Avast ye pirates! Gather your crews and set sail for adventure on the high seas in Rum & Bones!
Based on online MOBA (Multiplayer Online Battle Arena) style games, Rum & Bones has 2-6 players taking control of legendary pirate heroes, each with unique powers and abilities, as their crews fight over Davy Jones' legendary treasure!
Players will each control up to five heroes at any time, moving them across the game board in an attempt to destroy various key features across their opponents ship. Victory is obtained by destroying enough of these features. Your heroes are not alone, however, as your crew also consists of deckhands and bosuns who, while not controlled by the player, will work on a simple AI to wreak havoc on the enemy!
Of course, what would pirates be without plunder? And in Rum & Bones the most sought after treasure are Davy Jones' mythical pieces of eight! Players will amass these powerful coins during gameplay to unleash devastating abilities and attacks from their Heroes, crushing all enemies before them until only they remain!
- MOBA style gameplay.
- Fantasy-esque pirate theme.
- Cinematic quality with miniatures.
- Fun as a two-player game.
- Second edition is much better than the first.
- Both editions are out of print.
- Huge game for two players.
- Best with two players, though can be played with four (2v2).
- Fantasy pirate
- MOBA style
Mechanics (from transcript analysis)
- hero abilities — Players have five heroes and switch between them, with three on the board at a time, doing special abilities.
- Miniature Combat — Features miniatures and combat.
- MOBA (Multiplayer Online Battle Arena) — Players control pirates fighting each other on ships in a MOBA-style format.
Video topics + discussion points
Quotes (from this video)
- Pirates, one of the most misunderstood groups of people in history.
- And by misunderstood I mean they were pretty terrible people, but we love to romanticize them in games and then books and movies.
- Until the last decade, there was not many good pirate games out there. There are a lot of good ones now though.
- The asymmetrical nature, this is something Leader Games likes to do, works well here.
- Nowadays, it would look maybe more ordinary, but I still was very impressed with this game.
- It's very lucky in many ways, and it's a very family-style game, but it is very piraty.
- There is a lot of social deduction-style games out there nowadays, but I think this one works really well.
- But, the Stonemaier version has some better mechanisms. They streamline it a little bit better.
- I wish there was a way to make some sort of Frankenstein where I have the art from the first and the gameplay mechanisms of the second.
- Nothing you have is safe, ever.
- And it's silly and light and fun, and I'm really surprised sometimes that this one just wasn't a bigger hit.
- There's a lot going on in this. It is a card crafting game where you have members of your crew, but you're making them go get better as time goes by as you play them.
- And man, a streamlined version of this could be my number one, frankly.
- This is a logic deduction game and you might like this game even if you're not a fan of pirates.
- It's cooperative, but you're all working together and you need to find the right things to do, but you also have your own personal goals.
- And when you're done playing this, it just you feel like you've had a grand old adventure.
- This game here is a MOBA style game where you have your basic old boring pirates running at each other and fighting each other in ships.
- It just has this cinematic quality to it with all the miniatures that CMON makes for one of these games.
- It's a deck-building game. I've always liked deck-building games and this game uses deck-building for something really fun.
- It doesn't overstay its welcome.
- Well, there's too many There's too much merchanting in it for me to love that one, but there are a lot of good pirate games out there.
References (from this video)
- Host enjoyed the first edition
- Likes what they're doing with the second edition Kickstarter
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- "Marty it's our anniversary month so it's going to take a lot to drag me away from you there's nothing that a hundred men or more could ever do just move on to the intro you're so unromantic."
- "I don't know whether people like them or not but hey you know we're gonna do a couple of them."
- "I one day i will pay you back for this."
- "A card laid is a card played."
- "Why did you pick round tokens that just floors me I don't understand that."
- "I'm an old man it's a little small on cards people i know i know you got to get it in there yada yada yada whatever but the font was kind of one of those um Ignacio odds they're intense that's what we're gonna call it now yeah the annossy fine big na SI phan which now for from here on that would be known as a small small fun yes."
- "Everybody knows your gay oh dude that was pretty I was nice was that their slogan you just make that up it's actually on his business card dude."
