Skip to main content
Pick a Pen: Gardens box art

Pick a Pen: Gardens

Game ID: GID0244514
Game Info
Year
2023
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Each turn in Pick a Pen: Gardens, the active player rolls the five colored pencils, then chooses one and marks spaces on their individual player sheet. Each other player in turn drafts a pencil and uses it. Pencils show symbols on their different sides, and the symbols on top of the chosen pencil determine what players do on their sheets.

Each sheet shows bordered gardens, and on a turn, you fill in the indicated number of spaces in that color; all of those spaces must be adjacent to one another, in addition to being adjacent to everything colored previously. Your goal is to fill gardens with only a single color or with five different colors, scoring bonus points as you do so. The game ends when a player has completely colored all of their gardens or failed to color in five times.

Pick a Pen: Gardens includes three difficulty levels of player sheets, with flowers and trees on sheets 2 and 3 to help you earn bonus points in different ways.

Description

Each turn in Pick a Pen: Gardens, the active player rolls the five colored pencils, then chooses one and marks spaces on their individual player sheet. Each other player in turn drafts a pencil and uses it. Pencils show symbols on their different sides, and the symbols on top of the chosen pencil determine what players do on their sheets.

Each sheet shows bordered gardens, and on a turn, you fill in the indicated number of spaces in that color; all of those spaces must be adjacent to one another, in addition to being adjacent to everything colored previously. Your goal is to fill gardens with only a single color or with five different colors, scoring bonus points as you do so. The game ends when a player has completely colored all of their gardens or failed to color in five times.

Pick a Pen: Gardens includes three difficulty levels of player sheets, with flowers and trees on sheets 2 and 3 to help you earn bonus points in different ways.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video dS6WJ7nm4w8 Rolling Dice & Taking Names Review at 16:11 sentiment: mixed
video_pk 93445 · mention_pk 317716
Rolling Dice & Taking Names - Pick a Pen: Gardens video thumbnail
Click to watch at 16:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Unique pencil rolling mechanic
  • Easy to teach
  • Appreciates the idea behind it
Cons
  • Generic gameplay mechanics
  • Quality control issues with pencil stickers
  • Wishes for colored dice instead of pencil rolling
Thematic elements
  • Gardens
Comparison games
  • Knock-Knock
  • Quacks of Quedlinburg
Mechanics (from transcript analysis)
  • Area Control — Players try to fill in as many spaces as they can, with bonuses for the biggest colored-in space.
  • Dice Rolling — Pencils with numbers on them are rolled to determine the color and number of spaces to mark.
  • Roll and Write — Players mark off spaces on their sheet based on the roll of dice.
  • Set Collection — Players get points for filling in specific combinations of colors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't need to get into this and be called Gramps and all this stuff.
  • If you ever ever have questions about how your heart health is do not delay make sure you go see your doctor.
  • I just don't remember being that lenient and I think colleges have gotten soft.
  • The unique thing is the pencils being rolled.
  • The problem is this is the only mode of play you have.
  • This has got to be one of the more clever app-driven games Tony because of the use of the camera.
  • It is not it is not it is a tile lane game with a little bit of a market Style game at the end based on cards that you play at the end of the game.
  • The pace is so slow at the beginning of the game because that worm is so resource hungry each time you move it.
  • I hate to be down on it but we've played a lot of amazing d games you know matter of fact one of them was in your game of the year right right this one White Castle White Castle this one just kind of fell flat to me.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–1 of 1
View on BoardGameGeek