ln Secret Identity, you must guess the hidden identity of your opponents while trying to make them guess yours.
At the start of a round, you receive a key card that indicates your identity among the eight characters on the table. Using double-sided "picto" cards, you try to give clues to your character so that others can guess who you are, while simultaneously guessing their character — earning points for each success. Each round, new characters appear on the table, giving you and everyone else a fresh face to guess, but your supply of picto cards is never replenished, so you must be judicious when using them in order not to run out by game's end.
After the fourth round, whoever has scored the most points wins. Will you be able to act both as a skilled informant and a sharp observer?
- Fun game
- Nice presentation with suitcase and keys
- Guessing hidden identities using picture cards
Mechanics (from transcript analysis)
- Clue giving — Players use picture cards to provide clues about their identity.
- deduction — Players deduce opponents' identities based on the clues given.
- Hidden identities — Players must guess the hidden identity of opponents while making them guess theirs.
Video topics + discussion points
Quotes (from this video)
- America is attacking its citizens. It is taking rights away.
- First they came for the Jews. First they came for the Jews and I did not speak out because I was not a Jew.
- I'm Stara. I'm Mick. And we are Face Games. Boom.
- The movie is a good watch. Be careful for the white washing white savior angle.
- Borealis is a fun game. It's kind of work of placement with a little bit of tableau building and also some set collection that you know all mixed in that makes a lot of fun that I like.
- Blood on the Clock Tower is a bluffing game with with players on opposite teams of good and evil overseen by a storyteller player who conducts the action and makes crucial decisions.
- Don't Mess with Cthulhu is a social deduction game with secret identities.
- Night of the Ninja is a fast-paced game of deadly secrets. Midnight Assassins.
- Salem 1692 is a good one.
- Secret identity is basically you get a key card that tells you what your identity is.
- Werewolf is another one that people love to play.
- Got Five is a game of logic and deduction in which players try to uncover the five hidden numbers placed on their stand.
- Subjective is not about what you know. It's about who will give you the best clues and how well you know your fellow players.
- Mothers have to deduce so much.
- The thing is I think it depends on the group you're playing with. And I think the group can sometimes turn deduction games into social deduction.
References (from this video)
- Strong social interaction and discussion value
- Engages players in deduction and hypothesis testing
- Encourages audience participation and anticipation in a weekly puzzle format
- Can be slow-paced if players overthink or hesitate
- Requires a group of engaged players to maximize fun
- Ambiguity in components can be confusing for newcomers
- Mystery and deception; players contend with hidden identities and motives
- Modern urban environment centered on social deduction and secret identities
- Hidden roles-driven social interaction; player-driven narrative with emphasis on discussion and inference
Mechanics (from transcript analysis)
- deduction — Players infer information from limited data and players' actions to identify identities or motives.
- group_discussion — Open-ended conversation and interrogation drive the game's progression and reveal information.
- hidden_identities — Participants hold concealed roles or objectives, influencing discussions and decisions.
- social_bluffing — Players attempt to mislead or persuade others while preserving their own position.
Video topics + discussion points
Quotes (from this video)
- key token from the deduction game secret identity
- component what game is this from what do