The great fire of 1889 has burned down most of downtown Seattle, and you are the city planner tasked with rebuilding it. Manage economic resources to improve neighborhoods, erect new buildings and iconic landmarks, and address the needs of an ever-growing population to make Seattle better than ever!
In Rebuilding Seattle, you're responsible for managing the zoning and expansion of a major neighborhood! Each round your population grows, and you can either build a new building, expand into a new suburb, activate an event, or build a landmark, before earning profit based on your neighborhood's commerce. You'll buy building types from a shared market, looking to find shapes that fit your grid and types that fit your strategy. Triggering citywide events can change the tide of the game, offering points, money, and expansions for the players ready for it. You can even enact laws to give yourself the advantage! At the end of the game, whoever's neighborhood has earned the most points wins.
Build! Carefully fit buildings into your neighborhood grid, and construct landmarks on the right tile combinations.
Expand! Suburb tiles connect to your grid however you like, creating uniquely shaped neighborhoods!
Score! Earn points for building types, upgrades, landmarks, events, and remaining cash!
Rebuilding Seattle also comes with a solo player deck so you can still compete to build the best version of Seattle even with just one player! Enjoy gameplay against a deck designed to simulate the actions of a second player to discover strategies and configurations you can use to improve Seattle!
—description from the publisher
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I think I can already say I would really like to try at some point just from the table presence alone.
- Honestly Cooperative games are far from my favorite type of game but I love Carcassonne so that is enough to have me quite intrigued if I have an opportunity to try this one.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I'm spoiled for Choice over here
- Trans-Siberian railroad is indeed excellent
- it was a joy to have the game go so sideways like everybody was just laughing like crazy
- I thought it looked super cool
- I'm actively excited I'm looking forward to playing that one
- there's a mountain of prototypes off camera
- Darwin's Journey was the first rule book I ever wrote from scratch
References (from this video)
- Quick to teach
- Has a solo player deck
- Rebuilding the city of Seattle.
- Seattle after the Great Fire of 1889
Mechanics (from transcript analysis)
- Area Control — Implied by earning profit based on neighborhood's commerce and building types.
- city building — Players build new buildings, expand suburbs, activate events, or build landmarks.
- Deck Building — The game has a "solo player deck".
- Worker Placement — Implied by activating an event or building a landmark.
Video topics + discussion points
Quotes (from this video)
- inter-terrestrial toads
- And we'd both be satisfied in knowing that we'd said a sentence that had never been said before
- I was not aware of that yeah it's a fact
- Cosmic frog is a game of collection combat and theft on a planetary scale each player controls a two mile tall Immortal invulnerable frog-like creature I like frogs what about frogs I like frogs that exists solely to gather terrain from the shards of eighth spelled a-e-t-h that's my best guess
- it's a cosmic frog that's huge very large that's horrifying it's not horrifying I think it's adorable anything that is suddenly two miles tall becomes a monster
- frogs in space
- years of tutelage which doesn't look like a real word when you read it out loud totally years of farting around under the late archmage
- this translates into a dueling strategy card game where you have to and this is really cool bit you have to defeat your opponent by drafting new spells from the magical grimoire
- So it seems as though it would feel like playing a two-player dueling game but has the added deck building feeling built right into the game as well
- it's the precursor to broom service
- I am the mayor hahaha I give you a citation for a minor local law infraction
- this is one I've played not which is Brew but I got decimated at it because I always risk it and then I looked you truly live by go big or go home I do and I'm always going home
- Rebuilding Seattle is next though once that's destroyed you'll have to move on to D at all
- it may look dry but it's anything but
- I like to pretend I'm Frasier Crane when I play it
- The Great Fire of 1889 is burned down most of downtown Seattle
- it has a solo player deck which means I might actually get it played
- In Havana you acquire victory points by constructing buildings available as tiles displayed on the table to take a building you must pay its requirements some combination of money workers and building materials
- it's a short Resources management game and a clever roles selection
- charcuterie the board game which I found funny because as opposed to what like charcuterie the food
- I love a good charcuterie board
- this game not only looks delicious but really evokes the Betty Crocker cookbook illustrations from my childhood memories
- it's all an I cut you choose
- let's talk about the perfect way catch the perfect wave
- the catacombs of horror which is full of gloomy vaults that lie Under Paris that swallow the light secrets
- the puzzles in this one were extra puzzling
- I'd rather play a game about maybe being stuck in a catacomb and having to get my way out than experiencing it in real life
- too dehydrated to decipher the glyphs
- Applejack call my eye from the viewers picks because it's on board game arena right now and I really want to play it
- it's the height of human civilization today I don't know how to score my own scores in a bunch of games now because I've just gotten used to board game arena tracking it for me
