Game Info
Year
2019
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Resident Evil 2 is a cooperative board game where you play as the characters and scenarios from the hit video game from Capcom. Fight iconic monsters such as the Licker and use characters like Leon, Claire, or Tofu. Travel from the police station to the underground Umbrella Laboratory while you uncover the secrets and escape from Raccoon City!
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment:
pos 6 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–6 of 6
Video 9WCZQpZE5pA
Quackalope Analysis at 3:25 sentiment: positive
video_pk 86762 · mention_pk 225665
Click to watch at 3:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Captures the essence of peeking around rooms, map navigation, and dealing with unknown threats.
- Emphasizes slow exploration, tactical planning, maneuvering, and positioning.
- Effectively uses limited weapons and ammo.
- Includes elements of shutting doors and ignoring other threats.
- The 'zombie dog through glass' moment is a memorable 'memory' to recreate.
- The Easter egg of searching a desk 51 times for a specific item was implemented in the item deck.
Cons
- Direct simulation of AI systems from the video game can lead to a bad mechanic experience.
Thematic elements
- Slow exploration and tactical planning in a dangerous environment.
Comparison games
none
Mechanics (from transcript analysis)
- Environmental interaction — Allows for shutting doors behind you and ignoring other things happening.
- exploration — Involves peeking around rooms and navigating maps.
- Resource Management — Features limited weapons and ammo.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- One of the most important points that I've I've often talked about this which is um and this is probably sort of like Point number one is understand what the emotional response of the video game is
- Decisions in games must have consequences
- We look to recreate memories from the video game we create memories from the video
- The authentic voice comes from someone who consumed the media as an fan first then they can go back and play the heck out of it
- Easter eggs are cool
- not every player of our board game is going to know the original Ip so the game must be a game for people who don't know the IP
- A bad ball game will ruin an IP
References (from this video)
No references stored for this video.
Video FfEjSA3qw6M
Meet Me At The Table Top List at 5:35 sentiment: positive
video_pk 83794 · mention_pk 211887
Click to watch at 5:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Faithfully recreates the video game experience.
- Familiar characters from the original game.
- Decks add unknowns, making the mansion feel alive.
- Map is not fully revealed, adding to exploration.
- Discovering key items unlocks more of the mansion.
- Influential series recognized.
Cons
- Doesn't replicate jump scares from video game (e.g., dogs jumping through window).
Thematic elements
- survival horror
- mansion
Comparison games
none
Mechanics (from transcript analysis)
- Campaign play — Trying to find different things to unlock different parts of the mansion so you can continue your campaign.
- exploration — As you go through the map, you're going to come to certain doors that as you open them are going to have you draw a card. This card will reveal more of the mansion to you.
- Item collection — You're going to discover key items which then in these different missions are going to unlock, like I said, more of that mansion.
- Survival — This is a survival game, so killing everything and it's not really the key to winning and is probably close to impossible to do.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I love campaign games that uh I haven't finished and I need to finish these.
- Isoparian Guard is a game that involves exploration with a compelling story.
- This is Stars of Aarios. This is a ship battling game, and it works really well.
- Aon Trespass Odyssey is the game for you.
- The boss fights are epic.
- Number one on the list is Madara.
- There's so many things that make this game a mustplay that it tops my list of campaign games that I need to complete.
References (from this video)
No references stored for this video.
Video BHProKdZ9ZU
Board Games UnLocked Top List at 19:00 sentiment: positive
video_pk 83776 · mention_pk 211757
Click to watch at 19:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Best version of the system for the speaker.
- Cool campaign system.
- Very true to the video game's theme.
- Engaging survival horror mechanics.
- Escalating threat keeps the game challenging.
- Fun for playing with kids.
- Expansions fill out content and bosses.
Cons
- Game might not have made the top 10 without playing with his 10-year-old.
- Base game cuts out some content.
Thematic elements
- Adapting the video game experience to a board game
- Survival horror
- Tile exploration with a campaign system that ramps up threat.