- "I cannot believe that somebody hasn't come out with one of these before now."
- "You need to drop start craft on them one down man just do that just come drop that on the table and say go for it."
- "It's just it's a nagging gnawing type of feeling I have but I'm going to let those that are way smarter than me to tell me whether or not I'm wrong or right after they have a whole bunch of plays in their pros at these euro games."
- "I'm a blind hog and found an acorn and saw it come it just hit me a blind hog finding an acorn yeah that's a common expression blind squirrel is blind hog Google a hog a hug are you serious why would a hog find ok for squirrels find a core is it a hug Hyundai corns too but ok for this show it's a blind squirrel finding an acorn."
- "Anthony was possessed devil you know anyway I try to tie it together and you messed me up but that's okay I'm good with that."
- "That's only one third of a 20-ounce coke in the hotel i'm at right now."
- "It was abysmal dude it was like being releasing a horror flick in the middle of summer which you picked which idea which was an idiot pic but anyway."
- "Our Marty obviously did not pay attention to that very well because he has been sharing it with every other guy and not me."
References (from this video)
- Theme and art
- Tactical combat
- Varied scenarios
- Out of print, hard to find
- Rules complexity
- Piratical warfare and crew management
- Pirate ship combat and naval battles
- Semi-cooperative/competitive skirmish
Mechanics (from transcript analysis)
- Crew management — Managing ships and crew to perform actions
- Dice-based combat — Rolling dice to resolve ship and crew combats
- Mini-Games — Armies of crew and ships controlled by players
- miniatures — Armies of crew and ships controlled by players
Video topics + discussion points
Quotes (from this video)
- This is for Rum and Bones first edition.
- Dark Souls has 122 votes. NUMBER ONE. YOU HAVE DIED.
- I'm going to go with Elden Ring.
- Cuphead, number four.
- The Oregon Trail is not ON THE LIST.
- Pong also rounding out the bottom with nine votes.
References (from this video)
- Sheer diversity of different characters
- Really well produced game
- Upgrade system that gives you a sense of progression
- One of the best of these mindless cool mini or not Miniatures games
- Rummaging through all of the Miniatures trying to find the one that matches your character is a bit of a pain
- Pirate combat
- Pirate
Mechanics (from transcript analysis)
- Combat — Head-to-head combat to take control of assets on the opponent's ship.
- Dice Rolling — Players roll dice to determine outcomes.
- Miniatures game — Features a large number of miniatures.
Video topics + discussion points
Quotes (from this video)
- if your favorite ball game ain't on this list that's because a we ain't played it or B we think is complete and a dog [__]
- The promise of this game is really really simple you either going to be placing a worker on one of the gears or you'll be taking them off
- Yes if you ain't got it you're a [__] idiot
References (from this video)
- engaging pirate/skeleton theme with flavorful mechanics
- clear and strategic dice-based movement and point allocation
- strong thematic flavor and interesting character abilities
- rulebook described as thick and potentially daunting; learning curve exists
- potential balance questions due to dice randomness and multiple character roles
- piracy, rum-induced antics, and undead/characters with special abilities
- pirate-themed naval battles with rum and supernatural elements
- flavored with humorous storytelling and thematic flavor
Mechanics (from transcript analysis)
- Dice allocation — roll four dice and distribute points to move units on the board
- Resource Management — rum pieces affect actions; some characters ignore rum (e.g., skeleton captain) while others are buffed or debuffed
- rum resource mechanic — rum pieces affect actions; some characters ignore rum (e.g., skeleton captain) while others are buffed or debuffed
- turn-based combat on a board — use movement and positioning to control choke points and engage foes
- variable character abilities — characters have unique abilities (e.g., Miss Mags) that affect play
Video topics + discussion points
Quotes (from this video)
- the cover of this box looks absolutely fantastic
- I absolutely love these
- this game is really all about just choke points
- Miss Mags... the hottest
- you roll four dice
References (from this video)
- Theme and mechanics are seamlessly interwoven
- Fast, approachable, and plays quickly
- Great artwork and components
- Casual friendly but depth exists in hero choices and tactics
