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Ratzia box art

Ratzia

Game ID: GID0260758
Game Info
Year
2004
Players
2-5
Age
12+
Playtime
45 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Razzia! is a card game re-implementation of Knizia's earlier board game Ra with the only notable changes being the re-theme and lack of catastrophes.

This time players are mafiosi bidding for the booty stolen the previous night. Cars, jewels, and even whole nightclubs are for sale!

Each round, players will take turns flipping over booty cards to see what is available for auction in this lot. Once a lot contains enough desirable items (or when a policeman card is revealed), players bid on the displayed items using the available cheques.

The round ends when all the cheques have been spent, or when enough policemen arrive to raid the building and put an end to the illegal auction. Players then score points according to what cards they have accumulated - some cards are discarded after scoring, while others remain in that player's collection for the following rounds. Whoever has the highest score after the third round is declared the winner.

Description

Razzia! is a card game re-implementation of Knizia's earlier board game Ra with the only notable changes being the re-theme and lack of catastrophes.

This time players are mafiosi bidding for the booty stolen the previous night. Cars, jewels, and even whole nightclubs are for sale!

Each round, players will take turns flipping over booty cards to see what is available for auction in this lot. Once a lot contains enough desirable items (or when a policeman card is revealed), players bid on the displayed items using the available cheques.

The round ends when all the cheques have been spent, or when enough policemen arrive to raid the building and put an end to the illegal auction. Players then score points according to what cards they have accumulated - some cards are discarded after scoring, while others remain in that player's collection for the following rounds. Whoever has the highest score after the third round is declared the winner.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 2 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–4 of 4
Video s0ZnBifUVoQ Rules Teach at 2:22 sentiment: mixed
video_pk 67906 · mention_pk 164183
Ratzia video thumbnail
Click to watch at 2:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Low-maintenance bot that is easy to manage.
  • The solo mode is clear and easy to run.
  • Customizable difficulty for the bot and attacks.
  • The game offers a challenge, especially with harder attack cards.
  • The game feels punishing but rewarding if you manage defenses well.
  • The mechanics blend well, creating thematic gameplay.
Cons
  • The game can be brutal and unforgiving, especially in the solo mode with hard attack cards.
  • Losing significant points due to undefended regions can be devastating.
  • Money can be tight, making certain actions difficult to perform.
  • The difficulty of the hard attack cards can be overwhelming for new players.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from a limited set of actions each turn, often using action discs.
  • area majority — Players compete for control or presence in regions to score points or gain benefits.
  • Bot Play — A low-maintenance bot controlled by cards dictates the opponent's actions.
  • card drafting — Players or the bot select cards that determine actions or game events.
  • Combat — Players defend against nomad attacks by building walls, towers, and soldiers.
  • Dice rolling — Dice are used to determine which bot card is activated.
  • engine building — Players build up their abilities and resources over the course of the game.
  • Objective Cards — Players have secret objective cards that grant points for achieving specific goals.
  • Resource management — Players gather and spend resources like wood, stone, and rice.
  • set collection — Players collect jade figurines and potentially other sets for points or abilities.
  • Track advancement — Players move markers along various tracks (palace tracks) to gain benefits or score points.
  • worker placement — Players use action discs to send workers to different regions to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The solo game is a Paul friendly solo mode.
  • The strength of the attacks here was just absolutely punishing.
  • If you like a really hard game, then play it on the difficulty level that I've played today and you will find it a big challenge.
References (from this video)
No references stored for this video.
Video 4TpRGHaxSh4 Jamie, Tabletoptiktok Review at 0:03 sentiment: positive
video_pk 61362 · mention_pk 154041
Jamie, Tabletoptiktok - Ratzia video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible for new players and families
  • Quick rounds with depth that grows with experience
  • Engaging auction tension and thief mechanic
  • Clear player aids and iconic neon/palm-tree flavor
Cons
  • Potential luck factor in card distribution
  • End-of-round timing can feel abrupt at times
  • Theme and art style may not appeal to everyone
Thematic elements
  • Auction-driven street economy with scoring based on thematic elements (palm-tree tokens, trinkets, and businesses)
  • Retro, neon-soaked 1990s-inspired urban setting with pop-art flair
  • Abstract, theme-forward with visual flavor through tokens and cards
Comparison games
  • Raw
Mechanics (from transcript analysis)
  • Auction / Bidding — Players flip and bid on cards in an auction row; last bidder wins the pile and discards the auction card used to win.
  • auction bidding — Players flip and bid on cards in an auction row; last bidder wins the pile and discards the auction card used to win.
  • card management — Won cards are discarded; new cards enter the row; players' hands are facedown as they replace or add cards.
  • End-of-round trigger — Rounds end when the seventh police card is revealed or players have exhausted their auction cards.
  • Engine Building: Triggered/Cascading — Rounds end when the seventh police card is revealed or players have exhausted their auction cards.
  • Forced auctions — Occur when a seventh item appears or when players commit to an auction; the outcome may be automatic if no one bids.
  • Palm-tree scoring tokens — Certain cards score immediately or at game end; palm-tree symbols indicate longer-term scoring.
  • Thief mechanic — Thieves allow stealing an item from the auction pile on a player's turn (not from other players).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am loving all of these RAW inspired games that 25th Century has sent me.
  • I think it is a ton of fun and it is quick, it's easy, it's fun to try up different strategies to see what works for you.
  • So this is a great game.
References (from this video)
No references stored for this video.
Video WYbFD30R0xw The Dice Tower Review at 0:12 sentiment: positive
video_pk 32074 · mention_pk 94687
The Dice Tower - Ratzia video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • portable, smaller form factor compared to RAW
  • captures the RAW feel with travel-friendly design
  • new artwork and a bonus pairing mechanic for gangsters
  • faster setup and play through three rounds
Cons
  • art style and physical presence polarizing
  • some players may prefer the epic depth of RAW
  • if you own RAW, this is more of a complement than a replacement
Thematic elements
  • crime, heists, and rat-themed chaos in a gangster underworld
  • Underworld city with rats involved in criminal auctions
  • Array
Comparison games
  • RAW
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's basically RAW the card game.
  • This is RAW, the Travel Edition for me.
  • It's goofy. It's silly.
  • Ratzia given a seal of approval from us here at the Dice Tower.
  • This is rock solid. It's rock solid.
References (from this video)
No references stored for this video.
Video aNHZeTPOE_M The Dice Tower Unboxing at 1:05 sentiment: neutral
video_pk 10328 · mention_pk 30477
The Dice Tower - Ratzia video thumbnail
Click to watch at 1:05 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to the most boring unboxings in the world, where we take a look at what comes in a dice tower and we see what it is.
  • I like the the concept of it a lot.
  • I am so excited about this game or puzzle.
  • So, teaching people how to build bridges. What a cool concept.
References (from this video)
No references stored for this video.
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