- look simple and peaceful but it does hurt my brain
- Grand Austria Hotel let's Waltz
- I personally love modular expansions you can like swap in and out have as a team install anyone big time
- I'm excited to like discover the mystery of what these modules are
- there's nothing that I want to do more after eating a ton of stroodling cake than to dance
- it's great and that's David and Goliath
- the lowest card wins the card that won the trick if that makes sense
- once you've won too many you want to shoot the moon
- this game is such a treat to play
- the card art is so clever as the numbers Ascend the mouse grows from David to Goliath
- you don't have to wait on anyone to get you what you want if you want it get it for yourself for Christmas
- this month's most mentioned expansion was Grand Austria Hotel let's Waltz
- I'm guessing they're dancing related surely one of them has to be right right dance related music related maybe one has to do with filling in like the steps on those old like dance pattern shoe print things right surely
- there's nothing that I want to do more after eating a ton of stroodling cake than to dance these designers get me I could have danced all night
- the oldest game on this month's list is also the last game we're talking about and the only one I've actually played
- this is one I always evangelize because it's great
- it's a treat taking card game where you have to follow suit and at the end of a trick it's the highest card overall that wins but the lowest card wins the card that won the trick if that makes sense
- the scoring is that you're collecting sets and if you have one two or three cards in a certain color that's great because you have the face value of the cards but the second you take a fourth card in that set all the cards become worth one
- at the start you're trying not to win things and then once you've won too many you want to shoot the moon
- I love trick taking games that make you like think about what you're doing in a different way it's so good
- and that be a lesson to everyone you don't have to wait on anyone to get you what you want if you want it get it for yourself for Christmas
- what I want is to get it played
- that's a sampling of what our viewers have been playing this month
- to join the discussion for next episode find the link in this Video subscription to our patreon to find out how to pick the games featured in The People's Choice the people that's you pretty sure you're a people and to see the games on our own personal Radars continue on to this month's on the radar episode
References (from this video)
- Deep but accessible euro with meaningful tension
- Strong thematic flavor and table presence
- Complexity and length may deter some players
- Urban recovery with cultural and economic rebuilding
- Post-fire Seattle reconstruction in the late 1800s
- Strategic city tableau with event-driven rounds
Mechanics (from transcript analysis)
- Colorful cubical resource tracks — Three tracks representing different city components; advancing provides benefits and triggers endgame conditions.
- Compound Scoring — End-of-round events influence scoring and allow positional strategy around tracks.
- Event-driven scoring — End-of-round events influence scoring and allow positional strategy around tracks.
- Track Advancement — Three tracks representing different city components; advancing provides benefits and triggers endgame conditions.
Video topics + discussion points
Quotes (from this video)
- The art style combined with the mechanics I think just really pops.
- It's also taken us to packs unplugged and beyond—polyomino month is growing.
- There is a tug and pull between when to take advantage of more turns, and when to wait for better discounts.
- Not only are you drafting tiles, you're drafting the future of your park.
References (from this video)
Mechanics (from transcript analysis)
- Flipping events — Deciding to flip the events so that's one puzzly thing that you've got to try and manage.
- Track management — The give and take of those tracks because you do have to balance them and get them over a certain point like past your population so that you can actually score for them and then generate yourself income.
Video topics + discussion points
Quotes (from this video)
- A Feast for Odin was a close second of mine actually for this category
- The Magnificent now the reason I chose this one for strategy is because every turn matters so much but not in a punishing way I found like you can still make do and have a lot of various things of strategy of what you can do so it feels good every turn but it feels extra good when you make things work the way that you need them to work or the where the star is align and you have that perfect turn
- what absolutely won this one over for me actually won not huge into the the wild west wild west is definitely not a theme I gravitate towards not at all uh but I think the animals made this one tolerable
- the thing that absolutely won this game won the best them for in this game for me is is the bullets turning into tombstones yeah I think that is such a whoever came up with that genius because it's so funny too of like you go bang bang and then the bullets fly and then they are Tombstone yeah yeah and then they just flip up it as a tombstone and it feels so thematic
- My game with the best theme is actually in the Hall of the Mountain King
- I feel like a lot of polyomino games are not very fantasy themed a lot of them are very like practical that's true maybe that's what it was and I think this one does really stand out in that cuz it does it feels really different than a lot of the rest
References (from this video)
- Thematic and clever
- Interesting decision-making with event cards
- Suitable for players seeking more strategic depth
- Can be a little heavy for some.
