenges and progression.
Cons
none
Thematic elements
  • Taking down giant creatures, collaborative missions.
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Features big, threatening battles.
  • Movement — Captures the flavor of consistent repositioning.
  • Resource Management — Mechanic of sharpening weapons, implying weapons don't stay perfect.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of the most important points that I've I've often talked about this which is um and this is probably sort of like Point number one is understand what the emotional response of the video game is
  • Decisions in games must have consequences
  • We look to recreate memories from the video game we create memories from the video
  • The authentic voice comes from someone who consumed the media as an fan first then they can go back and play the heck out of it
  • Easter eggs are cool
  • not every player of our board game is going to know the original Ip so the game must be a game for people who don't know the IP
  • A bad ball game will ruin an IP
References (from this video)
No references stored for this video.
Video MbtgF0aeDwY Quackalope Review at 0:03 sentiment: positive
video_pk 84164 · mention_pk 305587
Quackalope - Monster Hunter: World video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Faithful adaptation of the Monster Hunter IP
  • Captures the feel and mechanics of the video game
  • High-quality, large miniatures with great table presence
  • Offers both engaging campaign and one-shot play modes
  • Asymmetric hunter playstyles provide high replayability
  • Accessible entry points with standalone core sets
  • Dynamic gameplay with a constantly changing board state
  • Satisfying boss battles that feel epic
  • Excellent for introducing new players to the hobby
Cons
  • Occasional discrepancies between Forge reference cards and weapon cards regarding stats like pricing and damage deck composition (though weapon cards are stated to be correct).
Thematic elements
  • Hunting monsters
  • Campaign progression
Comparison games
  • D&D
  • Kingdom Death
  • Oathsworn
  • Vagrant Song
Mechanics (from transcript analysis)
  • Asymmetric Player Characters — Players have completely asymmetric battle stances and cards that control attacks and potential hits, with characters having unique playstyles.
  • Campaign play — Players can set up the game as a campaign to journey through, leveling up hunters, building gear, and harvesting creatures for resources to progress.
  • Monster AI decks — Each creature has a customizable AI deck that cycles, creating environmental hazards.
  • One-Off Fights — Players can engage in one-off big fights or pre-built scenarios with pre-built characters for a shorter, epic boss battle experience.
  • Resource gathering and crafting — After slaying a monster, players carve rewards to make more powerful weapons and progress through the game.
  • Sharpening Mechanic — A mechanic where weapon effectiveness diminishes and requires a specific action to restore, influencing combat pace.
  • Weapon Progression — Players progress by obtaining resources to craft more powerful weapons and armor.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a really satisfying, really really good entry point for for a boss battle of this scale.
  • If someone loves a video game and they don't know board games yet this is an incredible place for them to jump in.
  • I think your company does probably better than most in terms of in terms of this board game hobby space that we have.
  • If we can expose the coolness of our hobby and how much fun it is to sit around a table and just roll dice or flick cards or and move minis around and just have fun to people who would never ordinarily get exposed to sure that's that that makes me really happy that we're bringing people in and giving them a brand new hobby to experience.
References (from this video)
No references stored for this video.
Video wUszf4rZZHw BoardGameCo Discussion at 9:03 sentiment: positive
video_pk 81698 · mention_pk 334227
BoardGameCo - Monster Hunter: World video thumbnail
Click to watch at 9:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solid game
Cons
none
Thematic elements
  • cooperative collaboration
  • monster hunting
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There are too many great games and not enough time to play them all.
  • Canvas is a great game, pick it up.
  • Revive is phenomenal.
  • Puerto Rico is a solid four to five.
References (from this video)
No references stored for this video.
Video WQufur7LscA Board Game Hangover Discussion at 9:27 sentiment: positive
video_pk 81463 · mention_pk 344828
Board Game Hangover - Monster Hunter: World video thumbnail
Click to watch at 9:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Cooperative boss-battler
  • Fantasy cooperative hunt to defeat a giant boss
Comparison games
none
Mechanics (from transcript analysis)
  • character-driven progression — Each player has a unique role/character and gains new abilities as play progresses.
  • Cooperative boss battle — Players cooperate to take down a giant boss with evolving challenges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Damn kids, get off my lawn.
  • This is our most anticipated board game of the year
  • Be sure to subscribe if you enjoy this kind of content, having a little fun with your friends while playing some ball games.
References (from this video)
No references stored for this video.
Video 365lRQR0y7Q The Brothers Murph Other at 7:08 sentiment: positive
video_pk 81042 · mention_pk 333776
The Brothers Murph - Monster Hunter: World video thumbnail
Click to watch at 7:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Painting the big monsters for this game is fun.
Cons
none
Thematic elements
  • Big monsters
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really want to have auto focus on, but I cannot find a way to get this white box to be not on the screen.
  • I'm a hobby collector. I have a lot of hobbies and honestly one of the best ways to force me to do a hobby is to stream it.
  • My money, ooh, that's interesting.
  • I'm good at buying paint supplies less so at putting them to use.
  • They don't They're not better in my opinion. I actually find Citadel paints to be some of the worst that I've tried.
  • This is from Grim Forest for David Phillips.
  • I really really really want to mini paint um more often.
  • I just can't. And I actually have a ton of stuff I have to paint.
  • The problem is that I painted this a long time ago.
  • My entire living room is French clean David Phillips.
  • The Liveship Traders that I've wanted to read for like 15 years.
  • I really like how insane Gen Con is and stuff.
  • The Hulk turned out okay. And again, I did the Hulk entirely all the skin with the airbrush.
  • Non-metallic metal on his armor for some stupid reason, because I'm also using Marvel United as a chance to practice non-metallic metallic metal, because I'm an absolute [ __ ].
  • It's one of those things where like when something is not a big part of the mini is just like not finished even remotely, it just uh looks [laughter] real bad.
  • I think the cube looks like it's glowing pretty well.
  • This is the inaugural, um, mini painting stream. I will be back. This is going to be a regular thing.
References (from this video)
No references stored for this video.
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