Game Info
Year
2022
Players
3-6
Playtime
20 min
Collection
Your Tier
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Mechanic profile
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Description
In Star Trek: Missions, you explore all the mystery and excitement of the galaxy, featuring characters, locations, and equipment in familiar groups or in strange new combinations. Assemble a crew with anyone from Commander Riker to DaiMon Bok, grab a Bat'leth, and take on challenges like organizing a Diplomatic Conference, or getting trapped in the Holodeck!
The combinations in each hand create a brand new episode of the Enterprise's continuing mission. Make the best combo to score the highest points and claim victory.
—description from the publisher
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video aCFQwshJPUI
Watch It Played Discussion at 9:16 sentiment: positive
video_pk 90171 · mention_pk 240619
Click to watch at 9:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Star Trek-themed game in a well-known engine (Fantasy Realm-based).
Cons
none
Thematic elements
- build the highest scoring combination of cards
- Star Trek missions-based card game
Comparison games
none
Mechanics (from transcript analysis)
- card combination strategy — Building the highest scoring combination of cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- There’s a lot of anticipation surrounding the edges of the galaxy
- Mind Bug you'll be summoning hybrid creatures and then sending them out to battle against your opponent
- there's going to be a jurassic park themed legacy game in the future
- the deck building juggernaut Dominion
References (from this video)
No references stored for this video.
Video IFR9vJ1MmQc
Meeple University Top 3 List at 0:39 sentiment: positive
video_pk 89625 · mention_pk 238370
Click to watch at 0:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- fast and engaging hand management
- thematic Star Trek setting for fans
- balanced multi-deck system that adds depth
Cons
- information density can be overwhelming
- requires memorization of icon types and combos
Thematic elements
- Star Trek universe; federation vs non-federation, Klingon, Romulan, data, holodeck elements
- Star Trek universe (The Next Generation era)
- hand-management with card-drafting flavor; machine-like scoring with card combos
Comparison games
- Fantasy Realms
- Red Rising
Mechanics (from transcript analysis)
- Compound Scoring — Cards provide points for specific icons or cards when combined with others (e.g., holo deck, computer, science, engineer).
- End Game Bonuses — Game ends when there are eight galaxy cards or twelve mission cards in the discard pile; players reveal and score.
- end-game_conditions — Game ends when there are eight galaxy cards or twelve mission cards in the discard pile; players reveal and score.
- hand management / card drafting — Players modify their hand by drawing or swapping cards: draw top galaxy deck and discard one; draw two mission cards and discard two; or pick a card from table and replace with one from hand. End turn with 1-2 mission cards (cannot go to zero).
- icon-based_scoring — Cards provide points for specific icons or cards when combined with others (e.g., holo deck, computer, science, engineer).
- multideck interaction — There are two card pools (galaxy and mission) that must be balanced; cards rely on icons and combos.
- scoring_by_combinations — Points awarded based on card synergies (ambassador saric, turbolift, engineers, etc.) as described in the discussion, emphasizing combos.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- pure hand management it's all about getting the best combination of cards in your hand
- river and stones basically playing cards
- the cards are really super duper gorgeous
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2