Comparison games
- Resident Evil 3
- Resident Evil 2
Mechanics (from transcript analysis)
- campaign system — Threat ramps up if too many zombies are left after a scenario, making the enemy deck worse.
- Resource Management — Players manage weapons and ammo in a survival horror vibe.
- Tile exploration — A tile exploration game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is what Seventh Continent wanted to be.
- Distant Skies is a cleaner, more streamlined system.
- Primeial Apparel is like the the, you know, a third as long, like little it it it's done before it can get broken version.
- The game kicks me in the nard sometimes.
- Aon Trespass Odyssey to me does everything better.
- So damn cool.
- The rule book is awful.
References (from this video)
No references stored for this video.
Video wuq1gb6IgHM
Crimsonboardgames Discussion at 11:57 sentiment: positive
video_pk 82484 · mention_pk 207214
Click to watch at 11:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- impactful franchise
- diverse titles and gameplay styles
Cons
- varying quality across installments
- some entries feel dated
Thematic elements
- Horror, survival, puzzle-solving
- Horror-survival across various locations and installments
- Franchise-wide with evolving storytelling
Comparison games
none
Mechanics (from transcript analysis)
- action_adventure_progression — Narrative-driven progression through games in the series.
- puzzle_solving — Environmental puzzles and key-item progression.
- survival_horror — Resource management and tense encounters with enemies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The first Dark Souls is my number one favorite game of all time.
- Link transforms into a wolf. That was a religious experience at that point.
- 10 out of 10. Right up my alley.
- I can't wait for the new one to come out.
References (from this video)
No references stored for this video.
Video I5f4CKnW5js
Meet Me At The Table Discussion at 4:09 sentiment: positive
video_pk 29152 · mention_pk 210509
Click to watch at 4:09 · YouTube ↗
Overall sentiment (raw)
mixed_to_positive
Pros
- strong IP appeal and thematic fidelity
- tension-filled moments and memorable encounters
Cons
- rules can be fiddly for new players
- some scenarios can feel repetitive over time
Thematic elements
- lethal encounters, resource management, suspense
- Tension-filled horror scenarios set in the Resident Evil universe
- scenario-driven campaigns with modular missions
Comparison games
- Kingdom Death Monster
- Shadows of Brimstone
- Zombie Side
Mechanics (from transcript analysis)
- Cooperative Game — players work together to survive waves of threats and puzzles
- cooperative_survival — players work together to survive waves of threats and puzzles
- experience_and_resources — characters gain items and abilities to survive future encounters
- Scenario / Mission / Campaign Game — each mission presents unique goals and environmental hazards
- scenario_based_challenges — each mission presents unique goals and environmental hazards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- When in doubt, paint it gold.
- The internet is undefeated.
- The holiday influenza stream is what we call this today.
- A good zombie dog is a dead zombie dog.
- Meet me at the table.
- Let's paint some minis.
References (from this video)
No references stored for this video.
Video -9S3ptTDoRo
AzureDeath | Solo Board Gaming Top List at 19:12 sentiment: positive
video_pk 4993 · mention_pk 14846
Click to watch at 19:12 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
- One of the best horror IP translations to board game form
- Tells strong stories even with limited components
Cons
- Can be punishing when you die or mismanage ammo
- Variability between scenarios can be high in difficulty
Thematic elements
- Survival dungeon crawl with zombie threats
- Resident Evil 2 events translated to board game
- Storytelling through scenario-based play and map progression
Comparison games
- Bloodborne: The Board Game
- Dark Souls: The Card Game
Mechanics (from transcript analysis)
- Event deck and ammo management — Events drive horror and resource scarcity
- Scenario-driven map construction — You lay out tiles per scenario and move through an objective grid
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's such a bizarre game
- this is one of the best translations from video game IPs into board game form
- it's basically like Star Wars themed XCOM
- the closest thing you'll get to a first person shooter in board game form
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–6 of 6