The Rivals for Catan is a reimplementation of Catan Card Game.
The Rivals for Catan was released in German in September of 2010, on the 15th anniversary of the original card game. An English edition was released in the fourth quarter of 2010. The designer of the game, Klaus Teuber, has stated that he completely reworked many of the original card game's mechanics to make it easier for newcomers to play the game.
Each player portrays a prince for Catan, developing their individual provinces and competing to build a more successful province than the other. The basic mode of play is similar to the original Catan Card Game, where players expand their provinces by building settlements connected by roads. Players may also build expansions in their settlements that aid them in various ways, or upgrade their settlements to cities to allow more expansions to be built. They build these additions by using resources that they accumulate each turn, which are determined by the roll of a die. Cards are drawn on each turn to replenish the players' hands. The players may also use action cards that directly affect either their own province or their opponent's province.
The Rivals for Catan features a reduced pool of cards, without the more aggressive style of action cards found in the original Catan Card Game. Therefore, all action cards will be able to be used from the beginning of the game unlike in the original card game.
Ways to Play:
The Introductory Game focuses on the basics of the card game, featuring gameplay that is more appropriate for newcomers. This game is played to 7 victory points and includes 36 Expansion Cards in four stacks. This play style should take beginner players 25 to 30 minutes to play.
Three Theme Games add more rules, expansions, and aggressive cards. These Theme Games may be played individually or combined to play a variant called "The Duel of the Princes." Each Theme Game adds 24 Expansion and Event Cards to the cards from the Introductory Game, which are placed in two stacks separately from the cards from the Introductory Game. When playing a Theme Game, playtime should be around 45 to 60 minutes.
As with the original Catan Card Game, players can also play the Tournament Game, in which each player chooses specific cards to build their deck ahead of time from which they draw from during the game.
Theme:
The theme of The Rivals for Catan is no longer restricted only to the feudal era of the Middle Ages like the original Catan Card Game. The Introductory Game portrays the very early years of the world of Catan, while each Theme Game takes place in progressively later eras. These eras are known as "The Era of Gold," "The Era of Turmoil," and "The Era of Progress."
Belongs to the Catan Series.
- Son enjoys and is skilled at this game.
- Settlers of Catan
Mechanics (from transcript analysis)
- Card Drafting — A favorite game for the son, who regularly beats the father.
Video topics + discussion points
Quotes (from this video)
- And they realize I can hold my own train pieces and Ticket to Ride how exciting is that going to be
- With some games we won't play them until Zach has read the rules himself which he does as feverishly as reading a Lego catalog
- I don't think children are able to distinguish those differences early on so you're kind of burdening them with um a difficult responsibility if you expect them to know when to turn that on and off when they're quite young
- Letting kids win is not always a good idea
- if winning is not the most important part of the game then why why are you letting your child win every time you're basically making winning the most important part by your own actions
- And then when I finally won it felt so good I felt like I'd really accomplished something
- that's a very important life lesson to teach your children
- because this gives them a legitimate way to win because sometimes they're going to get lucky and that's great it levels the playing field
- and I don't think that any of our gaming systems have been turned on for you know couple of months probably since we started board gaming
- I've seen marked improvements in his reading skills his strategizing his problem solving especially his attit towards attitudes towards uh being fair play and and being a good loser
- you can't force them into it obviously a gentle push in the direction to get them started is fine but you have to let them decide what they do and do not like on their own
References (from this video)
- in-depth variant of the base game
- expansion modules and stories add variety
- Katan
Mechanics (from transcript analysis)
- card-driven actions and character hires — hire a host of characters for their skills and activate powerful events.
- dice and resource collection — dice are rolled to generate resources used to build settlements, roads, and cities.
- Engine Building — distilled down to carts with modules to augment buildings and activate events.
- engine-building through buildings and events — distilled down to carts with modules to augment buildings and activate events.
Video topics + discussion points
Quotes (from this video)
- What drew me to Legions is more Abyss.
- Abyss is a fantastic game.
- Gloom Haven second edition, which is a revised and elevated version of the award-winning core game Gloom Haven.
- I like Aquatica.
- I have a huge heart for this game. I love Rivals for Katan.
- The Druids of Adora is a brand new Stefenfeld game that is just seems to have gone wildly unnoticed.
- I'm super excited about the druids of Adora.