- Historical rebuilding after a fire
- Seattle
Mechanics (from transcript analysis)
- Area Majority — Players own a neighborhood and build things up.
- event cards — Players can choose to flip event cards, impacting gameplay.
- Resource Management — Managing population and tokens to make everything work out.
Video topics + discussion points
Quotes (from this video)
- Hello everybody my name is Ilia and my name is Tyler together we make up C a couple that loves to play board games
- so every year what we do is we do a themed month where we dive into to content and try to really understand a genre of games
- Out of the 46 that we have played 46 46
- if you're wanting a sneak peek feel free to support us by checking out our patreon page down in the links below
- Baron Park just a heaps of Joy hitting it out of the baron Park
- Lookout makes very good polyomino games
- I genuinely have no complaints about this game
- It is heavy and it's amazing
- this game will always have a really really special place in my heart because of how fast it plays because of how fun it is and because of the memories we were able to build with this game
- Congratulations to all of our winners we will be in touch to get you those games
- if there's any other ways that people reach out to you it's not real it's fake news it's a scam be careful around those
- what is your favorite polyomino game yes
- what theme should we do next year
References (from this video)
- Excellent game, highly enjoyed.
- Needs more plays for a full review.
- rebuilding
- Rebuilding Chicago
Mechanics (from transcript analysis)
- city building — Part of the Rebuilding series, implying a city-building theme.
Video topics + discussion points
Quotes (from this video)
- Rebuilding Seattle is excellent. I love it. It's probably a 4.5 for me. I think it's amazing.
- Rebuilding Chicago over here, I am excited to play. It looks mostly the same, with some small differences.
- CMON, you make it so hard to defend you. You make it so hard to like you. You make it so hard.
- The Line Must Go Up or The Line Goes Up. It's a 2-hour video documentary on the nature of of of more NFTs, but it touches upon the general idea of cryptocurrencies across the board.
References (from this video)
- People have been enjoying that.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I spent the last 20 years saying that Talisman is one of the worst games ever designed.
- The thematic connection of that ability doesn't mean mean anything to me because it was the guy in episode 14 of season 3.
- So much theme in every single one of the lines of text.
- It is an utterly fantastic game. I love it.
- And it was the most tense and epic game that I've ever had with War of the Ring.
- The dark forces need 10 points to win, and the free peoples either destroy the ring or they get four points.
- The base game alone is still an utterly fantastic game.
- It's completely random.
- It's a very highly asymmetric game and it's you know, the the way you learn it is here's a rulebook each and you also get your own faction rulebook. You need to read it.
References (from this video)
- Enjoyed building up the area.
- Fun game.
- Not a difficult game to learn.
- Appreciated the unique player powers.
- Landmark objectives felt imbalanced.
- The draft never felt very competitive.
- Timing of taking events is critical, but interaction is low.
- Urban development
- Seattle
Mechanics (from transcript analysis)
- Action Point Allowance — Players take turns performing actions, often related to buying cards and placing tiles.
- Card Drafting — Drafting cards from a central display that have costs and effects.
- Set Collection — Collecting sets of restaurants, entertainment, and shopping tiles for scoring.
- Tile Placement — Placing polyomino tiles to build up a neighborhood grid.
- Variable player powers — Each player has unique law powers.
Video topics + discussion points
Quotes (from this video)
- the biggest issue in the games we've played has been these um these landmarks because you basically build your game around them you draw three at the start of the game you keep two and it's not very hard to leave a space for them and kind of build towards their objective but they did not feel balanced
- it felt felt incredibly imbalanced to me so that was my biggest criticism of this game
- this could be a brutal game especially in two players or brutal to each other yeah it's a fun little fun little brutal game
- it's a very attack the leader sort of game
- my the second time around onwards the first one was like what's going on when this is brutal you are so mean
References (from this video)
- Clear setup and structure
- Variety of actions (suburbs, buildings, supports play)
- Event and landmark mechanisms add variability
- Rules-heavy; potential complexity for new players
- rebuilding a neighborhood to restore the city and meet citizens' needs
- Seattle after the 1889 fire
Mechanics (from transcript analysis)
- amenity tracks — Advance markers on amenity quality tracks based on tile placements.
- Building purchase — Purchase building cards or pre-printed buildings with placement and upgrade mechanics.
- Events — Activate events or enact laws to trigger rewards and global effects.
- events and laws — Activate events or enact laws to trigger rewards and global effects.
- Landmarks — Build landmarks by paying their cost and place the tile with potential immediate effects.
