Game Info
Year
2019
Collection
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Description
Pangea is a strategic board game set in the time of the Great Permian Extinction. Back then, at the end of Perm, life on Earth was on the brink of utter extinction.
Over the course of the game, each player manages a particular species and tries to prepare it for the imminent catastrophe by adaptation to a changing environment as well as fighting other species.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 0 ·
mix 2 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video xJeP4MxxJ_I
Meeple University Discussion at 49:03
video_pk 88535 · mention_pk 233640
Click to watch at 49:03 · YouTube ↗
Pros
none
Cons
none
Thematic elements
- Wind farms in Argentina
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Pantera that was Prototype so I'm able to be bought just taken or whatever a peaceful garden obviously the one that I showed and here is the um the wind farms in Argentina correct correct well not volcano I'd like to probably sorry if I was in Uruguay yes so for on a volcano we just feel like a Harding's game I like to try it still
- nucleum this is also a prototype that I saw this is coming David Torchy's next one yes yes by um by ball and dice so this is one that the same day is actually nuclear but they make it in the alternative world because otherwise you'll probably too controversial for nuclear
- and then the um Star Trek Discovery black alert team assistant yeah that'll be the first Star Trek game in the in the new discovery Universe yep I'll just be um Spore driving all over the place
- and then there's a game called armelo now this there is a video game called amelo and they're making the board game so it'll be exciting I don't know if you play have you played our Melo I haven't actually played I'm a lawyer yet myself have you okay it seems like a good like artwork as well it wasn't on Sega Mega Drive I probably haven't played it
- it seems like a good like artwork as well
References (from this video)
No references stored for this video.
Video sJbbsuC_7-c
Board Game Buzzz Review at 0:24 sentiment: mixed
video_pk 84317 · mention_pk 264239
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Beautiful artwork and production
- Configurable starting setup adds variety
- Emphasizes interaction through shared connections
- Supports solo and cooperative play (with optional pieces)
Cons
- Base game can feel too simple without expansion
- Edge clarity and terrain artwork can be confusing
- Theme is light; abstract mechanics may miss some players
Thematic elements
- Growth, land creation, divine influence
- A brand-new world being formed where players build land with seed tokens and gods' powers.
- abstract with thematic veneer
Comparison games
- Forest of Pangia
Mechanics (from transcript analysis)
- action-selection — On a turn, a player chooses two actions from a set; can choose the same action twice.
- ancient guardians (optional) — Call upon gods for special abilities, adding an optional layer of power.
- area/connection building — Place and grow trees to create connections between regions; longer chains score.
- creature and land rituals — Turn weather region tokens into points via land and creature ritual cards.
- Network/Route Building — Place and grow trees to create connections between regions; longer chains score.
- Set Collection — Fulfill contracts to score points by connecting regions (e.g., water to sunshine) with trees.
- set collection / contracts — Fulfill contracts to score points by connecting regions (e.g., water to sunshine) with trees.
- token placement and growth — Seed tokens placed by guardians grow into trees when adjacent to your or opponents' trees.
- use of others' resources — You can bounce off or utilize opponents' trees to build your own connections, benefiting both sides.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I actually ended up really really enjoying the connections that you are making on the board.
- The artwork in the production, I love it.
- I would never I would actually never go back and play just the base game again, like ever.
- This expansion, it does introduce that buildup element.
References (from this video)
No references stored for this video.
Video fnexzYNiSPc
Board Of It Game Preview at 0:04 sentiment: mixed
video_pk 40332 · mention_pk 264240
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- simple to learn but offers numerous tactical decisions
- strong, tactile components and thematic yet abstract feel
- high interactivity with opportunities to block and influence opponents
- guardian/blessing system enables powerful turn combos
- weight customization via optional rules broadens audience (families to heavier gamers)
Cons
- theme can feel at odds with mechanics (lumberjack-like growth vs Gaia rituals)
- two-action limit plus numerous tokens can make tracking difficult, especially late game
- endgame timing can be tricky and may force suboptimal decisions
- expansion adds complexity that may not appeal to all players
Thematic elements
- forest growth and Gaia blessings
- land of Pangia
- nature-themed, with an abstract edge
Comparison games
- Photosynthesis
- Evergreen
Mechanics (from transcript analysis)
- ancient guardians and tokens — activating guardians provides immediate benefits and future effects for all players; guardian and blessing tokens enable free actions
- chain and weather-based scoring — creating chains between weather tiles and collecting weather tokens drives scoring; chains are scored, removing trees from the board in the process
- Compound Scoring — creating chains between weather tiles and collecting weather tokens drives scoring; chains are scored, removing trees from the board in the process
- ritual cards for scoring — fulfilling rituals grants points via weather tokens or chain completion
- Seed-to-tree growth — actions convert seeds into trees and expand growth across the map
- Tech Trees — actions convert seeds into trees and expand growth across the map
- tile/board setup with weather tiles — the map starts empty and players fill it with seeds and trees across weather-themed tiles
- two-action turn economy — on a turn a player chooses two actions from five available options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The base game is fairly simple in its rule set, but with some interesting tactical decisions and interactions.
- the customizable weight... is super nice.
- Dawn of Pangia has a lot to offer a wide range of gamers.
- we could get this out with family and just take some of the heavier things out.
- This increases the complexity, the decision space, and makes the game more dynamic and I think for the better.
- elevation is important because it means that you no longer can only put seeds directly adjacent to your existing trees.
References (from this video)
No references stored for this video.
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