- Good replay value with expansions
- Mainly a two-player or six-player game; not great for larger groups
- Kraken can be overpowered and stall the game
- Dice luck can dominate sometimes, though not overwhelming
- Piracy, nautical warfare, crew management, and mythical threats like the Kraken
- Pirate-era ship-to-ship battles on the high seas with crewed ships, armory rigging, and mythical elements
- Array
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's actually it's a really cool pirate game
- the theme is seamlessly interwoven with the game mechanics
- it's perfect for anyone to play from beginners looking to play a light minis game with no heavy rules like line of sight to experience player who just want to unwind
- the game actually plays really quickly and smoothly
- Rum and Bones gets a well-deserved 8 out of 10
- it's a dice trucker and there's a lot of luck but we didn't mind it
References (from this video)
- Massive content and huge faction/miniature variety across editions
- Strong thematic coherence with tactile, visually impressive components
- Upgrade system maintains momentum and player agency
- Crossover compatibility allows mixing editions and factions
- The game scales well with different crew builds and strategies
- Setup and teardown are time-consuming and can be fiddly
- Component management can be a logistical headache during play and storage
- Pricing is high due to Kickstarter exclusives and collectible components
- Finding the crossover player sheets and accessories can be difficult
- Pirates, sea battles, crew combat, supernatural elements
- Naval pirate battles on the high seas with ship-to-ship boarding, crew management and a looming Kraken threat
- highly thematic, cinematic with evolving factions and upgrade-driven momentum
- Rum & Bones (First Edition)
- Rum & Bones: Second Tide
Mechanics (from transcript analysis)
- Action economy — Each hero has three actions per turn to move, attack, or use cards and abilities
- Combat: Dice — Combat relies on dice rolls to determine hits and outcomes, with various modifiers from upgrades
- Crew deployment and boarding — Players deploy crew and bosuns to boarding positions to contest ships and objectives
- Deck management and resource balancing — Key cards and crew resources must be managed to avoid gridlock and maximize actions
- Dice-driven combat — Combat relies on dice rolls to determine hits and outcomes, with various modifiers from upgrades
- Gold economy and VP pacing — Defeating opponents and completing actions yields gold and victory points toward a threshold
- Unleash the Kraken phase — A dedicated phase where the Kraken can be released based on accumulated points/conditions
- Upgrade cards and leveling — Players spend gold to upgrade their captain and crew cards, increasing power across rounds
Video topics + discussion points
Quotes (from this video)
- it's the most successful implementation of a video game system into a ball game that we've played
- the amount of content that this game has produced over the years is enormous
- this is a highly thematic game
- five out of five
References (from this video)
- engaging two-player decisions
- pacing
- lengthy
- ship crew management
- pirate-themed tactical combat
Mechanics (from transcript analysis)
- two-player duel / skirmish — controls multiple crew actions with ship combat
Video topics + discussion points
Quotes (from this video)
- Five out of 10 is not great but not terrible
- I called Star Wars Battleship a cash grab
- Pop-Tarts and freeze them and eat them—that blew my mind
- I love the Marvel United team decks
- Last year, I reviewed 13 Beavers
- These might even go to a 10
References (from this video)
- dynamic two-player head-to-head feel in a compact package
- satisfying progression and interaction
- table space and setup can be substantial for two players
- learning curve due to multiple mechanics
- high-seas battle with strategic crew management
- Pirate-themed skirmish with crew-managed fleets
- tense, competitive team versus team with strong theme
- Blood Rage
- Rum and Bones is often compared with other CMON laatimes
Mechanics (from transcript analysis)
- miniature battle with loot/upgrade progression — leveling heroes and crews while fighting opposing players
- real-time-ish feel with simultaneous decisions — fast-paced, frantic turns with aggressive interaction
Video topics + discussion points
Quotes (from this video)
- these minis are insanely insanely cool looking
- Blood Rage is my number one game of all time
- the dragon hostage mechanic is not fun when it comes up
- I want to see a God of War board game
- the minis and campaigns in Rising Sun are just so immersive