Game Info
Year
1974
Players
2-4
Age
8+
Playtime
60 min
Complexity
1.5/5
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
The game is based upon the movie Planet of the Apes.
The object is trap all of your opponents in a cage in the center of the board. On each turn, you roll two dice and move yourself with one and an opponent with the other. If you land on a space that matches your pawn's color, that pawn is considered safe and cannot be moved by an opponent. If an opponent moves one of your pawns to a "Captured" space your pawn is placed on top of the cage and the trigger knob is spun and pressed. If the top of the cage opens, your pawn falls into the cage and is out of the game. If the cage remains closed, your pawn may be rescued if you can move one of your pawns to a "Captured" space.
Featured Videos
Playthrough
Planet of the Apes PART 2
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 3 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video 4oXDw60WPwI
Board to Death TV - Board Game Reviews Discussion at 3:10 sentiment: positive
video_pk 130574 · mention_pk 371646
Click to watch at 3:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- First look at the game.
Cons
none
Thematic elements
- Playing through the movie Planet of the Apes.
- Planet of the Apes
Comparison games
none
Mechanics (from transcript analysis)
- Cooperative — It is a cooperative game where players work together.
- Story-Driven — Players go through the iconic moments of the film, dealing with the 'horrors and crazies of the Planet of the Apes'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- and we've been busy the whole time
- it's really really slick I love just how we've been able to take the average heart world and like you know have the miniatures all the Energy's blasting up and stuff
- it's really really cool when flying off the shelves I'm really jazzed for I'm pretty sure this is one of the most looked out games act yeah yeah
References (from this video)
No references stored for this video.
Video EdoiEgM-6M8
3 Minute Board Games Top List at 1:34 sentiment: mixed
video_pk 90985 · mention_pk 243732
Click to watch at 1:34 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Nails the theme
- Good for solo play if you like dice chuckers
Cons
- A little dated and kitsch
- Feels like a solo experience rather than cooperative
Thematic elements
- Movie theme
Comparison games
- Elder Sign
- Arkham Horror
Mechanics (from transcript analysis)
- Cooperative — The game is cooperative.
- Dice Rolling — It's a dice rolling game.
- Push Your Luck — It has a push your luck element.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the best thing I can say about the game is it's trying to do something different and I love that about it
- the tricky thing is you can't communicate with your teammate unless you're in the same space as them and that is a really bizarre dynamic to explore it a game
- while I think the ideas and far away are really cool added something a little different I think it might have been too complex again to try that isolation mechanic out on thirst
- Flipology is a very clever little game and it works by you dealt out a hand of cards and you arrange them facedown and then you flip one over each turn and then it will have an effect that will take place
- that simplicity works so well for a friendly lunchtime or family game
- amazingly they made a damn good game
- this is better than half the games on the market it's actually pretty good
- my inspirations were Lords of Waterdeep and viticulture so I took concepts from those games and blended them together
- it turned out to be one of my favorite games I played last year
- if you do or if you don't let me know in the comments
- these videos are only made possible with the support of my patreon
References (from this video)
No references stored for this video.
Video dg3_Ka35M2c
3 Minute Board Games Discussion at 9:32:32 sentiment: positive
video_pk 90107 · mention_pk 240321
Click to watch at 9:32:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Really reasonably good solo game
- Quite thematic
Cons
- Have played that one
Thematic elements
- Desperate co-op survival
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Anacrony is a cooperative game for one to four players. So it's a cooperative game where you're working together to stop that end game timer.
- You're constantly making choices about how you're gonna spend your next X turns, and you've got to have enough resources.
- You've got to plan for months ahead. You've got to plan how you're gonna spend your next X turns.
- This is a really good cooperative game. I've played it a couple of times.
- It's a very thinky game. So you've got all these different tracks and your different workers and your different ways to score points.
References (from this video)
No references stored for this video.
Video wyq7bYqw86g
Box of Delights Playthrough at 0:08 sentiment: positive
video_pk 12127 · mention_pk 35487
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong thematic flavor with a tense, encounter-driven progression.
- Rich interaction between cards, dice and encounters offering tactical choices.
- No player elimination keeps all players engaged until the end.
- Varied encounters and decision points enable high replayability.
Cons
- Steep learning curve and setup complexity.
- Some interactions and iconography can be unclear without careful reading of the rules.
- Scaling and difficulty can be variable depending on character count and encounter draws.
Thematic elements
- Survival, exploration, and conflict between humans and apes within a narrative-driven encounter system.
- Earth after a catastrophic event where humans and apes contend for survival, navigating ruins and dangerous zones.
- Encounter-driven, dice-and-card resolution with track-based progression and event cards.
Comparison games
none
Mechanics (from transcript analysis)
- Action cards and hand management — Cards grant dice, rerolls, or special abilities; players can trade or discard to optimize outcomes.
- Combat: Deck/Hand — Encounters drive the narrative and determine how characters progress or suffer penalties.
- Day-night sunrise track — A day-night cycle influences encounters and victory conditions with sunrise triggering penalties or effects.
- Dice pool management — Players roll a number of dice based on action cards; odd results deal damage, incentivizing risk-reward play.
- Dice Rolling — Players roll a number of dice based on action cards; odd results deal damage, incentivizing risk-reward play.
- Encounter deck and resolution — Encounters drive the narrative and determine how characters progress or suffer penalties.
- Hand Management — Cards grant dice, rerolls, or special abilities; players can trade or discard to optimize outcomes.
- No player elimination — Characters can be defeated (taking damage) but the game continues, requiring shared group strategy to win.
- Player Elimination — Characters can be defeated (taking damage) but the game continues, requiring shared group strategy to win.
- Rerolls and skill tokens — Reroll options plus skill tokens allow players to mitigate bad rolls and modify outcomes.
- Team-based movement and track hazards — Advancing characters on tracks can trigger immediate effects or hazards based on specific end positions.
- Track Advancement — Advancing characters on tracks can trigger immediate effects or hazards based on specific end positions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Take your stinking paws off me you dirty ape
- the more characters you have the easier the game is because there's more damage to share out
- we're looking for evens evens are good
- this is a reroll
- twenty-six lovely all indeed
- I love your job we do this we can draw three action cards advance tailor three spots
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4