Skip to main content
Nemesis: Aftermath box art

Nemesis: Aftermath

Game ID: GID0224824
Game Info
Year
2021
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

The main mode of Nemesis: Aftermath is the Epilogue Mode, a short (45-60 min.) 5-turn game, which is played after a regular game. At the start of this Epilogue, an unspecified amount of time has passed since the events that occurred in the Nemesis base game. The players use Characters (which haven't took part in base game) who enter the Nemesis to investigate. The ship bears many scars of its past tribulations, so any leftovers from your previous game will have effects on your Epilogue game.
An Epilogue game is much shorter than a regular Nemesis game, but it is more difficult and offers a very dynamic playthrough. Instead of Objectives, players have to deal with seemingly simple Personal Requirements, while trying to cooperate in order to cope with various Alerts. In addition, players pursuing more selfish interests might accept the Lucrative Offer. The players also use the additional Shuttle board, which represents a new small ship (docked to the Nemesis) consisting of additional 4 Room slots. The Nemesis: Aftermath expansion also adds 4 new Rooms "2".
You can play the Epilogue game with less players than the number that actually participated in the regular game.

TRAITS
Nemesis: Aftermath adds a Trait card for each Character (both from the base game and the expansion). Trait cards gives specific advantages and disadvantages during the game. The Trait card is placed face up next to the Character board, and its rule is in effect for the rest of the game.

NEW CHARACTERS
Nemesis: Aftermath adds 5 new Characters to the game. When the players choose their Character, the Character draft card they select allows them to pick either the base game or the Aftermath character of a chosen color. For example, the red Aftermath Character (the Convict) can replace the red base game Character (the Soldier). After choosing their Character, each player keeps their selected draft card, preventing any other player to choose the other Character of the same color. The two red Characters (the Convict and the Soldier) can never be in the same game together. The Aftermath Characters are very different from the base game Characters.

—description from the publisher

Description

The main mode of Nemesis: Aftermath is the Epilogue Mode, a short (45-60 min.) 5-turn game, which is played after a regular game. At the start of this Epilogue, an unspecified amount of time has passed since the events that occurred in the Nemesis base game. The players use Characters (which haven't took part in base game) who enter the Nemesis to investigate. The ship bears many scars of its past tribulations, so any leftovers from your previous game will have effects on your Epilogue game.
An Epilogue game is much shorter than a regular Nemesis game, but it is more difficult and offers a very dynamic playthrough. Instead of Objectives, players have to deal with seemingly simple Personal Requirements, while trying to cooperate in order to cope with various Alerts. In addition, players pursuing more selfish interests might accept the Lucrative Offer. The players also use the additional Shuttle board, which represents a new small ship (docked to the Nemesis) consisting of additional 4 Room slots. The Nemesis: Aftermath expansion also adds 4 new Rooms "2".
You can play the Epilogue game with less players than the number that actually participated in the regular game.

TRAITS
Nemesis: Aftermath adds a Trait card for each Character (both from the base game and the expansion). Trait cards gives specific advantages and disadvantages during the game. The Trait card is placed face up next to the Character board, and its rule is in effect for the rest of the game.

NEW CHARACTERS
Nemesis: Aftermath adds 5 new Characters to the game. When the players choose their Character, the Character draft card they select allows them to pick either the base game or the Aftermath character of a chosen color. For example, the red Aftermath Character (the Convict) can replace the red base game Character (the Soldier). After choosing their Character, each player keeps their selected draft card, preventing any other player to choose the other Character of the same color. The two red Characters (the Convict and the Soldier) can never be in the same game together. The Aftermath Characters are very different from the base game Characters.

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video saoZ0DqPmz8 Board Games for One Discussion at 11:03 sentiment: positive
video_pk 42703 · mention_pk 295226
Board Games for One - Nemesis: Aftermath video thumbnail
Click to watch at 11:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds compelling new characters
  • Keeps the high-energy Nemesis experience going
Cons
  • Not essential to start Nemesis, but worthwhile for fans
Thematic elements
  • Expansion that extends Nemesis with new characters and rounds
  • Post-ship crisis with additional crew dynamics
  • Continues the cinematic sci-fi vibe with fast pacing
Comparison games
  • Nemesis
  • Nemesis: Lockdown
Mechanics (from transcript analysis)
  • Semi-Cooperative — New rounds and characters extend tension and choices
  • Semi-cooperative with shifts toward cooperation — New rounds and characters extend tension and choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely love this game I love it it's Cooperative it is lightweight
  • this is a keeper
  • I love the characters the aftermath it extends so this is for Nemesis
  • Escape the Dark Sector cool artwork this is a Cooperative game
  • this is the expansion which I do want to get to so I'm going to keep it
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–1 of 1
View on BoardGameGeek