- population mechanics — Population increases at round starts and is capped between 1 and 30.
- suburb placement — Pay the cost and place a suburb tile adjacent to existing tiles.
Video topics + discussion points
Quotes (from this video)
- you and the other players will each be constructing and expanding your own neighborhood
- The game is played over three rounds
- on your turn you'll perform one of three possible actions
- All players will score any profit phase upgrades they have
- the player with the most points wins
References (from this video)
- not enough inclination to replay
Mechanics (from transcript analysis)
- city_building — urban development with scenario elements
Video topics + discussion points
Quotes (from this video)
- we are going to say now that we're going to try to not say the reason we're not keeping this is because we're not going to play it or this is a great game but we just don't play it now
- it's better that they have it and maybe play it themselves
- nostalgia and memory... you can't live off nostalgia
- subscribe to your channel that's the drill
- it's just like a pure fun game; it doesn't have to be deep or strategic
- this journey of getting from Stone Age to Burgundy is kind of legendary
References (from this video)
- Engaging city-building flavor with meaningful asymmetry between players
- Clear track-based scoring and tangible, visible progress
- Multiple viable strategic paths via events, landmarks, and card Market choices
- Dynamic interaction through population management and expansion tiles
- Component costs can be high, requiring careful resource management
- Strategic depth may lead to analysis paralysis for new players
- End-game scoring depends on multiple track interactions; can be complex to track mid-game
- urban planning, city-building, population growth and resource management
- Seattle, just after the Great Fire of 1889
- expository/tutorial
Mechanics (from transcript analysis)
- amenity tracks and scoring — tracks such as Shopping, Entertainment, Restaurants, and Banking drive rewards and end-game scoring through population-amenity interplay.
- asymmetry / district boards — each player has a unique district board with different law options and action effects, creating asymmetric strategy.
- card market / market buying — players purchase face-up cards from a market to gain buildings and ongoing effects, with some cards upgrading via bottom-half profits.
- Card/Chit Market — players purchase face-up cards from a market to gain buildings and ongoing effects, with some cards upgrading via bottom-half profits.
- End-game scoring — points are tallied from multiple sources (money, landmarks, schools, etc.), with tie-breakers including population centralization.
- Events — rounds feature six events that activate in a rotating sequence, providing rewards or global effects.
- landmarks and expansion tiles — landmark cards provide powerful, often end-game-oriented benefits; expansion tiles (suburbs) extend districts and grant bonuses.
- laws — each district can enact laws from a bottom-half card area, persisting for the round and shaping options each turn.
- population track — players manage a population token that increases by round, influences scoring and event outcomes.
- profit phase — a dedicated phase after building where players earn money and potentially points from their assets and upgrades.
- Tile Placement — players place district-building tiles and landmarks within a grid, with placement rules and adjacency considerations.
Video topics + discussion points
Quotes (from this video)
- it is set in Seattle just after the Great Fire of 1889
- the game takes place over three rounds and within each round every single one of these six events will be activated once
- we are going to spend our money in order to purchase various cards
- the profit phase happens after we finish the build phase and in the profit phase we're hopefully going to get a bunch of money
- these are quite expensive but when you buy them you can put these down and activate the various effects that are printed on those cards
- the starting population is 11
- we're going to increase our population in order to do this we focus over here on the round tracker
- the game is going to take place over three rounds and once we finish that third round the player with the most victory points will be the winner
- and it's important to remember that scoring is driven by amenity tracks and the difference between population and those tracks
- final scoring converts money into points and tallies up end-of-game effects from landmarks and schools
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Void Fall is my number one game of 2023.
- I will be donating all ad revenue to charity; it’s a long-running commitment of mine.
- Kickstarter print runs can be problematic when issues are discovered after release.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- 2023 was the greatest year in board game history for my tastes
- Conveyor belts are my favorite board game mechanism period
- This is a technological breakthrough for Games
- The greatest bag building game of all time
- Ode to the power and resiliency of Science and cooperation
- Wall-to-wall optimism and an Ode to the power and resiliency of Science and cooperation
References (from this video)
- Contains neat ideas and a strong tutorial potential
- Appealing aesthetic
- Has not been actively played yet
- Hard to fit into busy play sessions
- city-building, rebuilding a city after disaster
- Seattle, urban redevelopment
Mechanics (from transcript analysis)
- Polyomino-style placement — City-building with modular placements and shared incentives.
Video topics + discussion points
Quotes (from this video)
- I'm really curious to see how people react to it.
- The idea is that maybe I do this near the end of a month and then the update vlog obviously is a week later.
- It was a really fun time; it was a blast.