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Ragnarocks box art

Ragnarocks

Game ID: GID0258790
Game Info
Year
2022
Players
2
Age
10+
Playtime
30 min
Collection
Ratings
Creator Score
Mechanic profile
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Description

Ragnarocks is a 2-player area control game designed by Gord! - the designer of Santorini and Santorini: New York. In Norse mythology, humans exist in the land of Midgard - a place in the center of the world tree and connected to the nine realms. Among these nine realms live gods and goddesses, serpents and spirits, and all manner of mythical and mystical creatures.

In Ragnarocks you take on the role of a Viking clan using Runestones to mark your clan’s claims of land. In the advanced game, your clan worships one of these powerful beings from another realm who lends you their power to help you outwit rivals and claim territories for your clan.
At the end of the game, the clan who controls the most territory in Midgard wins!

A player's turn consists of a move phase and a summoning phase.
During the move phase you move one of your active Vikings any number of spaces in a straight line.
During the summoning phase you summon a runestone and place it on any space along a path following a straight line from the location of the Viking you moved. Whenever a summoning creates an enclosed area containing only vikings of a single clan, that area becomes settles and belongs to the player whose clan occupies it.

When all vikings have settled, the player who controls the most territory wins.

—description from the publisher

Description

Ragnarocks is a 2-player area control game designed by Gord! - the designer of Santorini and Santorini: New York. In Norse mythology, humans exist in the land of Midgard - a place in the center of the world tree and connected to the nine realms. Among these nine realms live gods and goddesses, serpents and spirits, and all manner of mythical and mystical creatures.

In Ragnarocks you take on the role of a Viking clan using Runestones to mark your clan’s claims of land. In the advanced game, your clan worships one of these powerful beings from another realm who lends you their power to help you outwit rivals and claim territories for your clan.
At the end of the game, the clan who controls the most territory in Midgard wins!

A player's turn consists of a move phase and a summoning phase.
During the move phase you move one of your active Vikings any number of spaces in a straight line.
During the summoning phase you summon a runestone and place it on any space along a path following a straight line from the location of the Viking you moved. Whenever a summoning creates an enclosed area containing only vikings of a single clan, that area becomes settles and belongs to the player whose clan occupies it.

When all vikings have settled, the player who controls the most territory wins.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 3 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video O06JloTGSWo Board Games UnLocked Review at 0:16 sentiment: mixed
video_pk 113852 · mention_pk 326065
Board Games UnLocked - Ragnarocks video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The base vanilla game without player powers is more enjoyable.
  • The runestones look cool (kickstarter edition has clear turquoise ones).
Cons
  • Player powers are unbalanced and leave a lot to be desired.
  • The 3D terrain production is a mess and causes physical instability.
  • The artwork is described as hideous and atrocious.
  • Scoring can be difficult to track with the terrain and runestones.
  • It doesn't quite stack up to Santorini.
  • Some player powers are clearly better than others.
  • The Viking miniatures are not great.
Thematic elements
  • Viking conflict
  • Norse mythology
Comparison games
  • Santorini
Mechanics (from transcript analysis)
  • Action Point Allowance — Players move a Viking and then summon a runestone.
  • Area Control — Players try to block opponents and enclose areas to score points based on the size of the enclosed space.
  • player powers — Asymmetrical player abilities that alter gameplay, though the reviewer finds them less refined than in other games.
  • Worker Placement — Players move Vikings (workers) on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • while I don't think this game is bad I don't think it's quite as good
  • in this game I actually prefer playing without player powers like and in Santorini I think that's the worst way to play
  • the player Powers leave a lot uh you know like to be desired
  • the 3D train didn't work you don't need it at all
  • this one didn't quite hit as well uh as Santorini did
  • Santorini just has that one extra layer of complexity that maybe it's just a little bit better
  • I'm not as wowed by it
  • I actually first just really despise this this artwork
References (from this video)
No references stored for this video.
Video SHX9FE-aqk8 Watch It Played Top 10 List at 7:11 sentiment: positive
video_pk 30662 · mention_pk 241913
Watch It Played - Ragnarocks video thumbnail
Click to watch at 7:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic and tactical
  • well-regarded designer lineage (Santorini connection)
Cons
none
Thematic elements
  • mythic, land-rich strategic clashes among clans
  • Viking-era conflict and land disputes
  • myth-inspired, competitive grand-scheme battle
Comparison games
  • Santorini
Mechanics (from transcript analysis)
  • Area Control — Players contend for ownership of areas by surrounding them with pieces.
  • placement/movement — Clans deploy and move pieces to secure zones.
  • stone/runestone resource flavor — Runestones drive levered effects and claims.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is so fun and it's really easy to learn how to play
  • adorable robot minis
  • rich narrative with intuitive yet unique game mechanisms making every game a new adventure
  • i love role play i can't wait for this campaign-style game
  • beautiful and clean abstract game
  • epic cataclysm that shakes the foundations of the entire circadians world
  • secret personality with specific victory conditions
  • the only thing i love more than somewhat abstract 3d worker placement is something else
References (from this video)
No references stored for this video.
Video DSdsJSLR-Zg Our Family Plays Games Discussion at 44:00 sentiment: positive
video_pk 4013 · mention_pk 83140
Our Family Plays Games - Ragnarocks video thumbnail
Click to watch at 44:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • moodful art and strong theme
  • engaging combat pacing
Cons
  • rule familiarity required
Thematic elements
  • mythology-inspired combat in a cityscape
  • area-control, post-apocalyptic metro
  • thematic, mid-heavy
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — control districts to gain influence and points
  • tile/land placement — build a map with varied terrain for scoring bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's Mad Max on steroids where you just killing up folk in your car"
  • "this is the addiction show"
  • "Stone Age is my favorite worker placement game"
  • "it's a trick taking game"
  • "Unmatched Slings and Arrows... Shakespeare going to war"
  • "be sure to check out moving out"
References (from this video)
No references stored for this video.
Video 0BvMMMeoios Tabletop Minions Discussion at 30:32 sentiment: positive
video_pk 488 · mention_pk 106870
Tabletop Minions - Ragnarocks video thumbnail
Click to watch at 30:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous book and presentation
  • Strong narrative flavor and Viking vibe
Cons
  • Newer IP; may require a learning curve for folks new to Viking skirmish games
Thematic elements
  • Norse myth-inspired combat with magic elements
  • Viking-themed skirmish fantasy
  • Mythic and adventurous skirmishes with terrain and three-dimensional play
Comparison games
  • Saga
Mechanics (from transcript analysis)
  • Skirmish-scale combat with collectible model kits — Small forces with terrain-based tactics and narrative choices
  • Three-dimensional terrain and modular building — Landscape shaping and terrain elements to enhance strategic play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gaslands is a very cool game and it's like 20 bucks
  • it's going to be probably more accessible to more people certainly
  • I really like the kind of bidding system about how you who goes first
  • you can't take Kill Team rules for most models too which is cool
  • it's almost like X-wing Star Wars X-wing
  • Gaslands is a very cool game and it's like 20 bucks and you go to town
  • Kill Team is the way to go... it's the next logical step
  • it's not about swapping a lot of weapons as much anymore
References (from this video)
No references stored for this video.
Transcript Navigation
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Showing 1–4 of 4