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Rise of the Wastelands

Game ID: GID0266560
Game Info
Year
2025
Players
1-4
Age
14+
Playtime
120 min
Complexity
3/5
Collection
Your Tier
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video wF98rZkEe3Y Hungry Gamer Preview at 0:09 sentiment: positive
video_pk 86309 · mention_pk 222901
Hungry Gamer - Rise of the Wastelands video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great production quality, even with meeples.
  • Lots of meaningful decisions each turn.
  • Good ramp-up and escalation of gameplay.
  • Easier to learn than expected for its genre.
  • Enjoyable push-your-luck elements in event cards.
  • Clever power card system that creates interesting choices.
  • The game feels interesting and is not what was expected.
Cons
  • Not enough exploration event cards.
  • The game is not as combat-focused as its appearance might suggest.
  • Some players might dislike the 'free points' from objectives if they align with existing builds.
  • Wishes for more distinct faction leader powers and varied unit abilities.
Thematic elements
  • Rebuilding a civilization and becoming the dominant faction
  • Post-apocalyptic
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • action selection — Players use action cubes to perform actions like moving, attacking, exploring, recycling, or buying.
  • Area Control — Players aim to place their influence on the board and opponent's boards to win.
  • Card Drafting — Drawing power cards after combat that offer various benefits.
  • Combat — Involves units, tech levels, power cards, and leader abilities to determine outcomes.
  • exploration — Flipping over tiles to reveal events and potential encounters.
  • Objective Fulfillment — Players race to accomplish specific goals to gain influence and win.
  • Resource gathering — Collecting resources like bullets, energy, and water through recycling actions.
  • Tech Tree/Upgrades — Unlocking new abilities and upgrading units or structures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think also I like that there's a lot of stuff to do but you're always wishing you could do more every single turn.
  • I really like the event expiration cards because as you can see at the top there, there's a you can do this thing and it's just going to happen but down at the bottom it has a push your luck and roll the dice maybe get something better or maybe get nothing and I really enjoy that.
  • The first and the biggest one for me is I like those explor cards so much there's just not enough of them.
  • The game is going to be won as you're playing through by putting your influence off of your board onto other players boards.
References (from this video)
No references stored for this video.
Video 8SA6Lup7ktY Board Gaymes James Top 10 List at 3:54 sentiment: positive
video_pk 84726 · mention_pk 215716
Board Gaymes James - Rise of the Wastelands video thumbnail
Click to watch at 3:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Multilayer board with wooden components and screen printing
  • Strong thematic focus on civilization-building and tech progression
Cons
  • Limited detail on publisher/designer and exact rules from the transcript
Thematic elements
  • Warfare, exploration, technological progress
  • Civilization-building in a wasteland environment
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Area control determines influence and scoring.
  • Movement tracks — Movement pathways influence actions and positioning.
  • Tech Trees — Technology advancement shapes capabilities and options.
  • Tile Placement — Tiles are laid out with upgrade spots that form the evolving map.
  • Time Track — Movement pathways influence actions and positioning.
  • Unique Player Powers — Each player has unique abilities affecting strategy.
  • Variable player powers — Each player has unique abilities affecting strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my sensory candy for spiel.
  • it's basically an area majority game, it sounds like, based off of this, just really, really pretty board.
  • This is a re-implementation of Qin.
  • I love a good tile layer and the tile layer, you're building out this city and these canals, and you can sail your boats around it.
  • Turns, catch three demon tokens using a polyomino.
References (from this video)
No references stored for this video.
Video 1GVYqX36FnA UndeadVikingVideos Discussion at 2:54:30 sentiment: other
video_pk 84135 · mention_pk 213477
UndeadVikingVideos - Rise of the Wastelands video thumbnail
Click to watch at 2:54:30 · YouTube ↗
Overall sentiment (raw)
Interested
Pros
  • Looks good.
  • Cool artwork.
Cons
  • Futuristic civ is the worst kind of civ.
  • Hopes it doesn't devolve into war.
Thematic elements
  • Civilization building in a post-apocalyptic future
  • Futuristic/Post-apocalyptic
Comparison games
  • Mosaic
  • Clash of Cultures
Mechanics (from transcript analysis)
  • Action Points — This is an action points game, too.
  • civilization building — It's a Civ game. But it's futuristic civ.
  • Territory control — And territory control probably.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Factions that win that have their own abilities that have their own winning combinations.
  • It's too heavy for me.
  • Yeah, it sounds absolutely amazing.
  • Yep. And nobody knows it exists.
  • I played Circadian First Light and I liked it.
  • Scrolling through this thing with you said with the 300 responses and the people arguing about this game and I s there and it's like it's so amusing. The best part about it is you have these people arguing about Marxism and and uh and democratic socialism everything like that and then you have the people that are just trying vainly to get answers about the mechanics of the game. How does this work with the tricks when you do the thing? And it's just people going back and forth about, you know, screaming about uh, you know, like like how they're going to fix the world or whatever, which I I get it, you know, just it's it's who doesn't do that? But that's that's the part it it reminds me of.
  • I watched in disbelief as businessmen voted for a repeat bankrupt, laborers for a boss infamous for stiffing his workers. Evangel evangelicals for a serial adulter for an admitted sexual assaulter. Patriots for a draft dodger who would sell his country's secrets for trivial gain. educated men for an ignoramus. But they did so with fierce gladness in their hearts because what their chosen one had done was open Pandora's box. Yes, the old one filled with the ancient calamities of race hatred and rage and cruelty and blood lust and infinite greed. and tell them that these things were the remedy for all of their grievances, that all their anger was justified, and most important, none of what ailed them was their own fault or ever had been.
  • That is like the best paragraph I've ever uh Greg Isles in his book Southern Man.
  • That is that is one of the that is uh yeah that was that is one of that is poetry.
  • I played it and I could not remember anything. And that's it was such a quarter eater because they would like you'd be dead and it would like make you repeat the the move again and be like, 'Okay, is it left or right or up or down?' And you hit the button.
  • No, it was free play, but it was like I played it and I'm like, 'Man, I really loved this back in the day and now I don't like it at all.'
  • Everything but the ninjas is easy. The ninjas were like the the the And the ninjas just went on and on and on. You had to defeat like a thousand of them. It felt like
  • Happy birthday, Bruno.
  • It's just a It's just a It's just a virtual reality pinball.
  • The elbow back. It was the most powerful move in the game.
References (from this video)
No references stored for this video.
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