Game Info
Year
2018
Players
1-4
Age
10+
Playtime
60 min
Collection
Your Tier
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Description
The Realm of Sand, the mirror of the material world and the source of magic in Ragusa, has started dying. After thousands of years of overuse, the magic has begun to dissipate. With the realm in peril, time bends and reality shifts uncontrollably in the physical world.
The Queen of Ragusa has embarked on a journey to the Realm of Sand to save her home. While she travels the plane awaking the power of the glyphs, you as a royal magician must act quickly to assemble those glyphs and stabilize the magic to reconstruct the realm of sands. Who will help the queen save Ragusa and become hero of the Realm of Sand?
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video 6nexQhE3Mw0
Getting Games Review at 14:51 sentiment: positive
video_pk 91806 · mention_pk 246445
Click to watch at 14:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Beautiful thematic/art direction
- Engaging spatial puzzle with a strong engine-building vibe
- Asymmetries add variety
Cons
- Asymmetries may not always add meaningful value for every play
- Could benefit from a more explicit reservations feel (comparing to Splendor)
Thematic elements
- engine-building with spatial patterning
Comparison games
- Splendor
- Patchwork
Mechanics (from transcript analysis)
- asymmetries via starting boards — Asymmetrical starting powers can be flipped to alter strategy; later play may remove these.
- ring of polyomino tiles and hand templates — Players draft templates and place colored tiles to form patterns on their boards; patterns drive resource scoring.
- spirits resources and adaptive scoring — Spirit tokens function like resources that return as needed; they enable flexible pattern-building and bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I think this is a really great design from any dice drafting perspective it's very clean.
- this game was an absolute blast to play and I don't think I ever want to play it again
- I would like to have this one in my collection
- the central neutral airship that is effectively flying around a small planet
References (from this video)
No references stored for this video.
Video LSOFUbOMcnw
junkets games Top 10 List at 5:33 sentiment: positive
video_pk 66046 · mention_pk 160534
Click to watch at 5:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Interesting dual-interpretation of polyominoes as templates and as patterns
- Engaging ring and pattern-card interactions
Cons
none
Thematic elements
- pattern matching with colored tokens on a central ring
Comparison games
none
Mechanics (from transcript analysis)
- pattern-card patterning and token removal — fulfill pattern cards and remove tokens to create holes to fill later
- polyomino-shaped templates as pattern guides — play shapes from hand to mark tokens and patterns on your board
- ring mechanic with token replenishment — end-turn involves drawing a new token from the ring for future use
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Isle of cats is a brilliant polyomino style game.
- patchwork made polyominoes explode onto the board gaming scene
- I love cats
References (from this video)
No references stored for this video.
Video XSsqyvN8zig
Meeple Mountain Promotion at 2:42 sentiment: positive
video_pk 30749 · mention_pk 90612
Click to watch at 2:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong spatial puzzle feel
- Tightly designed to combine tiling with engine-building
Cons
- Unclear publisher and exact designer details in the clip
Thematic elements
- tile-placement and spatial puzzle with engine-building
- Desert realms with tiling layouts
- abstract, puzzle-focused
Comparison games
none
Mechanics (from transcript analysis)
- Engine Building — Developing a productive engine through actions
- engine_building — Developing a productive engine through actions
- spatial_puzzle — Solving spatial arrangement challenges
- Tile Placement — Create layouts through tile placement
- tile_placement — Create layouts through tile placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's for one to five players so there is a solo player mode in it
- we are all trying to create them wackiest but simultaneously most efficient factory at the table
- claim is a two-player trick-taking game where the key has died and we are both fighting for claim of the throne
- five different fantasy races and they are all going to have different mechanics that are kind of specific to that fantasy flavor
- we're bringing claim to the sequel over early 2020
- this is board game Brody I hope you enjoyed this video
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3