Razzia! is a card game re-implementation of Knizia's earlier board game Ra with the only notable changes being the re-theme and lack of catastrophes.
This time players are mafiosi bidding for the booty stolen the previous night. Cars, jewels, and even whole nightclubs are for sale!
Each round, players will take turns flipping over booty cards to see what is available for auction in this lot. Once a lot contains enough desirable items (or when a policeman card is revealed), players bid on the displayed items using the available cheques.
The round ends when all the cheques have been spent, or when enough policemen arrive to raid the building and put an end to the illegal auction. Players then score points according to what cards they have accumulated - some cards are discarded after scoring, while others remain in that player's collection for the following rounds. Whoever has the highest score after the third round is declared the winner.
- Accessible for new players and families
- Quick rounds with depth that grows with experience
- Engaging auction tension and thief mechanic
- Clear player aids and iconic neon/palm-tree flavor
- Potential luck factor in card distribution
- End-of-round timing can feel abrupt at times
- Theme and art style may not appeal to everyone
- Auction-driven street economy with scoring based on thematic elements (palm-tree tokens, trinkets, and businesses)
- Retro, neon-soaked 1990s-inspired urban setting with pop-art flair
- Abstract, theme-forward with visual flavor through tokens and cards
- Raw
Mechanics (from transcript analysis)
- Auction / Bidding — Players flip and bid on cards in an auction row; last bidder wins the pile and discards the auction card used to win.
- auction bidding — Players flip and bid on cards in an auction row; last bidder wins the pile and discards the auction card used to win.
- card management — Won cards are discarded; new cards enter the row; players' hands are facedown as they replace or add cards.
- End-of-round trigger — Rounds end when the seventh police card is revealed or players have exhausted their auction cards.
- Engine Building: Triggered/Cascading — Rounds end when the seventh police card is revealed or players have exhausted their auction cards.
- Forced auctions — Occur when a seventh item appears or when players commit to an auction; the outcome may be automatic if no one bids.
- Palm-tree scoring tokens — Certain cards score immediately or at game end; palm-tree symbols indicate longer-term scoring.
- Thief mechanic — Thieves allow stealing an item from the auction pile on a player's turn (not from other players).
Video topics + discussion points
Quotes (from this video)
- I am loving all of these RAW inspired games that 25th Century has sent me.
- I think it is a ton of fun and it is quick, it's easy, it's fun to try up different strategies to see what works for you.
- So this is a great game.
References (from this video)
- portable, smaller form factor compared to RAW
- captures the RAW feel with travel-friendly design
- new artwork and a bonus pairing mechanic for gangsters
- faster setup and play through three rounds
- art style and physical presence polarizing
- some players may prefer the epic depth of RAW
- if you own RAW, this is more of a complement than a replacement
- crime, heists, and rat-themed chaos in a gangster underworld
- Underworld city with rats involved in criminal auctions
- Array
- RAW
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's basically RAW the card game.
- This is RAW, the Travel Edition for me.
- It's goofy. It's silly.
- Ratzia given a seal of approval from us here at the Dice Tower.
- This is rock solid. It's rock solid.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Welcome to the most boring unboxings in the world, where we take a look at what comes in a dice tower and we see what it is.
- I like the the concept of it a lot.
- I am so excited about this game or puzzle.
- So, teaching people how to build bridges. What a cool concept.